Had a blast on this the other night. Apparently it's one of Midway's great hopes to keep the company afloat, or at least provide a tasty new franchise to sell.
Hmm.
It's a driving game that seems to have some on-foot sections. Most of it feels like it's been done a hundred times before. The demo opens with a neat long camera tracking through the city. Visually it has a pleasant style, nothing really 'wow', but all very competent.
The first mission teaches you the ropes -
, being chased by
then
To do the demo credit, it's instructions are very clear and some of the moves you can pull are impressive, such as pulling a 180 in order to cap off some shots in slo-mo at the bonnet and wheels of your pursuers. The sideswipes are handled by the right stick and have a nice feel to them, although they do take a bit of getting used to.
The rest of the demo offers a couple of sidemissions - one involves picking up cars (by 'air-jacking' them, Pursuit Force-style) and I can't even remember the other one. I think it was a racing challenge. I was a bit battered on sediment.
The cars handle somewhat oddly, they're quite floaty, but as with any driving game, it's something you'll adapt to if you want to see what the game has to offer. There's a modicum of freewill in some of the missions, such as the ability to air-jack or car-jack other cars in the middle of races. Neat if you're near the back and spot a sports car. But it's hard to tell how many challenges this can be used in, or is useful in. The first missions, for example, it's impossible to air-jack, because of
in the back.
I dunno, it's a decent enough game with some neat touches, but it just doesn't have enough class or unique selling points to justify a full-price purchase. Bad news for Midway, then.
Hmm.
It's a driving game that seems to have some on-foot sections. Most of it feels like it's been done a hundred times before. The demo opens with a neat long camera tracking through the city. Visually it has a pleasant style, nothing really 'wow', but all very competent.
The first mission teaches you the ropes -
, being chased by
then
To do the demo credit, it's instructions are very clear and some of the moves you can pull are impressive, such as pulling a 180 in order to cap off some shots in slo-mo at the bonnet and wheels of your pursuers. The sideswipes are handled by the right stick and have a nice feel to them, although they do take a bit of getting used to.
The rest of the demo offers a couple of sidemissions - one involves picking up cars (by 'air-jacking' them, Pursuit Force-style) and I can't even remember the other one. I think it was a racing challenge. I was a bit battered on sediment.

The cars handle somewhat oddly, they're quite floaty, but as with any driving game, it's something you'll adapt to if you want to see what the game has to offer. There's a modicum of freewill in some of the missions, such as the ability to air-jack or car-jack other cars in the middle of races. Neat if you're near the back and spot a sports car. But it's hard to tell how many challenges this can be used in, or is useful in. The first missions, for example, it's impossible to air-jack, because of
in the back.
I dunno, it's a decent enough game with some neat touches, but it just doesn't have enough class or unique selling points to justify a full-price purchase. Bad news for Midway, then.
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