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De Blob (Wii)

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    #16
    I think the game should have saved as you opened each checkpoint as the levels can be long if you are trying to get everything. It would also mean that if your character gets stuck you don't have to repeat an hour's worth of work each time and saves the Wii from being beaten to a pulp. This was the most irritating part of the game and came close to just not playing it again but admittedly I did play through and finish it. A few more minilevels would have been good as I've not touched the game since finishing it all.

    John

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      #17
      Why arn't there more pages for this game? I'm probably one of them thats at fault here as it has taken me so long to finally get to play it. I do blame not having a Wii at the time and only recently picked one up.

      What an imaginative game from what i've played so far. The way the music is part of the intergral gameplay mechanic too. The only problem i have with it at the moment is that the bright colours are making me feel a bit nausous but that could just be me.

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        #18
        Just got this. Quite enjoyable, but I'm not feeling any particular hook with it so far, but it has a unique sense of style and great personality.

        It reminds me a lot of Jet Set Radio, but at the moment it's coming off as the poor relation thanks to some slightly mediocre (lift) music.

        On the plus side, it's very obvious how to play and perfectly straightforward; not in the least pretentious. Would be good if there were more creativity in the painting process – a use of complementary colours for bonuses, perhaps?

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          #19
          I'm going to concur with the level size complaints. I think this game could be immensely improved by having shorter levels. Getting everything painted up is probably where the "hook" comes from, but the levels are so ginormous that you get tired and want to stop.

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            #20
            I was too quick to jump the gun with its praises tbh when i had it. It tricks you completly at the start but its gets really boring and quite a chore to play later.

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              #21
              I loved it for a few hours... then couldn't be arsed with levels taking well over an hour. It was still a complete breath of fresh air in an incredibly stale Wii market (at that time).

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