Never done a first play before so bare with me.
I've never played any of its predecessors but I'm really enjoying this old school rpg at the moment. Some websites have slated it for its dungeon crawling system but personally I find that to be its selling point. No fuss, no puzzle, get a quest- now do it! The story almost feels like a tag on.
I'm only on chapter 2 but I've managed to make my own healing potions along with some armour and weapons. I've yet to find use for my cash. A nice diversion from your traditional armour/weapon store.
The battle system is fun though nothing special. Basically, the more combo/hits you do the more your burst bar fills up. When your burst bar maxes out you go into... ... ... yep, burst mode! You then automatically get 9 points to spend on special attacks. The aim in burst mode is again maximise your combo/hits, this way you will stay in burst mode and cause greater damage for a longer period of time.
I've also been playing FF12 lately and find the pause when opening up the map to be very annoying. This problem is not present in Atelier 3. Infact, I do not recall encountering any load times besides loading/saving a game. Again making comparison with FF12, travelling through town is a chore; not so in Atelier 3. You can opt to pay a little cash and immedietely be transported to your destination of choice in town.
All in all, I'm loving it, albeit a little easy. Also, there's something satisfying about being able to jump up and down whilst running around and being able to rack up a large number when hitting an enemy.
I've never played any of its predecessors but I'm really enjoying this old school rpg at the moment. Some websites have slated it for its dungeon crawling system but personally I find that to be its selling point. No fuss, no puzzle, get a quest- now do it! The story almost feels like a tag on.
I'm only on chapter 2 but I've managed to make my own healing potions along with some armour and weapons. I've yet to find use for my cash. A nice diversion from your traditional armour/weapon store.
The battle system is fun though nothing special. Basically, the more combo/hits you do the more your burst bar fills up. When your burst bar maxes out you go into... ... ... yep, burst mode! You then automatically get 9 points to spend on special attacks. The aim in burst mode is again maximise your combo/hits, this way you will stay in burst mode and cause greater damage for a longer period of time.
I've also been playing FF12 lately and find the pause when opening up the map to be very annoying. This problem is not present in Atelier 3. Infact, I do not recall encountering any load times besides loading/saving a game. Again making comparison with FF12, travelling through town is a chore; not so in Atelier 3. You can opt to pay a little cash and immedietely be transported to your destination of choice in town.
All in all, I'm loving it, albeit a little easy. Also, there's something satisfying about being able to jump up and down whilst running around and being able to rack up a large number when hitting an enemy.
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