I was not expecting this to arrive so soon.
I have to say i am very impressed, i did not play the original GBA so can't holey compare it to that game, so i will give some impressions based on this being a totally new game.
The game starts off with an intro level, this intro level is a series of mini games that get you use to some of the moves and controls you may need in the game. While the explinations are obviously written in Japanese, the game does provide a video tutorial on the top screen, resulting in the game being very playable with no Japanese knowledge.
The game its self is a basic platform collectathon, but it does make some unique advances in the genre. Rather than just walking along, to get places you need to swing, to do this you have to jump up and grab onto a hand hold. this is done by pressing A to jump and L or R to grab. Once you have hold of a grip, you can then move between interlinked grips, or jump for an out of reach one. the idea is just to get to the end of each level, but they all do contain 5 gold coins, the standard K O N G letters and a special barrel as well as a huge DK coin that is usually very hard to get to.
So far the game is keeping me hooked, once you complete the mini games at the begining they become unlockables, with 3 difficulty settings and an endless mode, once you beat the pre set high score.
So far i am yet to come across any animals, but the tag team action gameplay that was in the other DK platformers is present. You can use Diddy to reach high switches or items by throwing her in the air after a boost jump to gain more height.
The levels are quite large about 3-5 mins long and each world ends with a boss battle. These are just find the weak point and hit it until the boss loses all energy but its made slightly more entertaining with the swing aspect of gameplay.
The game also features a 4 player mode, but i am yet to try this.
Any fans of the GBA game or DK platformers in general will like this, however to a lot it will feel quite samey and while unique in some aspects it does not take advantage of the DS strengths in any way.
I have to say i am very impressed, i did not play the original GBA so can't holey compare it to that game, so i will give some impressions based on this being a totally new game.
The game starts off with an intro level, this intro level is a series of mini games that get you use to some of the moves and controls you may need in the game. While the explinations are obviously written in Japanese, the game does provide a video tutorial on the top screen, resulting in the game being very playable with no Japanese knowledge.
The game its self is a basic platform collectathon, but it does make some unique advances in the genre. Rather than just walking along, to get places you need to swing, to do this you have to jump up and grab onto a hand hold. this is done by pressing A to jump and L or R to grab. Once you have hold of a grip, you can then move between interlinked grips, or jump for an out of reach one. the idea is just to get to the end of each level, but they all do contain 5 gold coins, the standard K O N G letters and a special barrel as well as a huge DK coin that is usually very hard to get to.
So far the game is keeping me hooked, once you complete the mini games at the begining they become unlockables, with 3 difficulty settings and an endless mode, once you beat the pre set high score.
So far i am yet to come across any animals, but the tag team action gameplay that was in the other DK platformers is present. You can use Diddy to reach high switches or items by throwing her in the air after a boost jump to gain more height.
The levels are quite large about 3-5 mins long and each world ends with a boss battle. These are just find the weak point and hit it until the boss loses all energy but its made slightly more entertaining with the swing aspect of gameplay.
The game also features a 4 player mode, but i am yet to try this.
Any fans of the GBA game or DK platformers in general will like this, however to a lot it will feel quite samey and while unique in some aspects it does not take advantage of the DS strengths in any way.
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