These impressions are going to be a bit short as i have not played it much yet.
First of all i am playing the Wii version with the Gamecube pad, other version maybe different in some areas.
First of all the game seams very fast and fluid which Sonic should be IMO. The game has a story with resonable voice overs but you can't skip it so you have to watch as things unfold (which i do not like). For a Wii game the graphics are mid range, i have seen better and far worse, but they are bright and fit the Sonic universe well.
The gameplay is split into 3 areas
Day mode (Normal Sonic)
Night Mode ( weird deformed warehog Sonic)
and exploring/story scenes (this is done via nagigating a 2D map)
I wil start with the best thing about the game the daytime levels are superb. Its traditional fast sonic gameplay, racing through a level as fast as you can. The controls here are great, L and R used to quickly sidestep, B used to slide under things and to drift (like in a racer) and A to jump/chain attack. These levels flow very well and i have a great amount of fun to begin with, they very much bring the gameplay of the Mega Drive Sonics to the next gen consoles for the first time IMO.
However that is where the fun ends, if the game was just level after level of daytime action i would be saying this maybe the best Sonic since the Mega CD. Unfortunatly we have night time levels with warehog Sonic, that give us gameplay, that everything a Sonic game should not be. For a start you need to go slow, you already travel a lot slower, but you get locked into areas where you have to beat the enemies, before the next area is unlocked. This is very much like Streets of Rage or Golden Axe. For me Sonic games are not about walking round and beating things up with fists. The Warehog Sonic also has great power so he can lift things and stretch his arms to grab things up high, to pull him up. I am also not keen on the controls in this part. Unlike the daytime modes they feel clunky and unresponsive, which is not good when being pummeled by 3 or 4 bad guys. Punching is on L and R, B is used to lift/throw boxes, A is still jump.
These sections are almost a chore to play through, though a must as you need daytime and nighttime medals to open up new areas.
As i pointed out before, if we had a game based round the daytime levels, it would be a return to Sonic gold IMO. However the game is evenly split between day and night.
If you can bare to go through the awful nighttime levels, there as a bit of a gem in the daytime levels. Though for most i feel as soon as they get to the third nighttime level, i can see a lot giving up.
One other thing to note, the game seams to have frequent and long load times, which is the first time i have noticed this on a Wii game.
First of all i am playing the Wii version with the Gamecube pad, other version maybe different in some areas.
First of all the game seams very fast and fluid which Sonic should be IMO. The game has a story with resonable voice overs but you can't skip it so you have to watch as things unfold (which i do not like). For a Wii game the graphics are mid range, i have seen better and far worse, but they are bright and fit the Sonic universe well.
The gameplay is split into 3 areas
Day mode (Normal Sonic)
Night Mode ( weird deformed warehog Sonic)
and exploring/story scenes (this is done via nagigating a 2D map)
I wil start with the best thing about the game the daytime levels are superb. Its traditional fast sonic gameplay, racing through a level as fast as you can. The controls here are great, L and R used to quickly sidestep, B used to slide under things and to drift (like in a racer) and A to jump/chain attack. These levels flow very well and i have a great amount of fun to begin with, they very much bring the gameplay of the Mega Drive Sonics to the next gen consoles for the first time IMO.
However that is where the fun ends, if the game was just level after level of daytime action i would be saying this maybe the best Sonic since the Mega CD. Unfortunatly we have night time levels with warehog Sonic, that give us gameplay, that everything a Sonic game should not be. For a start you need to go slow, you already travel a lot slower, but you get locked into areas where you have to beat the enemies, before the next area is unlocked. This is very much like Streets of Rage or Golden Axe. For me Sonic games are not about walking round and beating things up with fists. The Warehog Sonic also has great power so he can lift things and stretch his arms to grab things up high, to pull him up. I am also not keen on the controls in this part. Unlike the daytime modes they feel clunky and unresponsive, which is not good when being pummeled by 3 or 4 bad guys. Punching is on L and R, B is used to lift/throw boxes, A is still jump.
These sections are almost a chore to play through, though a must as you need daytime and nighttime medals to open up new areas.
As i pointed out before, if we had a game based round the daytime levels, it would be a return to Sonic gold IMO. However the game is evenly split between day and night.
If you can bare to go through the awful nighttime levels, there as a bit of a gem in the daytime levels. Though for most i feel as soon as they get to the third nighttime level, i can see a lot giving up.
One other thing to note, the game seams to have frequent and long load times, which is the first time i have noticed this on a Wii game.
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