Let's take a look at the extra I've got in the standard version of the game:
![](http://img166.imageshack.us/img166/682/kureha01ba6.th.jpg)
I guess you've already understood where this will bring and how to get there.
Remember Transformer toys with their stickers that would show Decepticon/Autobot faces when you press your fingers on them? Same thing here, just with a more mature theme. Lady's named Kureha and she's the first suspect of witchcraft in this game.
These are the impressions after an hour or so and after having discovered if she's a witch or not.
The game goes on just like the first DDMS: instead of being teamed up with a chibi angel this time you've got Kuro, a chibi devil that calls you "Shimobe-sama" or something similar.
There's also a normal (I hope) girl named Koron folloeing you around for some reason; she has the same light-blue hairs as Lulu (the chibi angel in the first game) and similar eyes, but she doesn't look as psycho as that angel.
Your targets are girls suspected by witchcraft and the only way you have to expose them (...) is to go around school, collect evidence, battle the girl and then touch her until a mark is revealed, which will tell you if she's a witch or not.
Just like the first game the interface is very simple and all touch-screen based.
Locations are now identified by various icons, depending on what will happen there:
* a single purple ! icon for empty locations (where you can find black pandas and white rabbits for...don't know, I think it will unlock extras)
* a green ! icon for secondary dialogues
* a pink !! icon for story-relevant locations
* an icon with the face of a character for a dialogue with him/her (mostly her).
For non-Japanese speakers tapping around is a viable option, with interesting locations clearly marked on the map it's easy to understand how to make the story advance and story-related items are incredibly easy to spot.
Choosing random sentences when prompted with multiple choices works too, apparently there are no "wrong" answers...probably they go toward a counter to see which girl likes you the best at the end of the game, I wouldn't be surprised about that.
Like exploring, battles work in the same way as before. You need to damage the witch by hitting back her attacks by either sliding over her projectiles or simply tapping them; in the first battle you can charge up your attack to throw Kuro at the witch for more damage and I'm pretty sure that once you've defeated a witch her powers will be available in the next battle, like the first game.
No changes in the touching session, too: you need to touch or gaze at the girl to make her heart race faster to reveal the witch mark. There are other options like showing evidence, whispering in the mic and a mysterious, never active, binocular.
However, you simply go on a touch/gaze frenzy on the few hot spots and win through the inquisition, tried more than once to show evidence and the result was to "cool off" the girl.
Until the next girl, then, but here's a farewell gift:
![](http://img166.imageshack.us/img166/682/kureha01ba6.th.jpg)
I guess you've already understood where this will bring and how to get there.
Remember Transformer toys with their stickers that would show Decepticon/Autobot faces when you press your fingers on them? Same thing here, just with a more mature theme. Lady's named Kureha and she's the first suspect of witchcraft in this game.
These are the impressions after an hour or so and after having discovered if she's a witch or not.
The game goes on just like the first DDMS: instead of being teamed up with a chibi angel this time you've got Kuro, a chibi devil that calls you "Shimobe-sama" or something similar.
There's also a normal (I hope) girl named Koron folloeing you around for some reason; she has the same light-blue hairs as Lulu (the chibi angel in the first game) and similar eyes, but she doesn't look as psycho as that angel.
Your targets are girls suspected by witchcraft and the only way you have to expose them (...) is to go around school, collect evidence, battle the girl and then touch her until a mark is revealed, which will tell you if she's a witch or not.
Just like the first game the interface is very simple and all touch-screen based.
Locations are now identified by various icons, depending on what will happen there:
* a single purple ! icon for empty locations (where you can find black pandas and white rabbits for...don't know, I think it will unlock extras)
* a green ! icon for secondary dialogues
* a pink !! icon for story-relevant locations
* an icon with the face of a character for a dialogue with him/her (mostly her).
For non-Japanese speakers tapping around is a viable option, with interesting locations clearly marked on the map it's easy to understand how to make the story advance and story-related items are incredibly easy to spot.
Choosing random sentences when prompted with multiple choices works too, apparently there are no "wrong" answers...probably they go toward a counter to see which girl likes you the best at the end of the game, I wouldn't be surprised about that.
Like exploring, battles work in the same way as before. You need to damage the witch by hitting back her attacks by either sliding over her projectiles or simply tapping them; in the first battle you can charge up your attack to throw Kuro at the witch for more damage and I'm pretty sure that once you've defeated a witch her powers will be available in the next battle, like the first game.
No changes in the touching session, too: you need to touch or gaze at the girl to make her heart race faster to reveal the witch mark. There are other options like showing evidence, whispering in the mic and a mysterious, never active, binocular.
However, you simply go on a touch/gaze frenzy on the few hot spots and win through the inquisition, tried more than once to show evidence and the result was to "cool off" the girl.
Until the next girl, then, but here's a farewell gift:
![](http://img166.imageshack.us/img166/1103/kureha02mb3.th.jpg)
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