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Soma Bringer (DS)

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    Soma Bringer (DS)

    Call yourselves an import website? Poor old DS... some hugely entertaining games released of late and no-one who actually posts here seems to be paying them a blind bit of attention. Anyway! With that in mind... anyone else playing this?

    Soma Bringer was developed by Monolith Soft - the makers of Xenosaga, not the Western FPS developer. It's basically a 2.5D Roguelike/Diablo - a third-person ARPG with 3D characters over hand-drawn 2D backgrounds. Whilst my written Japanese is non-existent, I can decipher tiny little bits of the story here and there, enough to know it seems to be ticking off a fair few of the usual boxes - fantasy kingdoms, lost technology, long-buried ancient labyrinths, mysterious girl from the past, bad guys who seem to be some kind of theocracy...

    You pick a party of three from the lineup of eight different characters; one primary, two AI support. Every stage of the game features your ship docking at some location that functions as a hub - you run around, talk to NPCs, advance the story, get principal tasks or sidequests then head out into the "dungeon" maps to slap monsters around a bit in order to complete whatever missions you've just accepted. You activate teleports as you progress through the dungeons - saving only records your status and what teleports you've unlocked, you're dumped back at your ship whenever you reload. Level up, assign stat or skill points. Collect gold, phat lewts, buy better equipment, slap stronger monsters around... you know the drill.

    Only it's a very competent - sometimes a bloody good - Roguelike, which helps. Combat uses A, B, X and Y - you've got one standard attack and up to three skill slots, which can be any of a number of different moves or powerups, all with different costs and recharge times. The gimmick is trying to whale on your enemies enough with repeated attacks or skilful combos to break through their guard, at which point you can do much more damage, knock them around something fierce, juggle them, push them back... all of which they can do to you. I've only been trying out close-range melee (as opposed to magic, guns or long pointy weapons) but it's startlingly visceral for a portable game at times - screw up and let three enemies play tennis with you and your health just evaporates. There's a lot of room to experiment with setting up skills, not to mention picking the right AI partners to help you out. The allied AI is pretty sharp, rarely doing anything utterly stupid - obviously it's a fairly simple game but still, their pathfinding's pretty solid, they fight well by themselves, they heal you and lend a hand relatively consistently. There's a whole lot of equipment slots; there's crafting of sorts (powering up items with magic crystals you can blend for fun and profit); there's not too much backtracking (the teleports, plus enemies stay cleared out as long as you haven't reloaded).

    And it's gorgeous. Seriously gorgeous. The character designs are great, both the 3D models and the 2D conversation art (a world away from the garish mess of Lost Odyssey). The animation's pretty fluid - which also helps make the combat that little bit nastier. And the backgrounds are fantastic, all of them so far with this wonderful storybook feel... visually the game really does some neat stuff within the limitations of the DS. There's a surprising sense of scale at times - it's hardly Shadow of the Colossus but you can zoom in and out and some of the bosses are literally ten, twenty times your size. Audio's pretty snappy, too - as far as I can tell Yasunori Mitsuda did the score, and whether it's the man himself or not it's a great blend of regular synth stuff with some wonderful orchestrated pieces (the theme song is a particular highlight).

    On the downside? It does feel a little easy at times, though some way into Act 3 this is gradually changing. Very little of what you pick up from enemies is actually useful past a certain point in the game - you'll find yourself selling off 95% of what you farm. While it looks amazing, it does its have technical limitations... framerate glitches, no hordes of enemies (maybe eight or ten things on screen at once) and the backgrounds do not scale when you zoom in. And it doesn't really do anything that original; apparently Monolith Soft had all kinds of wild plans for the game but had to settle for making it a simple Diablo clone.

    But it's still fantastic. I fully expect everyone to ignore me right at the moment, but I'll be pretty disappointed if this doesn't pick up some praise when it turns up in English. It's far, far more fun to play than Final Fantasy: Crystal Chronicles, looks prettier, sounds better... I haven't tried multiplayer (three player local wifi), but I can only imagine it making things better.

    Hugely recommended if you've got even the slightest interest in hack'n'slashers and/or Japanese action gaming. A nice, definite 8/10 and one of the jewels of the DS' lineup so far.

    #2
    curious - thanks for the writeup on this one. Just been looking through youtube videos and it does look very very nice indeed. Definitely been added to my inbuilt games radar.
    Last edited by reektan; 08-03-2008, 23:08.

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      #3
      It's funny no-one's paid it much attention and again, I do hope that changes. I've been reading through the first English reviews for FF:CC RoF and it's, well, a little depressing. I've played RoF - still not finished the last dungeon but I think that gives me the right to a bit of chestbeating - it's a fun game, and very impressive in certain respects but as a single-player experience Soma Bringer beats it hollow.

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        #4
        I was going to pick it up on release day but they ran out of the free soundtrack CDs in my local BIC Camera. I'm hunting for it in Akihabara come Tuesday.

        What I've played of the game I enjoyed, hence the purchase. Though I'll be finishing playing through Tales of the Tempest before I start it.

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          #5
          Interested in the game due to its presentation, but was scared about the Japanese text and it would turn out to be one of the others many dungeon crawlers around, so I backed off until an US release.
          Thanks for the impressions, they have been extremely valuable.

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            #6
            Just watched the youtube vids and this looks damn excellent, I love the idea of a portable Diablo especially if it turns out to be half decent. But I will wait for an English release of this, I don't like picking up text heavy games in Japanese.

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              #7
              Obviously it's perfectly fair if anyone just prefers looking at English, but please do take note that I can't read any Japanese - I'm playing by trial and error - and yet it's still a hell of a lot of fun. You miss out on the story, you won't know precisely what stats do what or how to use all the options in the crafting... but it's still really, really playable. I've looked at FAQs on a couple of places now, but I was fine beforehand.

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                #8
                That's fair enough mate, but I think RPGs generally tend to be games where people don't feel like they're getting everything out of it if they're simply doing the fighting. It looks like there is enough story there that I would want to know what is going on.

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                  #9
                  Heh, you would think that, wouldn't you? I mean I probably will end up buying it twice. But I read some of NeoGAF's thread on it - I don't like them much as a community but they do have some knowledgeable people on there who are fluent in Japanese - and it was probably about half-and-half between "I can't wait to find out what's going on! Roll on localisation!" and "I couldn't give a toss! Give me phat lewts!!1!!1!!!"

                  Plus I've lost count of the number of times I've ended up arguing about how pathetic 95% of the writing in videogames is, only for the other party or parties to cop out with "Well, it's not as if I play RPGs for the storyline, anyway..."

                  But yes, I fully understand your reasoning, and to some degree wanted to say people should check this out whether or not they have to wait for it.

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