Firstly the Cing logo isn't even on the box
So the is the new adventure/interactive novel from Tecmo/Cing.
Now I must say I have played this game so far for 1 hour and 23 mins and of those I have played one section of gameplay lasting about 3mins. The rest has been talking to people about case files, Q&As and moving to different locations.
So far the game has introduced the Past Vision gameplay element from the start.
Your FBI character can have past visions of the previous murder scenes, these locations are the same locations as the new murder scenes with the exact same M.O. See it like a spot the difference in real time, if your right handed the left screen is your black & white old crime scene, right screen is your current crime scene. You walk around with d-pad and look around/examine with stylus, in real time both screens show you the same location with differences to be found.
When you find the difference you then you have to match the scenes to trigger the memory, so for instance door is slightly ajar in old crime scene and locked in current scene you have to find a way to open it, when you copy the old crime scene it shows a memory/vision of the killer, simples.
So far over an hour in I want to use this mechanic more and I'm hoping that with more victims I will be able to do this, at the moment it is playing very much like an interactive crime novel (just like it says on the front of the box)
So the is the new adventure/interactive novel from Tecmo/Cing.
Now I must say I have played this game so far for 1 hour and 23 mins and of those I have played one section of gameplay lasting about 3mins. The rest has been talking to people about case files, Q&As and moving to different locations.
So far the game has introduced the Past Vision gameplay element from the start.
Your FBI character can have past visions of the previous murder scenes, these locations are the same locations as the new murder scenes with the exact same M.O. See it like a spot the difference in real time, if your right handed the left screen is your black & white old crime scene, right screen is your current crime scene. You walk around with d-pad and look around/examine with stylus, in real time both screens show you the same location with differences to be found.
When you find the difference you then you have to match the scenes to trigger the memory, so for instance door is slightly ajar in old crime scene and locked in current scene you have to find a way to open it, when you copy the old crime scene it shows a memory/vision of the killer, simples.
So far over an hour in I want to use this mechanic more and I'm hoping that with more victims I will be able to do this, at the moment it is playing very much like an interactive crime novel (just like it says on the front of the box)
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