Had a few hours with it now and im enjoying, again not a game thats going to turn Koei's hack'n'slash katers into fans. What we have here is more of same but speed and improved onthe last outing much like they always are.
Key Changes
Enemies on screen have doubled in number, somtimes you can not see through the enemies there's that many.
Enemy A.I. been improved abit from DWG1's stand an hit me, front suits won't hesitate to have a swing and moblie suit at the back will now shoot through the crowd causing tick damage to your armour.
SP attacks are know split in to 3 types from DWG1's 3 bar system, you have a different SP for ground, Air and Double team. The more Bars you use the long the SP lasts(RX79 has ground SP of Spear Thrusts, Air SP of twin Bazookas, and Double team SP of Swinging Mace)
Thrusts Attacks can now be continued until you run out of thrust, instead of DWG1's 1 chance.
Smash Attack - a new ability to Koei's game, let you charge up a defense breaking attack, key for defeating Commanders and Big Enemies.
Duel clashing have change from button mashing and enemy Stun and Att up reward are replaced with QTE with a auto combo followed up with a stun, no attack up rewards.
Pilot EXP remains but Moblie Suit Exp is replaced with random body parts, collected at the end of battle. To gain most of the unlockable suits you will have to defeat and collect body parts to put them together. Pilot skill remain how there were, gain new ones as you level up depending on the suit your piloting(e.g. RX79 lets you learn 4 types of skill). Warrior Orochi's method of rewarding players for failing a mission is also brought in so you can take home some body parts and Exp.
Game is alot faster, thrusting is very quick now compared to last time making it worth using and momentum is know carried over when you stop thrusting unlike the brick stop of DWG1, overall the games been speed up and auto shooting massively improved and useful.
Games mode are split the same as last time, Official mode with you playing the leads from UC timeline(not sure if you can open more up like last time as you start with Amuro, Kamille, Char and Judo) and Original mode renamed Misson mode where all the other pilots are kept(Wing,Seed,TurnA,F91, etc,etc) and new suits unlocked from parts collected(i think) also some sort of "Friendship" metre between pilots that effects skills when you fight with or against them, not seen enough to see if it effect gameplay.
Sound is the same music as least time so now original show tunes the japanese get and the japanese voices are missing to which was an option last time round. Ingame CS seems seem to have been cut now, there was only few CGI CS in official mode which is very disppointing as it was great little thing DWG1 did, hopefully when i get around to playing mission mode the crazy interactions between pilots inthe CS will remain(like Master Asia trying to make Heero a hot blooded pilot)
Key Changes
Enemies on screen have doubled in number, somtimes you can not see through the enemies there's that many.
Enemy A.I. been improved abit from DWG1's stand an hit me, front suits won't hesitate to have a swing and moblie suit at the back will now shoot through the crowd causing tick damage to your armour.
SP attacks are know split in to 3 types from DWG1's 3 bar system, you have a different SP for ground, Air and Double team. The more Bars you use the long the SP lasts(RX79 has ground SP of Spear Thrusts, Air SP of twin Bazookas, and Double team SP of Swinging Mace)
Thrusts Attacks can now be continued until you run out of thrust, instead of DWG1's 1 chance.
Smash Attack - a new ability to Koei's game, let you charge up a defense breaking attack, key for defeating Commanders and Big Enemies.
Duel clashing have change from button mashing and enemy Stun and Att up reward are replaced with QTE with a auto combo followed up with a stun, no attack up rewards.
Pilot EXP remains but Moblie Suit Exp is replaced with random body parts, collected at the end of battle. To gain most of the unlockable suits you will have to defeat and collect body parts to put them together. Pilot skill remain how there were, gain new ones as you level up depending on the suit your piloting(e.g. RX79 lets you learn 4 types of skill). Warrior Orochi's method of rewarding players for failing a mission is also brought in so you can take home some body parts and Exp.
Game is alot faster, thrusting is very quick now compared to last time making it worth using and momentum is know carried over when you stop thrusting unlike the brick stop of DWG1, overall the games been speed up and auto shooting massively improved and useful.
Games mode are split the same as last time, Official mode with you playing the leads from UC timeline(not sure if you can open more up like last time as you start with Amuro, Kamille, Char and Judo) and Original mode renamed Misson mode where all the other pilots are kept(Wing,Seed,TurnA,F91, etc,etc) and new suits unlocked from parts collected(i think) also some sort of "Friendship" metre between pilots that effects skills when you fight with or against them, not seen enough to see if it effect gameplay.
Sound is the same music as least time so now original show tunes the japanese get and the japanese voices are missing to which was an option last time round. Ingame CS seems seem to have been cut now, there was only few CGI CS in official mode which is very disppointing as it was great little thing DWG1 did, hopefully when i get around to playing mission mode the crazy interactions between pilots inthe CS will remain(like Master Asia trying to make Heero a hot blooded pilot)
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