I don't think any other videogame in history has been in development as long - and still been released - as Team Fortress 2 (beating Pray and Stalker, but Duke Nuke Forever could still take the prize!). Announced in 1999 as Team Fortress2: Brotherhood in Arms, a realistic war-based team FPS, Valve finally released the Beta on monday to Orange Box prepurchasers on Steam. But with a completely different direction...

There are two teams fighting each other in capture the flag or capture the control points, and nine classes to choose from. You cannot customise any of these classes, so one soldier will be identical to the next.
Extremely fast paced and intense, the game certainly captures the same feelings that Team Fortress Classic did many moons ago.
This time the classes are much better balanced and (so far at least) there doesn't seem to be any pointless classes (unlike say, the pyro and a lesser extent the spy from TFC). Slightly overpowered classes like the medic have also been toned back to make them less formidable in offense but more useful in support, as you'd expect.
Unfortunately grenades have been entirely removed, which I personally find extremely disappointing but I can see why it was done. TFC had something of a problem of 'spam' where some players would chuck them about all over the place, but also they made the game fairly inaccessable to new players as a lot of depth came from them. It'll take some getting used to, but at the moment the games feel a little less...involved than before.
That said, loads of good stuff too.
Full stats tracking, kill cam showing who killed you, a spawn timer which makes the game paced a little better (though its frustrating having to wait!) and a stunning look. All in all, pretty much worth the wait
Coming out on 360 too, which should be awesome.

There are two teams fighting each other in capture the flag or capture the control points, and nine classes to choose from. You cannot customise any of these classes, so one soldier will be identical to the next.
Extremely fast paced and intense, the game certainly captures the same feelings that Team Fortress Classic did many moons ago.
This time the classes are much better balanced and (so far at least) there doesn't seem to be any pointless classes (unlike say, the pyro and a lesser extent the spy from TFC). Slightly overpowered classes like the medic have also been toned back to make them less formidable in offense but more useful in support, as you'd expect.
Unfortunately grenades have been entirely removed, which I personally find extremely disappointing but I can see why it was done. TFC had something of a problem of 'spam' where some players would chuck them about all over the place, but also they made the game fairly inaccessable to new players as a lot of depth came from them. It'll take some getting used to, but at the moment the games feel a little less...involved than before.
That said, loads of good stuff too.
Full stats tracking, kill cam showing who killed you, a spawn timer which makes the game paced a little better (though its frustrating having to wait!) and a stunning look. All in all, pretty much worth the wait

Coming out on 360 too, which should be awesome.

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