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Ninjatown [DS]

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    Ninjatown [DS]

    I held off posting as i though somebody else may have started a topic. But it seams like as of late, i am picking all the games that sell to no more than 30 people.

    So what is Ninjatown?

    Well its a slightly different take on the castle defender format that seams to have invaded consoles over the past year.

    You play God, you have to stop enemies from getting from one side of the town to the other, or sometimes defend locations. This is done by building ninja huts. These huts house ninjas (obviously) who have different abilities depending on which one you buy. To begin with you have access to 2 types wee ninja, these are cheap and quite fast in attacking but have lower HP and ATK power. The other type the anti ninja, is slower but has better attack and HP, though this ninja costs 10 more of the games curency (cookies).

    You can only place ninja huts on pre determened locations marked out on the ground. However this is to stop you wasting your cookies, by placing ninja huts in locations where they would be of no use. It is a very simple format which expande with the player. As you advance you gain access to more ninja huts, you will also start to experience enemies who wil only take damage from certain types of ninja. As well as building you can invest your cookies in an upgrade of a hut. These upgrades boost the stats of the ninjas in that hut, and take about 5-10 seconds of gametime to complete. Between each wave in the begining you get time to do upgrades and such but this is removed later on, you are expected to do upgrades in battle, so you have to be carefull those ninjas are not involved in an important battle, as when upgrading the ninjas do not battle. As well as ninja huts you have the option (later on) to buy building modifiers, these come in the form of buildings that upgrade the ninjas in any near by huts. These are handy for the later levels when its not safe to upgrade mid battle.

    If all your ninjas are defeated ( they regenerate after about 10 secs so this is quite rare) or if 10 enemies manage to get all the way through the town then its game over.

    The game starts off very easy and stays that way for about the first 60% then all of a sudden you are thrust into levels where you have to get the strategy 100% correct or the waves will find a way through.

    At the end of each level you play a fruit machine to gain a bonus item for the next level, these items carry over untill they are used, but cookies and such do not.


    As i mentioned the dificulty is at a quite standard pace, i was never not knowing what to do as 90% of objectives are just kill enemies and stop them from getting from one side of the town to the other.

    The game does throw in the off curve ball. One level has your town in the middle of an air raid attack. This destrys 1 building at random each wave. There is also a few levels where you have to man cannons as well as fending off ninjas you have to fend of boat attcks by tapping cannons at the right point.

    I have to say i was looking for something to get my teeth into after Castlevania and this filled the gap very nicely.

    Graphics are hardly groundgreaking, but stand up well and suit the game, as do the mellow and happy tunes.

    The game has about 70 levels and you can revisit to try and get A ranking on all of them. it also features multiplayer that i am yet to investigate.

    The game is well worth a look for anybody wanting to experience a good pick up and play DS title, that delivers engraossing gameplay from start to finish.
    Last edited by The Mole; 15-11-2008, 19:57.

    #2
    Yeah i've been addicted to this over the past couple of days. It's stopped me from playing Red Alert 3, Gears 2, Fallout etc.

    It play's like a typical tower defense game (which i love). As mentioned it starts stupidly easy. So much so i thought about getting rid of it after a hour of play.

    It get's more diverse as you go deeper with more ninja types, special powers, modifier buildings etc. I think i've cleared around 6 districts so far and the story is kinda quirky and funny(ish).

    Must buy if you like PixelJunk Monsters etc.

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      #3
      Ninja Town

      Oddly hard to find this, guessing it wasn't manufactured in large numbers.

      Essentially it's a Tower Defence game where you build little ninja huts which spawn a couple of ninjas that fight monsters. It's slightly different from just having turrets as your ninjas have to run up to monsters to kill them (and they can be killed by them. It adds a little bit of unpredictability to it.

      It's a lot more forgiving than things like Pixeljunk monsters which requires a near perfect setup of towers to win some levels. It's possibly a bit too easy but then I'm a TD veteran. It's also slightly slow but this may improve in later levels if they lower the time between enemy waves.

      There are cute little cut scenes between levels that are fairly amusing and filled with internet memes.

