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Dynasty Warriors 6

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    Dynasty Warriors 6

    Finally the 1st new engine and gameplay upgrade in years, but its still the same old DW but done better with lots of little things adding up to make the game better for DW fans and those not in to hack'n'slash. Graphics have improved but the environments looks workman like compared to the brilliant animation(now very fluid) and draw distance. All the 3 kindgoms characters have undergone looks, weapon and gameplay changes(while keeping the same crappy voices actors, but then thats part of the charm now)

    First off the "att,att,charge" combos and like have been thrown out the window which really threw me at first as i could still interrupt my normal attacks at anytime with a charge attack, but it only seemed have a couple of charge types to use so i kept trying to find the old games method of the knock up inthe air, the stun, the crowd clearer, etc,etc but nothing would work so i had to read the manual... instead of that, what we get continuous unbroken normal attacks that don't break or pause and the ability to interrupt with 2 types of charge attack which are tap charge(usually Directed foward to a point) and Hold Charge(a 360 crowd clearer). It take some time but this really does make the battle much more fluid in that the pause and breaks inthe old games are gone, you just go from normal to charge and back again with out an animation break almost like DMC.

    To add extra depth to this, the rambu system has been installed. What that is, is 4 lvls(has to be unlocked as you only start with 2) of attack and combo extenders that can only be built up by chaining attacks without getting hit or not hitting enemy to keep it going. For every level increase the damage of the normal attack goes up and it gain more animations while the charge attack get extra hits than can be anything(depending on the character) from a hit in the air to self propelled thrust, doing nothing or getting hit lowers the Rambu bar.

    Other new bits are throws, normal throw (att+block, blockable but quick) and powered throw(att+charge+block, unblockable but delayed start) which look like throws straight out of soul calibur. You can now dodge, swim and climb seige ladders, 2x types of counter, officer attacks on you that are blocked all have dodging or parrying animations much like VF4/5, arrow attacks can be blocked using attacks(abit like samurai warriors).

    Enemies now act a bit better, Officiers will dodge and throw and when you get a high ranking officier the crowd will part like school ground fight to watch you 2 go at it 1 v 1 on the fly unless a another officier turns up. Standard soldiers now get bonuses from Flag carriers so it important to take them out before 10+ cannon fodder get +att and +def, can get hard when an officier start getting them to .

    There are now also cavalry troops that charge in, normal soldiers also have ranked soldiers to guide them(captins, lieutenants, etc) which can stop them running off scared and get them to combine in powered attacks or charged rush's. Bases have bigger impact on morale and seem to be the only place outside of pots to get HP food(which you will need because officiers hit hard) while also providing you and the enemy with artillery archery attacks(rains down arrows) and seige weapons.

    the leveling system returns but is a tree style method where select what skills you want to upgrade(like FF12 skill leveling). Weapons no longer level, you can only get new weapons, and instead of leveling a bodyguard you can level a horse(speed,jump,crush,mounted att).

    Enjoyable game with a new twist on old DW hack'n'slash but more or less feels the same.

    #2
    still think they should reduce the amount of characters and make them far more indepth......kindoff thinking devil may cry meets dynasty warriors

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      #3
      I've been looking forward to this for ages, and I'm generally really pleased with how it's turned out. The new features - climbing up stuff and the swimming - give you more ways to approach the maps, and the new combat system is a nice change even if it's not as revolutionary as it could be. Looks quite nice, too, especially given the insane number of enemies they now have on-screen and the fact it's running at 60fps.

      I'm not so sure about the new skill tree idea. On the surface, it looks like you're getting a more interesting way to improve your character, but really it'd probably only take a couple of hours to get every skill on any given character, so the choices you make aren't really that significant. I miss the weapon fusion stuff from Orochi, as that made you make real choices and pick the skills you really wanted.

      Also, there don't seem to be any branches to the storyline in Musou mode this time, which is a shame. One of the things I enjoyed in some of the previous games was working out how to get all the different stages, but with this one, it seems like there's only one path through each character's story. That said, the new sub-goals for the missions are a nice idea, and give you more targets to aim for than just killing the enemy commander.

      I'm actually finding the game quite hard, even on easy. I've played through Musou mode with one character, but I did die a few times, and when I started playing through again with that guy with the ball and chain I got to a level that I've so far just not been able to get past. Might have to look at playing a bit of Free mode to power him up. That said, I just started playing with the woman with the bow and arrow, and she seems stupidly over-powered. You can clear out whole bases before anybody can really touch you.

      The challenge mode is a nice idea. You get various challenges where you have to kill as many enemies as you can in a fixed time limit, or survive without being hit and that kind of thing. Nice, contained little tasks with individual high score tables. They have XBL leaderboards for them too, though they appear to be region specific, which is a bit rubbish (at least everybody I looked at on the boards seemed to be in the UK).

      I don't think the game's going to win many new fans as, despite their claims of it being a new start for the series, the changes are not really significant enough that anybody who isn't already a fan would really notice. It's a great game, though, and would make a good jumping-on point for anybody interested in trying the series out.

      Comment


        #4
        It is alot harder than the old games, i'm only playing on normal and im getting my ass handed to me when Officiers gang up and not paying attention to the moral metre can lead to your allied forces being as much use as a chocolate teaspoon.

        It is a bit of a step backwards there are only 16 stories to play through from the 40 odd characters to be unlocked, and completing targets only nets EXP instead of new maps(like orochi), but as we warriors fans know the update will be more of the same but with extra polish, i pretty much new we'd never get a complete package like DW5 or OW first go

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          #5
          I haven't got much else to add as these posts have covered pretty much everything I've got to say.

