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Final Fantasy Crystal Chronicles: Crystal Bearers

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    Final Fantasy Crystal Chronicles: Crystal Bearers

    Just one hour into this one and I'm surprised that I'm liking a SquareEnix game.
    The game begins with a very short introduction and after a minute you're shooting purple four-winged monsters with a machine gun skydiving trying to defend a cruiser airship. And after that there's a cutscene and then again you're trying to pilot said airship in a narrow canyon.
    After that you are left exploring the first city with basic tutorial on how to interact with people...or better, how to pick up and throw things around.
    You can speak only with few NPCs around town but you can pick them up and throw them around for extra money; most objects can be manipulated this way and the environment reacts: pick up a civilian and guards will rush at you, knocking you down. Run toward people and they will stumble, changing their mood: kids will start crying, guards will be upset and as long you don't start bumping them/throwing them around girls will approach you with a big red heart icon over their heads. Rescue a guard crushed by a sperichal sculpture and he'll get happy. You'll get no rewards but you can still pick up things and throw them at other things, which is fun.

    Combat is all about having things smash into monsters and while I had just one combat, I fear it might end in being too simplistic...but you're not staring at a menu with people gently waiting their turn to attack, so I guess it might be good if controls were less cumbersome that they are.
    Controls work for the most part: analog stick to move around, Wiimote to point things at the screen, B to pick/throw them, A for context-sensitive actions, Z to reset the camera behind your character. Objects are thrown where you're pointing at, so attacking is quite intuitive; camera controls is where the game falls, with the camera fixed to a certain angle and your avatar, Leo, moving around. A simple press on the Z button brings it behind your shoulders, but sometimes you're asked to look around and the d-pad on the Wiimote is essentially not up to the task.
    Neither the game nor the manual fully explain how the pick up mechanics work, so I ended up throwing treasure chests into bottomless pits due to a bad Wiimote motion: first you point the Wiimote toward an object, hold down B until the target is "locked" (heavier objects require more time) and then you can pick them up (flick Wiimote up), throw them aside (flick left or right) or knock them to the ground (flick down). It's a simple mechanic but it's not explained; the Wiimote is sensitive enough to correctly track all four directions and a simple flick is everything you need to perform theaction you want, if the Wiimote is shaken you'll get something you don't want.

    The emphasis on manipulating objects and people is the center of the whole game, it seems, and right now I can't really fault developers for this. It's simple, it works and it's fun...plus it's not something you usually get in Final Fantasy games. Thumbs up for the effort, let's see how it evolves.

    And thumbs up get the graphic engine, but you can't really fault SquareEnix on this side, on every console...they squeezed the DS for the FF remakes and Crystal Bearers looks good; there are few blotched textures on the largest environments but during the game everything looks great, if a bit repetitive in open fields. Character models are good and the game rarely slows down, although it's possible in larger and more crowded areas.
    English voiceovers are good while music seems a bit downtone for a SE game.
    A bit heavy on the minigame and QTE side too, with the first hour moving Leo between shooting monsters, piloting airships, breaking off chases and jumping from platform to platform with a simple button press, but at least keeps the game varied and doesn't slow down things.

    #2
    I've played up just a bit past the first boss and that was pretty unreal, especially for a Wii game.

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      #3
      Its funny you should like this Square Enix game when it was panned on RPGamer.



      I haven't played it so I have no idea myself.

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        #4
        Question: why is that "funny" at all?

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          #5
          Heard that this game is largely a mini game collection with the games tied together. Flopped quite badly in Japan

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            #6
            Unfortunately whatever bears the Final Fantasy name and doesn't feature angsty teens is regarded as a failure by everyone. Been spending my time on Sky Crawlers and Demon's Souls, I'll play more of it in the weekend.

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              #7
              As said before, camera controls are completely horrible and right now they are the biggest complain I have on the controls; motion controls, once you've learned to shake the Wiimote just once in the correct direction work pretty well and if you're skilled/coordinated enough you can run around locking on objects with ease. When you get into town and you have to move your character and the camera, everything starts going to feel clunky and unrefined.
              Also had my chance to test the game "random encounters". When walking in fields traveling from a point to an other, it's possible to come across miasma streams, red/purple vortexes in the sky generating a finite number of monsters in the area. The objective is simple, kill everything to close the stream and get a reward.
              Combat is a bit repetitive, you pick up things, even monsters and hurl them toward monsters; it works well and if certain monsters are picked up you can "squeeze" them to perform a particular action, if available, but most times it's all about picking things up and throwing them.
              What's strange however, is that miasma streams have a time limit: you don't beat everything in a location within said limit, monsters disappear and nothing's gained. In big areas sometimes it's even hard to find monsters, so often you're down to the last monster and the moment after everything's back to normal with people and domestic animals going around. Spend some more time in the "clear" area and the miasma stream returns will all its monsters alive.

              Structure-wise the game is turning into the classic "go from A to B", so nothing really new under the sun here.
              What I find lovely is how the NPCs behave, even monsters.
              For example, in one miasma area the monsters are dog-like creatures and skeletons.
              Knock down skeletons and you can pick up bones to throw at the dogs and then they'll come at you with big hearts over their heads willing to play and waiting for more bones (but you have to kill them).
              In the second town I visited, some kids used small explosives on townsfolk, guards and enraged people kept chasing them around...when they did to me I thrown them around for a minute.

              The above town was very boring and very cliched regarding its layout and most areas are one-way corridors with few treasure chests scattered around, but again it's a common mistake for many games.

              Compared to my first session, this one has been considerably duller: the first hour could have relied a lot on minigames, but at least they were fun and never forced the player to explore gray towns and go through the usual RPG routine.

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                #8
                I think that i may pick this up it looks ok and fun and i need some more WII games to play

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                  #9
                  briareos_kerensky:

                  I imagine you haven't done the first boss fight yet? And the sequence after that is also very entertaining and original--stick w/ it! It gets better the deeper you get!

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                    #10
                    No, not yet. I'd like to spend more time with it but other games are siphoning time out.

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                      #11
                      Picked this up from work today (not allowed Bioshock 2 until Tuesday) and have played up to the end of the first "chase sequence".

                      It looks bloody good considering the host hardware and it's made me chuckle a couple of times too. The voice acting is unfortunately quite bad with the typical over-pronounced screechy dialogue I've come to expect from most J-RPGs.

                      I'm in the mood for a simple game at the moment and this looks like it could be perfect fodder.

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                        #12
                        I got this today too. Can't agree with the earlier comments about the camera controls. Moving the camera to turn left and right with the dpad is absolutely fine.

                        So far I really like it. It feels a bit different, like a Wii game should. Different but as well made as a game with regular controls.

                        And the music is wonderful.

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                          #13
                          I never really got on with this title. It may be in part that i had forgotten I had it on pre order alongside my Wii all those years ago, and it finally arrived last month to my suprise!

                          I didn't really enjoy the premise of only ever getting money from chests and never finding any ready made items. As i collected elements I never seemed to have all the bits needed to make the items at the shop. The fact that battles weren't compulsory really threw me, as you can't level up i didn't feel too bad if the timer ran out. I did try and clear a couple of areas later to get health upgrades but i was too often frustrated by the time limits on each stage. The fact that I was racing a ticking clock to defeat enemies took me wawy from the idea of experimenting with the combat system to scrambling as fast a I could go.

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                            #14
                            I've just started to play this today having picked this up last week so far i am having fun, the only thing i have to say is man i need to get the hang of the controls then again i am not very good with wii remote comtrol but hell i will keep with it

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                              #15
                              this just came in the post today. will see if i can finish it before my holidays finish. its a short game yes?

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