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Starcraft II (Beta)

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    Starcraft II (Beta)

    I'm surprised that no-one else has put this up on the boards, figured one other person might have actually got in on the first wave.

    For the most part all the stuff on the online previews nail this game. If you've gone to any Blizzcon or went to WWI08, its not really changed all that much. Rather than a new multi-player experiance, you get the most refined experiance in the land for online RTS action. The game is incredibly robust. Not once have I lost a game where I felt the game has incorrectly balanced units/races/maps. Not once has the game or the Battle.net service been iffy for me.

    While the game is really very good - its the online service package that deserves a lot of credit. I'm not that great at RTS games, but after the inital 15 games that place you into a league, you really do feel like you matched against players of your skill level. Every game you learn something new, every game you experiance a new tactic. Eventually forming your own, a win really feels very good.

    If there are people there to add, my Starcraft2 ID is Syoaran.syo

    #2
    The problem with RTS', especially Star Craft is that you pretty much lose a game in the first 5-10 minutes and when you get beaten, you get beaten badly.

    Starcraft was one of the worse games for amplifying the gulf in player skills. Whenever I played it online I was forced to do '20 min no rush money maps' because they're the only ones I ever felt competitive in. SC2 has been tailored for the ultra hardcore players and doesn't seem to make any concessions to try and prevent incredibly 1 sided games.

    Looking forward to the player created mods though. I'm hoping to see Footman Frenzy, Elemental TD and maffarrazzo get ports. DotA can die in a fire though (worst gaming community in existence) .

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