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    Warriors Orochi

    Well the biggest game of the month is here, the latest installment of the Dynasty Warriors franchise.

    Let me give you some background on the title before we jump into impressions.

    Koei create Dynasty Warriors 5, a story based hack and slash game set in ancient China. A few months later they use the EXACT SAME engine and art assets to put out Dynasty Warriors 5 Empires which is basically the same game but instead of having a story, you have a Risk style map to take over.

    Not long after they release Samurai Warriors 2. This uses the same engine again and some of the same art but has all new characters and story set in Japan. A few months later they release the EXACT SAME game but with the Empires mode. Sound familiar?

    So now we have Warriors Orochi. In this, the serpent king Orochi is using his magical powers to teleport the Samurai Warriors characters into the Dynasty Warriors world. In this you follow the stories of different warriors from both franchises as they partner up to take down the evil Orochi with the exact same character models in the exact same stages used in the previous four games.

    So that means that using the same engine and art assets, Koei have been able to put out FIVE games that are all essentially the same. And if we take into account that there are several PSP games that use a modified engine and adapted art the asset reuse really starts spiralling out of control.

    Anyway, these games are kind of my guilty pleasure. I cannot help but love them despite them not being great games. They are distinctly average titles with bad art (on the 360), terrible writing and voice overs and a weak combat system but there is just something about them that I cannot get enough of. I think its the cheesy characters combined with kill counts of 500+ a mission.

    After the gameplay in the other titles essentially stayed the same, Omega Force have made a few changes which help people like me not feel so ripped off but are barely noticable to people that hardly play them.

    The basics remain intact; you level up your character through a series of battles that tell that character's story. In each battle you complete objectives by taking over enemy bases and battling enemy officers.

    The combat uses one standard attack combo that grows in length as you level up but can be mixed up with the charge attack which changes the combo depending on when you mix it in. You also have the Musuo attack which is kind of like a super attack. When the Musuo bar is filled you hit B and unleash a special attack which takes down most normal enemies around you.

    The game is hard even on normal. This comes from the poor AI of the enemy officers that do not have any kind of awareness of what they are each doing when you are fighting several of them. In most combat games, multiple enemies will not all attack at the same time. Instead one will attack and then after a pause another one will. This allows the player to get their attack in and start taking the enemies down. Not so in the Warriors games.

    When you are crowded by several officers you can get stuck in combos and juggles that can go on for ages and really drain your health. Not only does this make the game hard, it also makes you want to snap your controller and embed both pieces in your TV. So I only play on easy as I cannot be arsed to deal with the shoddy AI.

    As I mentioned earlier, Omega have made several improvements to it. Enemy officers now block a lot less which makes them less frustrating and easier to take down. There is now a Weapon Fusion that allows you to combine weapons that you acquire rather than having to swap between better weapons and allows for more customisation than in previous games.

    Probably the biggest change is allowing the player to pick three characters to go into battle with and allowing them to be swapped out using the triggers. This helps in harder difficulty modes as characters regenerate health when not tagged in and makes Chaos mode a little bit more achievable.

    The other thing to mention is that for achievement whores, these games are ripe for farming and you should be able to get around 800 points from each game without too much hassle.

    The Warriors games are certainly an acquired taste and many of the snobs on here will turn their noses up at them but I really enjoy them as they are fun games but will never set the world on fire.

    It should also be pointed out that they are straight up PS2 ports and feature no graphical improvements but are instead released at the 'budget' price point of about ?30 though I got mine from Shopto for ?15.

    #2
    Yeah, I also like the Warriors games despite their shortcomings so I picked this up at the weekend. The novelty of combining the characters from the different series is nice and I can see myself slowly going through the entire story mode. Unlocking officers via each scenario adds a gotta-catch-em-all element alongside the usual levelling up. The new RB special moves are an interesting addition and even the story makes a change - it's all a bit daft, but it makes a nice change from fighting the yellow turban rebellion for the millionth time

    Your comment about the difficulty is interesting. I don't think the game is too bad on normal IF you play it the way you're supposed to - follow the story, stick with your allies, tick off the objectives carefully etc. If you wade in on your own and you attempt to fight several officers at once, especially the important ones in any given level, you tend to get destroyed.

