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Ratchet & Clank Future: A Crack In Time (PS3)

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    #31
    This is one of those games that just fills me with joy whilst playing it. Fun from the second I booted it and have now put in nearly three hours in two sessions.

    Sometimes, in the midst of all the Gears of War games, the Call of Duty games you forget games like this can still come out, full of colour, humour and downright old fashioned fun!

    Loving it!

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      #32
      Finished this now and to be honest, I can't find a single flaw in the game. It's utterly fun, just the right length and I adored every second of it!

      Like most games though, I'm not planning to go back and get all the trophies for collection etc, but what a truly joyful game this is!

      Shame it just got lost in the dearth of releases this year.

      I started playing Challenge mode and I don't really get what is supposed to be different?

      Also, I have Tools of Destruction and have never played it, is it worth going back to still? I'm a little concerned that it's much longer as I'm starting to dislike overly long games at the moment.
      Last edited by Jebus; 22-12-2009, 14:22.

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        #33
        Theres a couple of faults that have led to me dying occasionally. One, you can fall into perilous pits while the action is busy because you can't see behind you. Its happened to me many times by just bullet dodging and evading enemy attacks. Two, you can forget sometimes that jumping while in shooter mode is **** for platforming. The game can get quite busy at points and you can easily forget these while traversing.

        The whole story of Azumeth is quite...seriously.

        Talk about not learning from past mistakes

        .

        Even with these faults, i still thoroughly enjoyed the game. I've always been a fan of Ratchet & Clank, this one is definetly their best adventure yet. The weapon customisable options steal it.
        Last edited by SuperBeatBoy; 22-12-2009, 14:41.

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          #34
          Finally gone back to this and thoroughly back into the flow of it. Not enough Clock sections for sure but into the last legs of the game now, definately my fave of the PS3 R&C titles.

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            #35
            I didn't like ToD much and i'm not the biggest platform fanatic, but AciT was a blast. Beat the game, and collected all Zoni. Can't see myself playing it again anytime soon let alone Platinum it, but its really one of the best games of its kind.

            Production values are crazy, a far cry from Resistance.

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              #36
              Finally started this last night. Good god the game looks amazing, but I was barely ten minutes into the game and my OCD bolt collecting is back in full swing. As soon as I realised you got a few bolts just by walking through some of the flowers I then made a point of walking over every square inch of the first jungle area.

              Loving it anyway, as I knew I would. The sense of humour is fantastic as always, I've chuckled far more in the first ninety minutes of gameplay than I would in the entirety of any other game.

              "Mr. Zircon does not come in peace!"



              (EDIT: Also, this is how you do a mandatory install)

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                #37
                Aye, this game is amazing.

                It'll be a real shame if the rumours about Insomniac going multi-platform are true and dev duties on this get handed off to someone less able.

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                  #38
                  I suspect that multi-platform is the reason that they set up the other studio personally, have done all along. I don't think Insomniac would let someone else handle a main entry to one of their core franchises personally, and I hope it stays that way.

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                    #39
                    Played the first puzzle-y Clank section this afternoon. I hope they don't get much harder than the tutorial puzzles or I'm going to struggle!

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                      #40
                      Originally posted by Number45 View Post
                      Played the first puzzle-y Clank section this afternoon. I hope they don't get much harder than the tutorial puzzles or I'm going to struggle!
                      They get silly hard later, well they did for me !!

                      Good game but the weakest of the lot I'm sorry to say.

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                        #41
                        I didn't feel that they ever got very difficult to be honest. Sure, they get harder than the tutorial, but it never presents a headache inducing puzzle.

                        I loved those Clank bits, really complimented the Ratchet bits well.

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                          #42
                          When you finish the game you can go back into those levels with some extra Clank puzzles. They get extremely complex and time really becomes an issue.

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                            #43
                            Played some more of the Clank sections earlier. I've just reached the

                            Orvis chamber

                            , so did the two rooms prior to that, each with four pads. Honestly if I had to think about them too much I think my head would have exploded. Fortunately (I might be doing Insomniac a disservice there) they also reward a little iterative trial and error, so I managed to get through them that way.

                            Loving the game so far. My only complaint (Same as I had with Going Commando actually) is that you spend a little too much time in space. At least in this they give you all the tools to avoid that, and plenty to do when you're in there.

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                              #44
                              Oh man, I am not going to be able to platinum this game. I've finished the campaign (Including the REAL final boss) and gone back into the Great Clock to collect the last few gold bolts. And well... I'm sure I mentioned how much I suck at puzzles - the first one blew my mind.

                              Frustrating when I only need those four more bolts then to play challenge/hard mode.

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