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    Metroid Prime Trilogy

    I was fought over whenever starting or not a first play thread of this collection, but I wanted to write something about it and so here's the thread.

    Got the American version with its fancy metal box and mini artbook; said artbook is composed by 5 glossy pages, printed front and back, with a recap of all games and several sketches of all three games. Presentation is wonderful, nothing to complain here except that the artbook could be much larger. The extra section in the game partially compensates for this, but it would have been better if the Wii had hi-def capabilites.

    The collection interface is quite minimal: you chose your save slot and from the following menu you can access the three games, Echoes multiplayer section, options and extras; options are shared by all three games and it's a good thing, because the experience feels seamless from a game to the other.
    The interface style is very similar to Corruption and when compared to the GC games it feels hollow...maybe it's just me but I truly miss the "organic" feel of Prime menu interface with its epic background music.

    Unfortunately Trilogy does not recognize Corruption' save data nor you can import Prime or Echoes GC savegames, meaning you have to replay all three of them if you wish to unlock everything under the extra menu; Corruption gives credits just like the original release (friend vouchers included) while Prime and Echoes have been upgraded to reward the player with orange (Prime), purple (Echoes) and silver (both) credits to unlock game-specific galleries; silver credits are used to unlock music tracks and can while they can be used for any game you wish, you have to complete a certain part of one of the games to be allowed to buy most things: for example you cannot buy Prime's Meta-Ridley theme song without having defeated him.
    Unlike Corruption, credits in Prime and Echoes are given when defeating bosses and getting certain items, so extras for these two games tend to build up very slowly.

    Prime and Echoes have been upgraded with progressive scan, 16:9 visuals and of course the same control scheme as Corruption. For those wondering, chosing visor modes and beam types work in the same way as in Corruption, you press minus for visors and plus for weapons. An other press of plus will bring back the standard beam, useful in Echoes due to the Light and Dark beam limited ammo. Just like shooting and jumping, you can swap plus and minus functionality.
    After having played the "original" Corruption extensively, having to chose beams is a bit strange and I mistakenly opened the visor menu more than once - this is something that was bugging me even before the trilogy release, how would beam swapping-intensive battles in the first two games work? Unfortunately, I still don't have a clear answer to that: the initial impression is that swithing visors is much, much better than before, it's faster and you don't have to let go the movement stick, maybe switching beams will come natural after some playtime.

    Prime and Echoes benefit of almost non-existent load times.
    I consider this a huge improvement over the two GC games more than Wii-exclusive controls, navigating the environments is basically hassle-free and you don't have to wait seconds before a room loads. I played mostly with Echoes and the large environments of the Agon wastelands are streamed from the disc without any effort - to be honest there might be some disc spinning when approaching a boss or a very large room, but nowhere near the GC standards.

    Other than that you have your three Prime games as they were before; one thing I regret is that Retro Studio chose not to meddle too much with the first game and add the same green/blue/red symbology as the other two games while scanning objects.

    #2
    Cheers for the impressions mate.

    What about combat in 1&2? Does the Wiimote make it substantially easier as it did for Resi 4? I'm thinking ahead to playing the last boss on the first game again. I came close to smashing my pad a number of times when playing it on the GC!
    Don't look at me, I'm irrelevant.

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      #3
      Are the original controls included for the first two games or not?

      I havent played the thrid game but to be honest having played the Conduit recently, and giving up becuase it makes my arms ache, I think I'd rather play them with a Gamecube pad.

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        #4
        What about combat in 1&2? Does the Wiimote make it substantially easier as it did for Resi 4?
        Still have to get to hard fights in any of the three games, but yes, combat is much more fluid and choosing visors with a flick of your wrist is much smoother than having to go for the GC d-pad or c-stick.
        That said, being familiar with Corruption controls, going back to MP1 and MP2 with the Wiimote causes some confusion, like not switching back to the power beam when necessary and instinctively going for minus (visors) when switching beams.
        Apparently they toned down Echoes difficulty a little bit, not sure about Prime...reaching the Omega Pirate will take considerable time, if I ever will, since I've basically bought the collection to replay Echoes which I hadn't finished during the GC era.
        The improvements on controls are clear: you can aim anywhere you want without locking onto things, navigating environments is also easier as you don't need to hit L and R for strafing and there isn't as much control fiddling as there was on the GC...I think it will make things less frustrating once you get used to switching visors and beams: during the last battles in Prime I was ready to crack the pad in two due to the extensive finger-dancing you had to do to lock onto that huge crab-insect-brain thing, chose the visor, the right beam, jump, fire, turn into morphball and evade attacks.

