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Metroid Prime 3: Corruption

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    I'm on the verge of selling my body for a Wii and this game. FFS.

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      Originally posted by DavidFallows View Post
      I'm on the verge of selling my body for a Wii and this game. FFS.
      Do it. You'll feel violated for about 10 minutes, but then Samus will wash those feelings away...

      I have nothing to add except to say that I'm loving this - it's a beautiful game in all ways.

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        Somebody send me some Friend credits I only want a few.

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          Originally posted by iloveannie View Post
          Somebody send me some Friend credits I only want a few.
          Put your Wii code in your profile and I'll add you in. My code is in my profile. I think I've got one spare still at the moment... until I earn anymore.

          Speaking of which, anyone making a note of how you earn "stylish" credits? I've got three for doing the following...


          - on the giant bridge in Elysia with the three gates you have to rip off, not fighting the last bunch of enemies and just ripping the third gate off, letting them drop into the abyss as the bridge disintegrates.

          - on the really long thin bridge with all the tinbots on, using the morph ball and boosting through them (award is called "Bowling for Bots"!)

          - On the pirate homeworld, taking out one of the armoured aeriel pirate troopers by ripping off part of his flight suit using the grapple!

          Lie with passion and be forever damned...

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            Originally posted by iloveannie View Post
            Somebody send me some Friend credits I only want a few.
            You could do worse than join in on the friends token thread I set up

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              I guess as I hardly go into the online forum, I missed that
              Lie with passion and be forever damned...

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                This has been a really good game until the Jet Force Gemini-esque energy cell fetching mission cropped up.

                Terrible idea, terrible execution. Bored of searching for them.
                Last edited by Dezm0nd; 13-09-2007, 09:32.

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                  I haven't played MP2 but I think I'm beginning to understand the backtracking issue and that mission may be a good example of that, Boggy.

                  See, backtracking has always been a big part of every Metroid - make your way through the environment, taking note of the places you can't get to yet, find an item, then try to work out how that item can help you reach those places. The forward and back through the levels wasn't ever a problem.

                  The reason, I think, is that the game left all those decisions up to you. It set up the playfield and, of course, there was a natural order but you had to make those decisions.

                  The limited backtracking in MP3 is completely different because there is someone actually telling you where to go. And, often, what this amounts to is misdirection. The game tells you to go one place and, when you get there, goes 'oh yeah, actually you should have gone here instead'. The game lies to you.

                  That's unsatisfying backtracking. Not the type that rewards exploration in the 2D games.

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                    Originally posted by Boggy View Post
                    This has been a really good game until the Jet Force Gemini-esque fetching mission cropped up.
                    Newsflash Boggy, Metroid is basically just one big item hunt!

                    If you mean the bit where you have to

                    lift a bunch of stuff with your ship

                    I can see where you're coming from though. It wasn't just moving between areas to use your new abilities, it seemed like backtracking for the sake of backtracking, as though to appease teh hardc0re fans. You'd think a

                    super-cool space gunship

                    would be able to take the necessary instructions through your map but obviously not.
                    Last edited by MattyD; 12-09-2007, 12:46.

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                      I quite enjoyed using the ship to lift/move stuff around, especially the part involving

                      the creation of the bomb on Sky Town

                      . It was one of the few new ideas woven into the game and, thankfully, didn't feel too dumbed down. And I think that's one of my biggest grievances with the game in general, the dumbing down to accomodate newcomers - the more linear structure, the smaller maps, the simplified controls (particularly the wall jump, which now even a chimpanzeee can pull off), the constant on-screen reminders of what you need to be doing and where you need to be going - it all led to the feeling of being led by the hand and that's something I rather dislike in games.

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                        Is there not an option to switch the help system off? I know in Prime and Echoes there was the choice to have help or not...
                        ----Member since April 2002

                        http://www.redbubble.com/people/adamstone

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                          Yes you can turn off the hints in the options.
                          Lie with passion and be forever damned...

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                            Then all is well :-)

                            Thanks mate
                            ----Member since April 2002

                            http://www.redbubble.com/people/adamstone

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                              I didn't know that at all. Would have been nice. Ah well, that's what I get for not reading the manual.

                              Can anyone explain Dark Samus to me? I didn't play the last one and this game didn't really explain what that was about.

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                                Okay... brief summary...


                                At the end of MP1 you trashed the Metroid Prime, a massive **** off Metroid/Phazon combo critter that had crashed into Tallon IV years earlier and caused the Chozo to leave the planet. After defeating it, Samus was exposed to the phazon release and something happened... it appears the residual metroid presence combined with touching Samus's varia suit resulted in the creation of Dark Samus... all the ability of Samus powered by phazon.

                                This being was incredibly powerful and took a lot of taking down at the end of MP2 once you'd defeated the Emperor Ing. Hardest boss fight by far of the trilogy. She had followed you to Aether because it was another planet that had been infected by phazon. Deliberately. As it turns out, Aether was the first planet targeted to receive a phazon "seed" and to turn it into... well if you eventually get around to finishing MP3 you'll find out. Needless to say it is similar to what has happened to Norian, Bryyo and Elysia in MP3.

                                By the end of MP3, it's the end of Dark Samus and phazon... so I wonder what the ending is leading into as the mysterious grey ship hyperspaces right behind Samus' ship...



                                And I discovered another friend credit award towards the end of the game...


                                Destroy 20 pirate commandos

                                Lie with passion and be forever damned...

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