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Way of the Samurai 3 (PS3)

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    Way of the Samurai 3 (PS3)

    As a huuuuge fan of the original PS2 game I was a little wary of picking this one up (the first sequel changed most of the things that made the original great) but what I saw seemed close enough to the original to make it worth a shot.

    For anyone who doesn't know the premise, it was like a videogame version of the movie Yojimbo. You were a wandering samurai in a town split by two warring factions. The narrative was very short from start to finish but the longevity was in the way you could alter the path of the story and arrive at several different endings. You collected swords from your fallen opponents, and every sword had a different move list that had to be unlocked through combat. The real challenge was to get the best ending where all the main characters survive.

    Originally you would run around, and optionally draw your sword at any time with L1 - do this in front of the wrong (or right!) person and it would alter the story. This feature remains and now you can also hit L2 to prostrate yourself on the ground in submission - I'm not sure if this can be used to beg for mercy during a fight, but it can be used to end 'event' confrontations peacefully. Another new addition is a score/reputation penalty for hitting bystanders during combat - this is easily done in some of the town areas as there are people everywhere, so you have to be careful where you fight.

    So, in this one, the combat and sword collection is almost identical to the original. My favourite feature was the way you could make yourself invincible to the special moves of other swords, by doing a perfect block (awase) as the move hit you (think of Just Parries from DMC3 for a more well known example) - this causes your sword to 'learn' that move and automatically block it in future.

    In this game the opponents seem to be split into two categories - street punks, and samurai - if you do a perfect block on a punk's attack it doesn't learn the awase move, instead it flashes up an indicator (QTE style) that lets you pull off an instant kill (hissatsu). If you are taking on two or more punks then you can chain these instant kills and wipe them all out in dramatic fashion. Your timing has to be great though, so I shouldn't call it a QTE.

    This is good thinking as it keeps the awase system from the first game and the hissatsu system from the second (you can't use hissatsu on proper opponents, which keeps them challenging)

    I haven't played for a long time yet but there seems to be nice variety of swords - some moves I immediately recognised from WOTS1, but I have also collected some awesome new swords. Normally hitting L1 causes you to bare the blade completely, but on my favourite sword so far he simply puts his hand on the hilt when you hit L1 - subtle threats FTW!

    Your swords are vulnerable, but not as much as in the original. This game keeps the sword strength gauge - repeatedly blocking aggressive moves or using a powerful move too often causes your blade's heat to rise, if it passes the limit then you lose one chunk of that bar (making it even easier to overheat). If you break the sword completely then that's it.. kaput. If you have a sword with a lot of awase moves on it then you would be gutted to break it in this manner. Luckily the blacksmith from the first game has returned and for a cost you can repair any sword that still has at least one bar remaining.

    The original was even stricter however, as it would delete your save when you loaded it, and if you died in game any swords you were carrying were lost forever. This doesn't happen here. You have a house with lots of storage, and it seems that any swords you collect go in there, even if you die you can get them on your next game. This is a little disappointing, but in some ways a welcome relief as it is easy to get into a scrap with someone out of your league, and it's not always possible to run away.

    As well as the main narrative (which I have barely seen so far) there are also side missions to do now, for random people in the town. I've mostly been mucking around fighting though so not too sure on how these play out.

    Anyone who recalls the PS2 game will remember it didn't set the world on fire in terms of graphics.. in fact it always reminded me of the PS1 Tenchu (made by the same team) with slightly higher resolution - this is much the same. A higher res version of the original, nothing to write home about. Some of the environments can look beautiful and the time-of-day lighting is very well done though.

    Sound effects are the same as the original too - characters communicate through speech bubbles with only a few short spoken phrases to indicate they are talking. In many ways this doesn't need to be a PS3 game. As far as I know there are no online portions and no trophies (but curiously it did a patch upgrade on the first play).

    Another highlight of the original was the soundtrack - I believe it was the same guy who did the first Tenchu that composed WOTS1, and the music was beautiful. This game revisits the same main theme so I couldn't really tell from that, but that guy has a very distinctive style and from some of the area music I'm pretty sure they got him back again (or found someone who can do a very good imitation!). I'm looking forward to hearing the music as the story plays out.

    Unfortunately for now this is Japanese only, I really hope they do an English release. While the sidequests can probably be worked out, I think you will miss a lot of the significance of certain actions if you don't understand what's being said. Also, a lot of fun can be had playing to get different titles at the end, and if you can't read them you will miss out on that.

    The inventory and character upgrade system is pretty complicated, I haven't really worked it out yet.

    edit - oh yeah, something that was bothering me (because of my inclination towards fighting and dying very quicklY) was that some of the cutscenes are lengthy and I thought you couldn't skip them, but you actually can by hitting select.
    Last edited by Darwock; 27-12-2008, 03:43.

    #2
    This series has always sounded interesting but I never actually got into them. I really like the idea of collecting different swords with different fighting styles and being able to push the story in multiple directions.

    How deep and fun is the combat and how playable is it without knowing Japanese?

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      #3
      The combat is the main draw for me, it's a lot of fun. Challenging too - put it on Normal and I bet you'll be thinking of switching to Easy after a few goes. The fighting system is pretty basic when all is told - you have two sword attack buttons (and a kick button), one for normal slashes and one for special attacks. What happens is if an opponent is guarding, you attack with normal slashes and at the end of the combo if he's still guarding you can 'push' in a chosen direction (can be countered).. this breaks his guard and you can then go into a special attack. The usual stuff is here, moves have priorities etc, there are air juggle combos on some of the more advanced swords. My favourite tactic is to get an opponent to repeatedly use his high stress moves on me so that his sword breaks, which then leaves me free to try and awase his moves without much fear of death (he can't hurt me much with a little stump of a blade lol).

