Announcement

Collapse
No announcement yet.

[DS] Contra 4

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [DS] Contra 4

    Woohoo! I got this baby few hours ago, and put it into test. Here is my impressions after playing game for 45 mins.

    First thing that you will notice when playing game is that from audiovisual standpoint Contra 4 is really, really good. WayForward is truly a master of sprite art, and it is lovely how much attention artist has put into minor details like weapons, eyes, enemy suits, etc. Even better is that the animation is incredibly fluid with no jerky movements to speak of. Backgrounds are ace too, with multiple layers and bright colors. Music is little strange, with each song starting with intro from the older song. It really sounds Contraesque, but I would have prefered using old songs.

    After being forced into continue screen multiple times on first level, I must say that difficultywise Contra 4 is harder than original Contra or Contra 3 ever were. Most of this can be attributed to three things. First and most obvious one is that game uses extensively two screens. Because game is rather intensive, I often forget to watch other screen, and get hit by random bullet. You really need to keep your attention, or you will be screwed. Good thing is that unlike many other DS developers, WayForward has taken "gap" between screens into account, and as a result of this, two screen mechanics doesn't feel cheap, just different. But it certainly does add some flavor to the game.

    Second thing that adds to the difficulty is with the way how you character dies. When you die, character is invisible for few moments. But unlike in other Contras, this period is only 1.25 seconds long. This isn't really problem, but in original Contras I usually exploited invisibility to its fullest extent, and now same strategy doesn't work. Thirdly, game doesn't feature power bombs anymore, and you need to collect powerup twice before you can use its full power. For example, both Spreader and Flamer are relatively poor weapons without having second powerup. If you play on easy, you get ten lives right on the start, enemies take less hits, and you don't need to collect additional powerups. Easy mode is most definetily closer to the home console experience than normal mode.

    My only real gripe with Contra 4 is that controls will require some time to get used to. B shoots, Y jumps, R drops the current weapon, and L changes current weapon (each player can carry two weapons like in Contra 3). Shooting is now automatic, and you don't need to tap button to repeatedly shoot with any weapon. By pressing X, player can launch cable that attachs to the wires above. Considering how much cable is used, I think that launch button is little awkardly placed, because shooting at same time requires moving your finger into rather cumbersome positions. D-pad works fine, and it makes me feel like I'm playing one of NES Contras.

    Overall, experience has been very positive, and this is easily best run n' gun I have been playing in last eight years. I haven't unlocked anything yet, and to be honest, I'm not sure how it happens.
    Last edited by elkatas; 17-11-2007, 13:37.

    #2
    Ahhh forgot about this! Sounds promising, preordering from playasia now!

    Are there any top-down sections like on Contra III?

    Comment


      #3
      I'm a big fan & loved Contra on the SNES/MD & I have the GBA version too. I saw this on PA too & wondered whether it was worth a punt.

      There's so much good stuff around this Xmas its unbelievable!

      Comment


        #4
        I have just completed on medium this and the game has a very strange bug. After you beat the level 2 boss you gain 99 lives WHY???

        However the game is extremely faithful to the originals so much so i thought it was a port.

        The game also features missions after you beat the game mode, 40 by the looks of it. These range from the easy, to the stupidly difficult. These tasks maybe survive the level without any weapons or, kill all the bad guys, yes they call them bad guys

        Rather than advancing the graphical style of the NES games they have just expanded upon it so it does not push the DS.

        I am also glad to see the game has no touch screen support what so ever, IMO it does not need to be tacked on, so i am glad they didn't.

        Comment


          #5
          Nice impressions Will be picking this up.

          Comment


            #6
            Originally posted by elkatas View Post
            Music is little strange, with each song starting with intro from the older song. It really sounds Contraesque, but I would have prefered using old songs.


            The music for stage 1

            will change to the classic Contra music if you choose the Hard difficulty.

            I presume it's the same case for stage 2, but I can never beat stage 1 on hard to prove it

            The game has 9 stages in total, but only 7 of them are available for the easy difficulty.

            As for the unlockables, stolen from NeoGaf:



            * Contra NES
            * Super C NES
            * 5 hidden characters
            * Virtual Museum of the history of the Contra series
            -- Art, information about the games from US, JPN and EU, interviews
            -- 2 digital comic books from the original Contra artist
            * Manly chest hairs



            You get the unlockables by playing the challenge mode, which appears after beating the game on any difficulty.
            Last edited by LiMeng; 19-11-2007, 06:34.

            Comment


              #7
              I really want this but I just dont know if I can afford to pay out & add another game to my Xmas gaming list.
              PA has it priced at £17, has anyone seen it cheaper than that?

              Comment


                #8
                I was wondering about the music, I switched it on after opening the packet and was like , and then when I sat down for a proper game later on went a bit and now I see what they did there it's !

                Anyway, as the forum's resident Contra fanboy I have to say this is really pushing the right buttons. It's challenging right from the off without being overly artificial like Shattered Soldier was, though there is still the odd thing you can't really avoid unless you know it's coming, which you'll either think is great for replay value or just cheap level design.

                The grappling hook thing works quite well too - I smelt a distinct whiff of gimmickry about it before release but it's not used often enough to change the gameplay drastically. It's clearly just a way to make use of the extra vertical space but it's not intrusive and it does add something new to the game. For example, there's a bit where you fight one of those barricades from the first level of the original, except that when you 'kill' it, it grows to fill both screens and you have to GET TO THE CHOPPA! with the grapple to reach the weakspot!

                The graphics are also great with superb animation and sprites as well defined as any action hero's muscles.

                The only thing that is grating on me is the voice samples. The characters revive after death with comic-book quips like "Lock 'n' load!" and "Take 'em out!" I mean, seriously. Everyone has latched onto the muscleman action genre for it's 'kitsch' appeal and they all think they have this ironic appreciation of it, and this is obviously pandering to that. But it's missing the point. The reason we love stuff like Contra or old Arnie movies is not just because they were honest-to-god bad ass, but because they were completely genuine about it. They didn't try to be clever and mitigate their OTT-ness with smirking New Manisms; they honestly believed that frowning, bare-chested men shooting the crap out of aliens was the coolest thing ever (and it was). But hearing Bill Rizer say "Let's Party!" is about as genuine and manly as all those ten-year-olds you see wearing Ramones t-shirts these days.

                Fortunately, you can turn them off

                Originally posted by Tommy Verceti View Post
                I really want this but I just dont know if I can afford to pay out & add another game to my Xmas gaming list.
                PA has it priced at ?17, has anyone seen it cheaper than that?
                I looked everywhere, and I mean EVERYWHERE, but the difference was basically pennies. I got mine from Tronix with FedEx shipping and it was just a shade over ?20, or you can order for ?16 with free shipping from DVD Box Office and wait and wait and wait for them to NOT ship it, which is why I cancelled with them and got from Tronix.

                Comment


                  #9
                  I finally bagged a copy of this. Its fantastic. But man is it HARD! Much harder than Contra III.

                  Comment

                  Working...
                  X