Got the Asian version of this through today, reading about this and being fan of From games piqued my interest. The game is basically a 3rd person dungeon crawl type affair. The first level is a huge castle which you have to explore, overcoming traps and enemies. The levek design is really good, with secret acreas to look for, and balconies etc which look onto other areas of the castle which give a real sense of 'place'. There's a Rouge element as well - there are no saves mid level, and when you die, you go back to the beginning, albeit with the same equipment you died with.
The twist is that your character has two states, real and soul. When you die, you enter your soul state, and HP is diminished by about 1/3. You can't leave soul state unless you defeat a demon (a boss essentially), are revived by another player or use a special item,(which I haven't come across yet).
You can see other people running aorund the level playing the game, but other than gestures, you can't interact with them or affect their game unless you revive from their soul state so that they can assist you (not sure how this works yet).
There's a nice heavy feeling to the combat, and button mashing will get you nowhere. The graphics are nice enough, but the ragdoll physics are terrible - you can get your feet caught up with corpses and drag them around). The sound is great, very minimal music, meaty combat sound. The atmosphere, certainly for the first level, has an Ico quality about it, which is refreshing.
Really impressed with this so far, hopefully this will be given a Western release. The Asian version is all English apart from the manul, which comes with one of the usual short guide sheets.
The twist is that your character has two states, real and soul. When you die, you enter your soul state, and HP is diminished by about 1/3. You can't leave soul state unless you defeat a demon (a boss essentially), are revived by another player or use a special item,(which I haven't come across yet).
You can see other people running aorund the level playing the game, but other than gestures, you can't interact with them or affect their game unless you revive from their soul state so that they can assist you (not sure how this works yet).
There's a nice heavy feeling to the combat, and button mashing will get you nowhere. The graphics are nice enough, but the ragdoll physics are terrible - you can get your feet caught up with corpses and drag them around). The sound is great, very minimal music, meaty combat sound. The atmosphere, certainly for the first level, has an Ico quality about it, which is refreshing.
Really impressed with this so far, hopefully this will be given a Western release. The Asian version is all English apart from the manul, which comes with one of the usual short guide sheets.
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