      Anyone trying it for the first time might think combat is very limited - this is because swords start with an almost empty move list and you have to build it up - moves are unlocked when certain criteria are met. Blades also can take a different path - unlocking one move prevents you from unlocking the other etc, so the same sword type can actually evolve into two different weapons.

      Another important point I should have made is that this new game lets you switch between the three swords you can carry on the fly, which means instant change of fighting style. In the original you had to sheath it, go into the menus, select the new sword, come out and unsheath it again.. all very dangerous when you've got a bunch of angry samurai chasing you down. This way is much better.

      It is playable without Japanese IF you only want to fight and see what happens. Try to follow it or make sense of things and you'll be in trouble I reckon. Previous games got translated (after a ridiculous length of time) so this might be as well.

      It's probably worth picking up the original to see if you like how it plays, unlike the PS3 game it's very cheap now (seen it for 500 yen in a lot of places) and they have also released a new PSP version. I'd avoid WOTS2 though.
      Last edited by Darwock; 29-12-2008, 03:10.

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        #4
        Funnily enough I have done just that. Got the original a few weeks back and i've not gotten into it yet but it looks a very good idea.

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          #5
          I would say the original was almost flawless, except for the inclusion of a break-dancing afro sporting black samurai straight out of the 1970s. God knows what they were thinking lol. Happily there are no characters in the PS3 version that don't belong in the setting.

          I've also just found out that you can now collect sword parts.. presumably the blacksmith can make them into custom blades for you.

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            #6
            Found out a few more features through doing the sub-quests for villagers. You can now choose to strike with the back of your blade by toggling with select, this knocks people unconscious without killing them. Important if you are going for high samurai points!

            So far I have been asked to retrieve a giant radish from a thief (which involved the above technique), get someone riled up enough to fight and then break his spear (killing them is a fail).. and the best one was when I had to prove my allegiance to the boss (apparently I was seen speaking to the wrong person so all my guys had started to attack me on sight!), so was asked to kill 100 guys from the opposing clan. There was literally a forest of spears and swords on the ground when I was finished.. I managed to chain together 15 hissatsu moves during that fight.

            Oh yeah, confirmed you can build swords as mentioned above - you choose all the parts and the style you want, then allocate moves to it based on skill points from all the parts. You can name it too, I gave mine a Kanji name which is probably complete gibberish lol.
            Last edited by Darwock; 03-01-2009, 13:52.

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              #7
              This is getting a 360 release in February in Japan.

              I'm hoping that means with the (definite surely) inclusion of achievements that PS3 owners will get a patch to include trophies. There's so much collectability in here that it's a shame not to have any kind of record of it.

              Can anyone tell me how achievements are referred to on a Japanese 360 so I can google it? Is it 達成? Not having any luck with english searches.

              Game progress -

              I've now seen about 3 of the endings, but there are a total of 20 so I've still got my work cut out! I've fought and stolen the swords of nearly all the main story characters now, there's just one guy who I can't get into a fight with - he always runs away.

              Further enhancements found in this version - you can chat up the ladies and they will follow you around acting as a personal body guard (even joining you in the cut scenes!). Having a partner also lets you take part in a mochi-making mini game with unknown side-effects - it seems to increase their fondness of you.

              I've also unlocked the technique for using two blades simultaneously - disappointingly it gives a new different move list rather than using the unique moves of each sword, but the attack/defense traits seem to be combined. It's actually a little too powerful (on normal mode). There is a separate move list for dual ninja swords too. You can easily switch between 1 or 2 blades by holding down your sheath button a little longer.

              Any worries about becoming too powerful don't matter though, as there is a 1-hit death mode. Makes it even more worthwhile to awase as many moves as you can!
              Last edited by Darwock; 09-01-2009, 04:34.

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                #8
                The 360 version was released today - I did some googling and found a full achievement list.. all of these would work perfectly fine for PS3 trophies and yet we got nothing. I loaded it up today hoping for a patch to install but there was nothing.... this really pisses me off! Although I enjoy the game and still have a lot to do, I may trade it in. I'm not gonna support developers who have zero respect for their customers.

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                  #9
                  does this have a western release? How playable is it in Japanese?

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                    #10
                    No western release has been mentioned to date. As for playability, the core fighting game will be fine... the story and side-quests will be near impossible to do. Unless someone writes a guide.

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                      #11
                      US version is out now, isn't it? Anyone got any impressions of the localised version? eBay has copies for £40, but I'm not sure it's worth it...

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                        #12
                        Got in on order from VG+ but their suppliers have apparantly messed up the preorder stuff, which had delayed shipping.

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                          #13
                          If you were into the original game it's worth it, but if that were the case I suspect you'd have gotten it already.

                          The US version has trophies but the Japanese version has not been patched to get them. Completely ****.

                          edit - huh, just discovered that the budget release of the game in Japan had some additions and also trophy support, but they didn't add it to the original. So if I want them I have to buy it twice? Rip off!
                          Last edited by Darwock; 18-10-2009, 03:25.

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                            #14
                            Question do i need to have played the first 2 games to have an idea of the story in this in , as i would like to pick this up

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                              #15
                              No they are all separate stories, it's not really a series in terms of plot, just gameplay.

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