      Not perfect but it's a good time filler so far.

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        #4


        I posted a first play on this a few weeks ago.

        I have to say it is getting my vote for DS game of the year in every poll i take part in

        It is the first TD (apart from Locks Quest) that i have botherd with and after playing both to the bitter end i am much more a fan of Ninjatown. Even though i finished Ninjatown ages ago i still play it trying to get all A grades on every level.

        The overall experience is a bit short, it left me wanting more. The game stays quite easy right till the last level, it requires a lot more planning and thinking.

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          #5
          doh searched for it with a space

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            #6
            Have you got an A grade on NTSC plaza yet? It's a reet bast.

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              #7
              Merged

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                #8
                Originally posted by Mad Gear View Post
                Have you got an A grade on NTSC plaza yet? It's a reet bast.
                Yes i have

                On my to do list....

                Downtown
                The Loop
                Mountain Junction
                Split Pass
                Crop Circle
                Fissure Trail
                Slippery Slopes
                The Ovens Chamber
                Magma Lanes

                Looks like i still have quite a few to go, i have really enjoyed this game, its a shame like 95% of my fav games of 2008 most people chose to ignore them.

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                  #9
                  I think this game is great. Though I have to correct the OP on a minor unimportant matter: You play the old ninja, not God XD

                  I've personally found that the difficulty doesn't scale very consistently. Some districts are really easy, while others are randomly really difficult.

                  Also, I find that not all the ninja types end up seeing much use. Prime example being Forest Ninjas. Ok, they can attack both air and ground, but their damage is so poor that their slightly higher fire-rate doesn't make up for it. Never used them after I found that out. I've also found that Mountain Ninjas aren't as effective as I thought they'd be. They just don't do enough damage to make up for the fact there's only one of them, and I've not noticed that their damage area being anything outside that which is standing should-to-shoulder to it.

                  And I've found that a good overall strategy is to spam-build Anti-Ninjas, only building the other ones if a particular enemy wave calls for it e.g. business ninjas for anything that moves fast/requires stopping.

                  Other than the bit about useless ninja types, I'm rather enjoying this game though =D

                  Comment


                    #10
                    Funny as i like the mountain ninjas. They are quite quick, they can do the same level of damage to 3 or 4 enemies at the same time, once leveled up a bit they are very usefull.

                    Its the powers that i do not use, the only good one is the burn power, i just save up for that.

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                      #11
                      See, I actually use a couple of powers. The blow power is useful for ones that slip through, and the wake-up one is good if you happen to have half your ninjas die on you XD Freeze time is good on some levels if you've got no time to build/upgrade ninjas, and I personally use the wheel one to get 100 free cookies.

                      My problem with the Mtn. Ninjas is that the area of effect isn't particularly great. I suppose he's alright on levels where there are a lot of enemies congregating in a tight spot, but I've found that he's not very cost-effective on most of the levels.

                      I just mob levels with anti-ninjas anyway XD

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                        #12
                        Finished now. A bit easy, I've got roughly 70% A's although I'm not sure if I can be bothered to go for all A's.

                        That said, it is at least flexible on how you approach levels, you can use a variety of tactics to win levels. I like using lots of fire ninja as the main way of getting damage and then just use a mix of melee ninja and one or two sniper ninja to help with the aerial.

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                          #13
                          Played this for half an hour and I'm really enjoying it. Strategy isn't normally my cup of tea, but the cutsie ninjas are winning me over.

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                            #14
                            Does this get any harder? I'm 20% in. The concept is fairly fun so going through the motions is OK, but where's the challenge? The last strategy game I played was C&C on the PC years ago, but this seems super easy.

                            I'm getting fed up of games with no challenge. World of Goo - that was the same - supposedly a puzzle game, but 95% the puzzles were blatantly obvious, so I should have gunned for OCDs first time around, but once I'd finished, I couldn't be arsed going back through it all again. Fun while it lasted and amazingly presented, but.... gah.

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                              #15
                              Nah, the game does not kick up till the very last level, that is the main gripe i had.

                              Too easy and seamed short.

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