I was fought over whenever starting or not a first play thread of this collection, but I wanted to write something about it and so here's the thread.
Got the American version with its fancy metal box and mini artbook; said artbook is composed by 5 glossy pages, printed front and back, with a recap of all games and several sketches of all three games. Presentation is wonderful, nothing to complain here except that the artbook could be much larger. The extra section in the game partially compensates for this, but it would have been better if the Wii had hi-def capabilites.
The collection interface is quite minimal: you chose your save slot and from the following menu you can access the three games, Echoes multiplayer section, options and extras; options are shared by all three games and it's a good thing, because the experience feels seamless from a game to the other.
The interface style is very similar to Corruption and when compared to the GC games it feels hollow...maybe it's just me but I truly miss the "organic" feel of Prime menu interface with its epic background music.
Unfortunately Trilogy does not recognize Corruption' save data nor you can import Prime or Echoes GC savegames, meaning you have to replay all three of them if you wish to unlock everything under the extra menu; Corruption gives credits just like the original release (friend vouchers included) while Prime and Echoes have been upgraded to reward the player with orange (Prime), purple (Echoes) and silver (both) credits to unlock game-specific galleries; silver credits are used to unlock music tracks and can while they can be used for any game you wish, you have to complete a certain part of one of the games to be allowed to buy most things: for example you cannot buy Prime's Meta-Ridley theme song without having defeated him.
Unlike Corruption, credits in Prime and Echoes are given when defeating bosses and getting certain items, so extras for these two games tend to build up very slowly.
Prime and Echoes have been upgraded with progressive scan, 16:9 visuals and of course the same control scheme as Corruption. For those wondering, chosing visor modes and beam types work in the same way as in Corruption, you press minus for visors and plus for weapons. An other press of plus will bring back the standard beam, useful in Echoes due to the Light and Dark beam limited ammo. Just like shooting and jumping, you can swap plus and minus functionality.
After having played the "original" Corruption extensively, having to chose beams is a bit strange and I mistakenly opened the visor menu more than once - this is something that was bugging me even before the trilogy release, how would beam swapping-intensive battles in the first two games work? Unfortunately, I still don't have a clear answer to that: the initial impression is that swithing visors is much, much better than before, it's faster and you don't have to let go the movement stick, maybe switching beams will come natural after some playtime.
Prime and Echoes benefit of almost non-existent load times.
I consider this a huge improvement over the two GC games more than Wii-exclusive controls, navigating the environments is basically hassle-free and you don't have to wait seconds before a room loads. I played mostly with Echoes and the large environments of the Agon wastelands are streamed from the disc without any effort - to be honest there might be some disc spinning when approaching a boss or a very large room, but nowhere near the GC standards.
Other than that you have your three Prime games as they were before; one thing I regret is that Retro Studio chose not to meddle too much with the first game and add the same green/blue/red symbology as the other two games while scanning objects.
Got the American version with its fancy metal box and mini artbook; said artbook is composed by 5 glossy pages, printed front and back, with a recap of all games and several sketches of all three games. Presentation is wonderful, nothing to complain here except that the artbook could be much larger. The extra section in the game partially compensates for this, but it would have been better if the Wii had hi-def capabilites.
The collection interface is quite minimal: you chose your save slot and from the following menu you can access the three games, Echoes multiplayer section, options and extras; options are shared by all three games and it's a good thing, because the experience feels seamless from a game to the other.
The interface style is very similar to Corruption and when compared to the GC games it feels hollow...maybe it's just me but I truly miss the "organic" feel of Prime menu interface with its epic background music.
Unfortunately Trilogy does not recognize Corruption' save data nor you can import Prime or Echoes GC savegames, meaning you have to replay all three of them if you wish to unlock everything under the extra menu; Corruption gives credits just like the original release (friend vouchers included) while Prime and Echoes have been upgraded to reward the player with orange (Prime), purple (Echoes) and silver (both) credits to unlock game-specific galleries; silver credits are used to unlock music tracks and can while they can be used for any game you wish, you have to complete a certain part of one of the games to be allowed to buy most things: for example you cannot buy Prime's Meta-Ridley theme song without having defeated him.
Unlike Corruption, credits in Prime and Echoes are given when defeating bosses and getting certain items, so extras for these two games tend to build up very slowly.
Prime and Echoes have been upgraded with progressive scan, 16:9 visuals and of course the same control scheme as Corruption. For those wondering, chosing visor modes and beam types work in the same way as in Corruption, you press minus for visors and plus for weapons. An other press of plus will bring back the standard beam, useful in Echoes due to the Light and Dark beam limited ammo. Just like shooting and jumping, you can swap plus and minus functionality.
After having played the "original" Corruption extensively, having to chose beams is a bit strange and I mistakenly opened the visor menu more than once - this is something that was bugging me even before the trilogy release, how would beam swapping-intensive battles in the first two games work? Unfortunately, I still don't have a clear answer to that: the initial impression is that swithing visors is much, much better than before, it's faster and you don't have to let go the movement stick, maybe switching beams will come natural after some playtime.
Prime and Echoes benefit of almost non-existent load times.
I consider this a huge improvement over the two GC games more than Wii-exclusive controls, navigating the environments is basically hassle-free and you don't have to wait seconds before a room loads. I played mostly with Echoes and the large environments of the Agon wastelands are streamed from the disc without any effort - to be honest there might be some disc spinning when approaching a boss or a very large room, but nowhere near the GC standards.
Other than that you have your three Prime games as they were before; one thing I regret is that Retro Studio chose not to meddle too much with the first game and add the same green/blue/red symbology as the other two games while scanning objects.
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