It's been out for ages in Japan as 'World Destruction', but now it's finally available in English. I picked it up mainly on the strength of the dev team (being mostly people who worked on Chrono Trigger and Xenogears).
First impressions are that it plays very similarly to Xenogears. The 3D field (rotated using the shoulder buttons) with sprite based characters overlaid on it is pretty much identical to the way it worked in Xenogears.
Battles are random, no way to see the enemies on the screen before the fight starts, so it's quite old school in that sense.
Combat uses both screens, but mainly because there are different attacks against ground based enemies and air based ones. I think that some of the later abilities you can get allow you to knock ground enemies into the air so that you can use air attacks on them and vice versa.
It uses a very similar combat system to Xenogears as well, you have a certain number of action points per turn, and strong and weak attacks that you link together.
The plot so far seems to be more lighthearted than Xeno though, but I do get the feeling that it might get quite grim later on.
Good music in it, it's nice to play a Mitsuda scored game again, been far too long since his last (western) release. The major cut scenes are voice acted as well, and fairly well so far. It makes a lot of use of Star Ocean style emoticons (tear drop, pulsing vein etc...) to sell the characters, because they are only small sprites. Decent animation work as well.
I'll need to play it quite a bit more before I decide if it's anything more than a by the numbers RPG with a decent score though.
First impressions are that it plays very similarly to Xenogears. The 3D field (rotated using the shoulder buttons) with sprite based characters overlaid on it is pretty much identical to the way it worked in Xenogears.
Battles are random, no way to see the enemies on the screen before the fight starts, so it's quite old school in that sense.
Combat uses both screens, but mainly because there are different attacks against ground based enemies and air based ones. I think that some of the later abilities you can get allow you to knock ground enemies into the air so that you can use air attacks on them and vice versa.
It uses a very similar combat system to Xenogears as well, you have a certain number of action points per turn, and strong and weak attacks that you link together.
The plot so far seems to be more lighthearted than Xeno though, but I do get the feeling that it might get quite grim later on.
Good music in it, it's nice to play a Mitsuda scored game again, been far too long since his last (western) release. The major cut scenes are voice acted as well, and fairly well so far. It makes a lot of use of Star Ocean style emoticons (tear drop, pulsing vein etc...) to sell the characters, because they are only small sprites. Decent animation work as well.
I'll need to play it quite a bit more before I decide if it's anything more than a by the numbers RPG with a decent score though.
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