Originally posted by toythatkills
Or at least it's the way I'd like to write about this game but I won't be able to do as I don't have any idea of what is going on.
You play as a teenager boy called Kaimu which find himself sorrounded by monster (loli) girls freeloading at his house, each belonging to a different "race": there's the dog-girl acting as maid, the vampire princess, a god of poverty, an otaku angel girl, a doll (I wonder when Peach Pit will sue 5pb. as she's basically Shinku from Rozen Maiden) and the monstrous Tetris girl, which should be a human childhood friend of sorts but her idle pose is standing with her arms wide open (as a T) or bending 90? toward you/the screen (as an inverted L).
Now, I don't know why all these girls are freeloading at Kaimu's but you have to spend 30 days with them and during these days you have to interact with them to fill a bar. Filling the bar will...I don't know. Not yet. I think to get the girl infatuated with you, those kind of games always end with the main character getting one girl (or getting slaughtered by one just like School Days).
To interact with the girls you need to throw a six-sided die and advance over a board where the tile you end on will tell what kind of event you'll have to see.
Sad faces bring no event; mellow faces some kind of dialogue; tiles with a girl's emblem will let you increase the affinity with said girl, usually by making a choice after a dialogue...some will bring minigames into play (more on this later); tiles with two figures fighting will show two girls fighting over something and you'll have to decide which to support, increasing affinity with one and decreasing with the other.
Black and yellow tiles indicate some sort of fixed event (like meeting a monster girl for the first time) or the beginning of the week end: chose one girl and hope that the week end will bring some interesting events to further increase affinity with the chosen one.
There are minigames, or at least, the manual shows them. I think that the most infamous is the spanking event where...well, you get it. I don't know why you have to, but these monster girls have to be disciplined for...existing?...going around town? Anyway, you have to spank them when a vertical yellow bar reaches a certain spot or you will decrease affinity with her
No. Stop. Don't think why a girl should be happy to be spanked. It's for you own mental sanity. I unplugged my brain after seeing the dog-girl barging into Kaimu's life by telling everyone she's his maid. Or after seeing the angel girl getting tied up by her own jumping rope.
Talking about the game...it's so random. Advancing on a straight line by throwing a die isn't exactly the best thing to know a girl and the game is essentially a ren-ai game with a lot of text to skip and a few choices to make...for non-Japanese speaking players, everything ends in pressing A until you get into a minigame, if you get into one.
The amount of interactivy almost equals to zero, but in half an hour I got to the half of the month I have to spend with the girls, I guess this game is all about being played over an over to unlock all CGs and endings for everyone...which is good, I mean, if I really need to replay a game multiple times, at least make it short.
If I understood correctly, the board also features a certain degree of complexity, with seen or unseen events and even choices during dialogues influencing others, but I'm guessing almost everything.
Most dialogues are spoken and it appears that only an handful aren't unique.
Backgrounds are extremely generic, but since the girls' sprites are pretty big, you won't spend too much time watching them.
Being the fulcrum of the game, the girls are portraited with animated sprites even during dialogues, that add a little something to the whole presentation - it's nothing you haven't seen before (think of any Vanillaware title), but at least it's something.
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