Hey guys, Got a USA wii in UK for those interested.
Just downloaded this, playing it now will post impressions in a sec
Nintendo have updated the Wii shop channel, so there are now three tabs.
Virtual console - Wiiware - Wii channels
Makes it less confusing and generally cleans up the difference between Wiiware and the likes of the internet channel etc.
Lost winds has appealed to me from the very start, looks intriguing and like something fresh.
Update 5:12pm - Got lost winds, trying it out now!
1000 points well spent? We'll see.
Info about Lostwinds:
Cost: 1000 Wii points
Controls: Wii remote + nunchuck
Size: 259 blocks
impressions:
Loaded this up, playing on a 32" HDTV in component (480p) by the way
Title screen is colourful and charming, the musics enchanting, and the cursor makes things blow about when you go past them.
Option of 3 save files
Visuals wise, everythings quite simple looking but has a lovely style to it, cheerful and colourful.
So far movement is 2D scrolling, moving the guy with the analogue stick and the cursor to blow wind about, which affects almost everything from moving your guy to interacting with puzzles and the game world.
You can zoom in and out using up/down on the dpad (hold)
Some small cutscenes and text dialogue, the opening story about the game is similar to Windwakers opening, colourful pictures, text below.
controls are very simple and inuitive. draw lines where you want the gust to go by holding A and using the cursor, when doing this gameplay goes very slowly (to allow more precise air gusts to be drawn easier I guess)
The character has link type movement, you control where he runs but he jumps automatically off stuff and climbs up stuff automatically (when within reach)
It plays like a platformer with light rpg elements (health hearts, and now my wind spirit has increased power apparently) and I've encountered some simple puzzles which will almost definately get more challenging with time.
So far I've had to do things like blow little turbines with gusts, shift water over to a sappling, use wind to make my guy able to reach ledges etc, all works really well
can't wait to see how much better this game gets
Liking this game so far and only played for 20 minutes
Wind + platforming is a definate formula for fun gameplay!
If you are looking for a lovely little platformer, with a fresh burst of ideas and gameplay look no further, for ?5(us)/?7.50 (uk) its a steal IMO, better than alot of what's on XBLA for the same price
Cannot comment on how long it is obviously, but I imagine it'll be reasonable. Gameplay is started quite quickly which I like, the backstory was over in about a minute and training is simply brief text with a quick picture on how to do the action.
I've been collecting this little blue things that randomly come out of plants and stuff when I make a gust go by them, and seem to have filled my bar but nothing much has happened, perhaps adds stength to my gust or supplies ammo later on for something?
Also if you look around you find these present/gift things, not sure what the point is to them, possibly just for the completists who want to do everything as they're hidden.
Just downloaded this, playing it now will post impressions in a sec
Nintendo have updated the Wii shop channel, so there are now three tabs.
Virtual console - Wiiware - Wii channels
Makes it less confusing and generally cleans up the difference between Wiiware and the likes of the internet channel etc.
Lost winds has appealed to me from the very start, looks intriguing and like something fresh.
Update 5:12pm - Got lost winds, trying it out now!

Info about Lostwinds:
Cost: 1000 Wii points
Controls: Wii remote + nunchuck
Size: 259 blocks
impressions:
Loaded this up, playing on a 32" HDTV in component (480p) by the way
Title screen is colourful and charming, the musics enchanting, and the cursor makes things blow about when you go past them.

Option of 3 save files
Visuals wise, everythings quite simple looking but has a lovely style to it, cheerful and colourful.
So far movement is 2D scrolling, moving the guy with the analogue stick and the cursor to blow wind about, which affects almost everything from moving your guy to interacting with puzzles and the game world.
You can zoom in and out using up/down on the dpad (hold)
Some small cutscenes and text dialogue, the opening story about the game is similar to Windwakers opening, colourful pictures, text below.
controls are very simple and inuitive. draw lines where you want the gust to go by holding A and using the cursor, when doing this gameplay goes very slowly (to allow more precise air gusts to be drawn easier I guess)
The character has link type movement, you control where he runs but he jumps automatically off stuff and climbs up stuff automatically (when within reach)
It plays like a platformer with light rpg elements (health hearts, and now my wind spirit has increased power apparently) and I've encountered some simple puzzles which will almost definately get more challenging with time.
So far I've had to do things like blow little turbines with gusts, shift water over to a sappling, use wind to make my guy able to reach ledges etc, all works really well

Liking this game so far and only played for 20 minutes

If you are looking for a lovely little platformer, with a fresh burst of ideas and gameplay look no further, for ?5(us)/?7.50 (uk) its a steal IMO, better than alot of what's on XBLA for the same price
Cannot comment on how long it is obviously, but I imagine it'll be reasonable. Gameplay is started quite quickly which I like, the backstory was over in about a minute and training is simply brief text with a quick picture on how to do the action.
I've been collecting this little blue things that randomly come out of plants and stuff when I make a gust go by them, and seem to have filled my bar but nothing much has happened, perhaps adds stength to my gust or supplies ammo later on for something?
Also if you look around you find these present/gift things, not sure what the point is to them, possibly just for the completists who want to do everything as they're hidden.
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