Been playing through this, I'm about 3-4 hours in.
Disclaimer : this is the first VP game I've played.
The plot is fairly interesting at the moment but suffers from what 4chan would call 'grimdark'. The story starts off with your father being taken by a Valkyrie, your mother falling ill with grief and your sister starving to death as no one is able to look after them. So far, that's about as cheerful as the game gets. Don't get me wrong, it's well written but it's just so incredibly sombre and the dialogue is so deadly serious that it doesn't quite give the kind of emotional reaction it's aiming for.
The USP of this game is the dark plume. In every battle, you've got to acheive a sin quota. You meet this quota by doing one of two things: charging up the sin meter through overkill, the more damage you do to someone after a fatal blow, the more sin you rather up. The other method is to sacrifice a character to the plume. This makes them basically godlike (multiplies their stats by a factor of 10) and wins the battle, as well as filling out the Sin meter. However once you sacrifice a character, they're dead for good and are taken out of the story (to prevent it from utterly breaking the game, you can only sacrifice characters who've permanently joined). It reminds me a lot of Dragon Quarter in that you can get powers to guarantee win a battle at a huge cost.
If you don't fill out the sin meter in a battle, it displeases your patron and she may send out ultra powerful assassins that are tough to beat as punishment. If you fill it out well, you get bonus items.
The battle system is fairly interesting. After every attack, enemies in attack range will counter at full strength (and vice versa), however when you attack all allies in range attack with you. This encourages you to gang up on enemies to kill them more effectively (and the need for overkill encourages this further).
The negatives: In one example of glaringly bad game design, I went to the 'wrong' location out of a choice of places and went straight into battle. In the battle I was joined by characters I'd not met and it was clear I was supposed to be carrying out some mission. However I had unknowingly skipped some vital dialogue explaining this by not visiting the 'right' place first. This is pretty inexcusable for an RPG.
The battle system itself, is clever and fairly fun. It is however, pretty slow, lots of slight pauses, turns take a while because of them switching to action sequences for every attack and it suffers from the annoying AI trait of enemies staying in the same place unless they can get within attack range (actually makes is slightly easier but it means battles take longer). Occasionally it's frustrating if you try to get a monster's health low only to find there's someone else in range when you attack or you do a critical hit and end up killing them without getting much sin (this is possibly deliberate although it's odd you can cancel counter attacks but not normal ones). Biggest problem with the battle system seems to be a lack of a quick save option.
Overall it's a fairly polished strategy game that offers more tactically and a larger challenge than any other DS strategy I've played so far. The plot tries a bit too hard and there are a couple of bizzarre design decisions but at this stage it looks like the roster of quality RPGs on the DS keeps growing.
Disclaimer : this is the first VP game I've played.
The plot is fairly interesting at the moment but suffers from what 4chan would call 'grimdark'. The story starts off with your father being taken by a Valkyrie, your mother falling ill with grief and your sister starving to death as no one is able to look after them. So far, that's about as cheerful as the game gets. Don't get me wrong, it's well written but it's just so incredibly sombre and the dialogue is so deadly serious that it doesn't quite give the kind of emotional reaction it's aiming for.
The USP of this game is the dark plume. In every battle, you've got to acheive a sin quota. You meet this quota by doing one of two things: charging up the sin meter through overkill, the more damage you do to someone after a fatal blow, the more sin you rather up. The other method is to sacrifice a character to the plume. This makes them basically godlike (multiplies their stats by a factor of 10) and wins the battle, as well as filling out the Sin meter. However once you sacrifice a character, they're dead for good and are taken out of the story (to prevent it from utterly breaking the game, you can only sacrifice characters who've permanently joined). It reminds me a lot of Dragon Quarter in that you can get powers to guarantee win a battle at a huge cost.
If you don't fill out the sin meter in a battle, it displeases your patron and she may send out ultra powerful assassins that are tough to beat as punishment. If you fill it out well, you get bonus items.
The battle system is fairly interesting. After every attack, enemies in attack range will counter at full strength (and vice versa), however when you attack all allies in range attack with you. This encourages you to gang up on enemies to kill them more effectively (and the need for overkill encourages this further).
The negatives: In one example of glaringly bad game design, I went to the 'wrong' location out of a choice of places and went straight into battle. In the battle I was joined by characters I'd not met and it was clear I was supposed to be carrying out some mission. However I had unknowingly skipped some vital dialogue explaining this by not visiting the 'right' place first. This is pretty inexcusable for an RPG.
The battle system itself, is clever and fairly fun. It is however, pretty slow, lots of slight pauses, turns take a while because of them switching to action sequences for every attack and it suffers from the annoying AI trait of enemies staying in the same place unless they can get within attack range (actually makes is slightly easier but it means battles take longer). Occasionally it's frustrating if you try to get a monster's health low only to find there's someone else in range when you attack or you do a critical hit and end up killing them without getting much sin (this is possibly deliberate although it's odd you can cancel counter attacks but not normal ones). Biggest problem with the battle system seems to be a lack of a quick save option.
Overall it's a fairly polished strategy game that offers more tactically and a larger challenge than any other DS strategy I've played so far. The plot tries a bit too hard and there are a couple of bizzarre design decisions but at this stage it looks like the roster of quality RPGs on the DS keeps growing.
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