The DS RPGs keep coming.
This is an RPG from Matrix, the people who handled the Final Fantasy ports and they've used their experience with those to create an RPG that is wholly their own.
The basic setup is that your dad is a famous adventurer who has gone missing so you fly off in his airship after him. Despite the setup making this game seem like Skies of Arcadia DS, the airship stuff is pretty half baked. The airship battles are pretty much the same as regular battles, only different is each character controls a weapon rather than fights directly and things can attack you from more than one direction.
The game as a whole is half baked. The plot is wafer thin, as are the characters (who have the slimmest reasons for joining your party that I've seen in recent memory). The battle system is incredibly simplistic with no major gimmicks. All the towns and locations are 'real' towns and the world map is pretty much a world map but this isn't utilised very well. London is represented as a generic small sized victorian town with no famous landmarks, Cairo is a generic desert town with pyramids near by. It may as well be a fantasy world. It doesn't even test geographic knowledge as all the locations get marked on a map.
Overall, the game is pretty dissapointing. Very basic in almost every area, it doesn't really do much wrong but it's an incredibly forgettable game that feels like a bland 16bit RPG.
This is an RPG from Matrix, the people who handled the Final Fantasy ports and they've used their experience with those to create an RPG that is wholly their own.
The basic setup is that your dad is a famous adventurer who has gone missing so you fly off in his airship after him. Despite the setup making this game seem like Skies of Arcadia DS, the airship stuff is pretty half baked. The airship battles are pretty much the same as regular battles, only different is each character controls a weapon rather than fights directly and things can attack you from more than one direction.
The game as a whole is half baked. The plot is wafer thin, as are the characters (who have the slimmest reasons for joining your party that I've seen in recent memory). The battle system is incredibly simplistic with no major gimmicks. All the towns and locations are 'real' towns and the world map is pretty much a world map but this isn't utilised very well. London is represented as a generic small sized victorian town with no famous landmarks, Cairo is a generic desert town with pyramids near by. It may as well be a fantasy world. It doesn't even test geographic knowledge as all the locations get marked on a map.
Overall, the game is pretty dissapointing. Very basic in almost every area, it doesn't really do much wrong but it's an incredibly forgettable game that feels like a bland 16bit RPG.
Comment