A couple of hours into this, and mildly impressed. It plays very much like a simplified Grandia, and Bioware seem content for once to adopt a relatively standard fight mode, although the QTEs are getting on my nerves. The stylus control for movement feels a little odd, but it's perfect for the battle mode, and I suppose they didn't want to make people swap back and forth. Very much in the present Sonic-verse setting; GUN have featured heavily, and the characterisation follows on from Sonic 2006.
The only concern at this stage is the small map- there are only six areas on the Overworld (Green Hill, Central City, Mystic Ruins, Floating Island, Blue Ridge and Metropolis), and I've already been to three of them. The music's a bit bland as well, with only one of the fight tunes having any real kick to it.
The only concern at this stage is the small map- there are only six areas on the Overworld (Green Hill, Central City, Mystic Ruins, Floating Island, Blue Ridge and Metropolis), and I've already been to three of them. The music's a bit bland as well, with only one of the fight tunes having any real kick to it.
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