        Are the original controls included for the first two games or not?
        Nice question...according to the manual, no they aren't. Haven't seen any option in the main collection menu to switch back to the GC controller, so I'd assume that you have to play with nunchuk+wiimote combo.

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          #5
          A bit late for this but eventually I got into the first big fight in Echoes, against Amorbis, the triple worm holding the Dark Suit.
          It's not a particularly hard fight nor you need to constantly swap visors or beams, but I do remember from the GC days that locking on the heads, firing, dodging and quickly switching to morphball required a lot of finger dexterity.
          Controls on the Wii version work wonders: strafing, locking, firing and morphballing now is very intuitive and it's a clear improvement over the original GC controls; Wii controls aren't perfect however, aiming something directly above you often moves the Wiimote pointer out of the screen, often forcing to jump/double jump, get a lock and then continue.
          Comparing MP2 and MP3, this is more a design "issue" more than anything else: Corruption features only an handufl of "vertical" enemies and most, if not all the time, you fight them in large areas where you are free to see them with a minimal FOV shift; in comparison, Prime and Echoes have many more enemies using the vertical axis for movement and often large bosses are fought in relatively small areas (the Omega Pirate springs into mind) - Wii and GC control schemes are different and so have different limitations: looking around with the analog stick is less intuitive and slower but there's basically no difference between axis, while Wii controls are better on the horizontal axis.

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            #6
            Does the UK version come with the fancy case and art pamphlet? Not finished any of the 3 games and only played through about 50% of Prime, still own all 3 tho - worth a buy?

            (art books included with video games will no longer surprise me, after Sucker Punch's sorry attempt with the Infamous SE)

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              #7
              A friend of mine bought the Italian version and confirmed standard white plastic case with outer cardboard cover (opposed to the US version clear plastic cover); fully translated art pamphlet printed on -apparently- the same glossy paper. BTW, don't expect much from it...

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                #8
                Might hope for a price drop then, can't justify buying it right now as the case would have been a massive selling point for me.

                Has anyone received their copy from gameplay over here btw? Noticed it had collector's edition written on the front of it in the case shot associated with it

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                  #9
                  Got my copy from Gameplay today. It's the standard white Wii game case with a cardboard slipcase and a small art booklet inside. I'd have preferred the steel tin edition the US got, I hate cardboard slipcases.

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                    #10
                    Originally posted by ryodi View Post
                    Got my copy from Gameplay today. It's the standard white Wii game case with a cardboard slipcase and a small art booklet inside. I'd have preferred the steel tin edition the US got, I hate cardboard slipcases.
                    Just got my copy from GAME a short time ago. The absence of the steel case from the PAL version is very disappointing. It's just as well that I managed to get money knocked off my purchase (Reward Points), or I would've had considerable second thoughts about shelling out the full £40 RRP. The artwork book is nice, but far too small.

                    Will probably boot this up later tonight or tomorrow as I've got a fairly busy Saturday ahead of me.

                    BTW, does MPT force a full Wii System Update? I'm currently using 3.4E firmware with the Homebrew Channel installed.
                    Last edited by Nu-Eclipse; 05-09-2009, 10:05.

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                      #11
                      I'd just run the firmware update, won't affect HBC at all.

                      And the game would probably force it on you anyway, think all first party ones do.

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                        #12
                        Yup, also without the update MPT didnt run correctly on my Wii, kept restarting when I selected a game.

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                          #13
                          , 3 amazing games id rate this trilogy 10/10 if you havent picked it up already why not ? lol

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                            #14
                            Wo glad I did the controls are so fluid.

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                              #15
                              Just ordered the USA/Can version of this (must have my metal tin , plus I have a US Wii) from VGP.

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