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      #3
      It's got to the point with some of the voice work where you almost wonder if they're doing it on purpose. I mean, one of the key characters on the Samurai storyline is a big burly man in plate armour, and they've made him sound for all the world like Meowth from the Pokemon cartoons. You can't do that accidentally, surely?

      I've finished the Shu storyline, and I'm about half way through the Samurai Warriors one, and really enjoying the game. I couldn't honesly say why, though.

      I quite like the ability stuff, where you unlock new abilities by performing specific actions with each character (like kill 100 enemies while keeping your life above 80%; that sort of thing). There's actually quite a lot of stuff to unlock like this in the game (all the gallery stuff, 4th weapons for each character, hidden items, extra stages and so on), so you get a fair bit of longevity for your 15 quid, if you want it.

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        #4
        i like these games .....but i always think they should halve the amount of characters and put more difference into each character

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          #5
          I was looking on achieve360points.com and I cans ee that once I've gone through the stories I shall be going back to get some of the achievements as they don't necessarily unlock during story playthrough and require specific conditions to be met.

          I've finished the Shu and the Wei stories so far and I'm really enjoying it.

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            #6
            I'v been playing this between bouts of working and really enjoying it as well. Havn't really bothered with dynasty warriors since the second one, but I'm having great fun with this game.

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              #7
              Being a fan of Koei's hack'n'slash i brought it straight away.

              Got everything i wanted from the current DW engine as i'm not expecting a big upgrade till DW6. Anyway the inclusion of instanting changing between 3 characters and seperating abilities into POWER/TECH/SPEED replacing the awful archary option resulting in characters playing different if they have similar weapons (Zhou Zu TECH alows for extended different Charge attacks, while Xing Cai TECH alows for Knockdown escape moves and Air escapes).

              Also like the interactions between the warriors, be them friend or foe most of them quite funny and charming thanks to the voice acting (like Keiji Meada heading into trap while he officers tell him it feels like trouble, while he's spouting "Ah Nice a trap, looks like i can have some fun") and taking on the same mission with different characters results in different word play between the warriors.

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                #8
                Originally posted by Santas Boyfriend View Post
                Your comment about the difficulty is interesting. I don't think the game is too bad on normal IF you play it the way you're supposed to - follow the story, stick with your allies, tick off the objectives carefully etc. If you wade in on your own and you attempt to fight several officers at once, especially the important ones in any given level, you tend to get destroyed.
                Quite the big change for me this, before i would leave my allies to die(unless mission based or on CHAOS), but the benefits of keeping them alive along with the improved friendly officer A.I. make sticking with them easier, as without them i'm getting pummelled by enemy officers that hit hard but are full of opennings(less blocking), 1v2 is ok, but when it goes 1v3 or 1vCommanding officer or one of the Nutters(LuBu,Keiji Meada,Guan Yu and Honda) i take a beating.

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                  #9
                  Thanks to JamesS for the ability tip off, I had no idea that there were certain conditions for getting them. It also makes using your team members worthwhile as before I was just using the main guy and letting him soak up all the EXP.

                  I have had to give it a rest for tonight though, Warriors Thumb has set in from hammering the X button too much...

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                    #10
                    This game gets prety solid i nthe later missions. The generals get a lot tougher and there is screeds of troops attacking at once.

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                      #11
                      I had real trouble with Orochi the first time I got to him, even on easy. He's got a really annoying area effect attack that I can't really see how to avoid. I've no idea how I'll manage him on the harder difficulties. Hopefully there's just a trick I'm missing.

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                        #12
                        The biggest problem I had with Orochi was him killing off my AI commander and thus failing the mission.

                        I am really missing the ability to give orders like you could in one of the Samurai Warriors games (unless I have missed that bit).

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                          #13
                          Yeah, that's the problem I had with him. Not keeping myself alive, but the idiot general, who'd just keeping running at him despite having no health left. It's like the generals get their survival training from Yorda.

                          Going to try and finish the Samurai story tonight. Anybody unlocked any of the 8X stages? I've done the the first X stages in the Shu storyline, but the last one hasn't unlocked.

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