          So I'll just leave it as I LOVE IT.

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            #6
            I'm fairly new to the series as I've just played DW5 Empires on the 360. I enjoyed it, although due to me trying to go through it fairly quickly, it did get rather repetitive. However, I would like to try another game in the series and I'll definitely consider trying this out.

            Since I've only played DW5 Empires, what are the standard DW games like, and would it be okay to jump straight into 6, or possibly DW Gundam? Or should I consider trying another one in the series first?

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              #7
              I really, really enjoyed Samurai Warriors 2 and Empires.

              I think in Empires you could order your troops around and I really want to see that return in another game.

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                #8
                Skip Gundam unless your DW and Gundam fan , best bits about it are the insane specials, the base mechanic(lifted from empire games) and of course the 'dream matches' Master Asia+Heero Vs Amuro+Char = yes please. The game is Orochi Warriors which is pretty hardcore for DW fans as it involves another dreammatch between 3 kingdom and Waring States Japan and a crap ton of custom EXP weapons, stories modes and triple tag play(you control 3 warriors, switching between in real time to combo)

                Start with DW6 its a straight Hack'n'slasher without the management found in empires, not much in extras like all the other games but it lifts some the best bits of Dynasty, Samurai and Empires, spit shines them up with its own favour.

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                  #9
                  Yeah, I didn't really get on with DW:Gundam. DW6 is a good starting point. Although it doesn't have the strategy stuff, you'll probably find the actual missions less repetitive than Empires, as you have a wider range of goals, rather than just capturing bases and killing the commander which is pretty much all you did in Empires battles.

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                    #10
                    Just took Army of Two back, picked this up - despite everything I ended up trading in in the end I, um, well, I'm grinning quite a bit. It is noticeably harder, isn't it? And faster, too. Playing Sun Shang Xiang ("the woman with the bow") and tearing around like no-one's business. But yes, as a fairly longtime DW fan this is great - I did wonder sometimes if the day would ever come, and true, the engine's still not that much more advanced than Bladestorm (might be the same one for all I know), but still... hundreds of troops! Much, much less fog! Swimming! Climbing! I'm so happy! <sniff>

                    Seriously, loving it so far - I'm sure I'll be able to think of no end of "why did they change this, this, this" in time, but for now this is amazing. I know, know, it's the same game for the fifteenth time or however many it's been, but, just... the first five minutes gave me more honest to goodness enjoyment than two or three hours of Army of Two managed.

                    (Small note: I especially like the soundtrack this time round. I'm not enough of a fan to recognise any themes, so I've no clue how much of it's new (compositions, I mean) but I'm enjoying it a whole lot.)

                    EDIT: Holy balls is it ever harder. Chi Bi is nigh-on impossible on Normal without grinding first, or at least I don't remember it ever being quite this tough - whoever I don't go to dies, and it's not as if it's the allied AI being useless, either. Enemies swarming all over the place with Liu Bei holding off three or four minor officers right from the word go. O_o I mean, I like a challenge, but damn.
                    Last edited by Eight Rooks; 11-03-2008, 02:32.

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                      #11
                      Does this game have online co-op?

                      Comment


                        #12
                        Originally posted by Eight Rooks View Post
                        EDIT: Holy balls is it ever harder. Chi Bi is nigh-on impossible on Normal without grinding first, or at least I don't remember it ever being quite this tough - whoever I don't go to dies, and it's not as if it's the allied AI being useless, either. Enemies swarming all over the place with Liu Bei holding off three or four minor officers right from the word go. O_o I mean, I like a challenge, but damn.
                        It is mega hard, only managed to do it with Guan Yu(no grinding) so far, i think the key smack up a few officers in whatever area you start in but not advance to engage officiers standing just off the boats as they do nothing, then peg it to protect the wind altar assault. After that it just a case of guiding the oldman to the boat to set the fire.

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                          #13
                          Whilst I like the idea of this series I have played bits of DW4 and DW5 and thought they were very average, repetitive pish. I played the DW:Gundam demo and thought it was absolute gash. Would DW6 be likely to change my mind at all ?

                          My main problem is how there's only ever a few moves which quickly turns the combat into a chore (for me at least) rather than fun but if DW6 improves upon the combat I'd be very happy to give the series another go. This isn't a go at Dynasty Warrior fans at all as I can see the appeal, I just never seem to take to them sadly.
                          Last edited by mr_woo; 11-03-2008, 07:39.

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                            #14
                            Originally posted by Sane View Post
                            Does this game have online co-op?
                            No, local co-op only. To be fair, I imagine synching up hundreds of enemies in an online game would be tricky at best. The only Live features are leaderboards for the challenge mode.

                            Comment


                              #15
                              Originally posted by mr_woo View Post
                              Whilst I like the idea of this series I have played bits of DW4 and DW5 and thought they were very average, repetitive pish. I played the DW:Gundam demo and thought it was absolute gash. Would DW6 be likely to change my mind at all ?
                              Probably not, to be honest. The combat system is a bit different, but it's all essentially the same as the previous games. I can't really imagine DW6 changing anybody's mind about the series.

                              I think the game to some extent leaves it to the player to make the combat more varied. At least on the lower difficulties, you can pretty much just play the whole game using your regular attacks, but there are quite a few different attacks available if you want them - various combos of regular and power attack, counters and parries, jumping and running attacks, mounted attacks, grapples, musou and specials and so on - but you're never really forced to use them.

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