Been a while since Apollo Justice and perhaps recognising that the series needed a bit of a revamp they've changed the format of the game a bit and made it so that the game concentrates pretty much on the investigations before the trial. What with you now controlling an on screen sprite, it seems that the changes are pretty significant. Unfortunately/thankfully (depending on your PoV) the changes are mostly cosmetic and this is very much another AA game.
I'm well into the second case now and basically the format is as follows: you gather a bit of evidence in a room, piece together some logic and this will either let you visit a different room or it will let you interogate someone.
Logic basically lists the facts you uncover in the case and you piece two elements together to find links. It's fairly simple and straight forward, so far it's been easy, especially considering all pieces of logic get paired up eventually (no red herrings).
Interrogations are pretty much this games trial and they play like a standard trial. They're much shorter and spread out a lot more than trials are which prevents them becoming a bit tiresome (as some of the trials occasionally did in previous games). However they're also a lot less dramatic. You still have an energy bar for mistakes but it still doesn't have the tension of a full trial.
The biggest frustration is one that has plagued the PW series a lot; if you miss something in the investigations, you can't progress until you find it, resulting in you trawling the screens and using every item on the helper character. The fact that you have to walk around to look at things make this even more frustrating as moving a tiny amount can make the difference between looking at a statue or looking at the grape juice by his feet (something which had me stuck for half an hour)
If you like the previous AA attorney games you should like this. It feels like a more evenly paced, snappier game but don't think there's any real radical changes to it, despite how it looks in the screenshots.
I'm well into the second case now and basically the format is as follows: you gather a bit of evidence in a room, piece together some logic and this will either let you visit a different room or it will let you interogate someone.
Logic basically lists the facts you uncover in the case and you piece two elements together to find links. It's fairly simple and straight forward, so far it's been easy, especially considering all pieces of logic get paired up eventually (no red herrings).
Interrogations are pretty much this games trial and they play like a standard trial. They're much shorter and spread out a lot more than trials are which prevents them becoming a bit tiresome (as some of the trials occasionally did in previous games). However they're also a lot less dramatic. You still have an energy bar for mistakes but it still doesn't have the tension of a full trial.
The biggest frustration is one that has plagued the PW series a lot; if you miss something in the investigations, you can't progress until you find it, resulting in you trawling the screens and using every item on the helper character. The fact that you have to walk around to look at things make this even more frustrating as moving a tiny amount can make the difference between looking at a statue or looking at the grape juice by his feet (something which had me stuck for half an hour)
If you like the previous AA attorney games you should like this. It feels like a more evenly paced, snappier game but don't think there's any real radical changes to it, despite how it looks in the screenshots.
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