Not played it beyond the first few levels yet, but so far this is looking pretty good. Some slightly dodgy level design aside, the first Sonic Rush was probably the best Sonic game for quite a while, so I've been looking forward to this a lot.
This time, the game has additional "adventure" bits between the main 2D stages. So far, this has mostly just been talking to a couple of people, and hasn't annoyed or got in the way of the main game. It seems less adventurey than Sonic Adventure, at any rate. The game's set around a number of islands, giving it a nice happy Mario Sunshine/Wind Waker kind of an atmosphere. You get between the islands on a jet boat thing, which goes against the tradition of Sonic mini games by actually being good fun.
The levels themselves are the same mix of 2D backgrounds with bits of 3D overlayed on them from the previous Rush, and seem so far to be better designed than the last game. I've not had any unpredictable death drops or anything like that. At times the levels shift into full 3D for short sections, too, which makes a nice change. Boss battles are full 3D, and over both screens this time.
There are a few network options including Nintendo WFC online modes, with online world rankings for the time trials, and Sonic 2 style head to head racing. This seems to work really well from the one game I've had, with both characters on screen at once and no obvious lag.
So, from first impressions, it seems really good.
This time, the game has additional "adventure" bits between the main 2D stages. So far, this has mostly just been talking to a couple of people, and hasn't annoyed or got in the way of the main game. It seems less adventurey than Sonic Adventure, at any rate. The game's set around a number of islands, giving it a nice happy Mario Sunshine/Wind Waker kind of an atmosphere. You get between the islands on a jet boat thing, which goes against the tradition of Sonic mini games by actually being good fun.
The levels themselves are the same mix of 2D backgrounds with bits of 3D overlayed on them from the previous Rush, and seem so far to be better designed than the last game. I've not had any unpredictable death drops or anything like that. At times the levels shift into full 3D for short sections, too, which makes a nice change. Boss battles are full 3D, and over both screens this time.
There are a few network options including Nintendo WFC online modes, with online world rankings for the time trials, and Sonic 2 style head to head racing. This seems to work really well from the one game I've had, with both characters on screen at once and no obvious lag.
So, from first impressions, it seems really good.
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