I picked this up the other day from PSN. The sequel to Holy Invasion Of Privacy, Badman - now with a fairly pointless name change.
For those of you not familiar with the first game, the idea is that you play the bad guy and heroes invade your dungeon. By digging through your underworld, you unleash creatures who feed on other creatures and create your own ecosystem designed to defeat your heroes. The play method is very simple - one button to dig and that's about it - but the actual mechanics of what exactly lead to what are slightly baffling. Even having beaten the first game, I never really quite figured out exactly what I was doing.
And yet I felt compelled to try again and again to try out different dig patterns.
For those who played the demo of this sequel, you know what has changed. There are now different locations and you move from one to the other after surviving a few attacks. And your creatures can now mutate. In the Training Section, there are also far more details and hints given as to what is going on and how it works.
And yet it's still pretty baffling to me.
With the new locations, well, all that changes is the look on the outside world. Your underworld looks identical (the game even jokes about this and recommends you put a plastic filter over your screen if you're expecting it to look different). What you do get are different creatures, though (mostly) the differences are mostly cosmetic and, even then, pretty minor.
The mutation mechanic is something I haven't really got to grips with. It just sort of happens or doesn't happen. I'll give it more time at some point.
And so it's very much more of the same. It's hard to say yet if any of these new things add anything to the game. Now that it's split into locations, it loses that permadeath feel of the first game (you restart from the location you were on) and that strikes me as a negative, not a positive. Actually it's not so much more of the same in terms of how we're used to that with games - it mostly is the same.
But one area this game really shines is the humour. I have cracked up laughing several times (and was surprised that they got away with opening the game with TITZ BITCH and more). One reference to a dead star was brilliant. It is very, very funny. So that's good.
I expect giving it a bit more time will reveal more in terms of the mutation system, although this game being what it is, part of me thinks it will just be a case of muddling through and seeing what does what. Still, having more detailed explanations in the Training section helps.
For those of you not familiar with the first game, the idea is that you play the bad guy and heroes invade your dungeon. By digging through your underworld, you unleash creatures who feed on other creatures and create your own ecosystem designed to defeat your heroes. The play method is very simple - one button to dig and that's about it - but the actual mechanics of what exactly lead to what are slightly baffling. Even having beaten the first game, I never really quite figured out exactly what I was doing.
And yet I felt compelled to try again and again to try out different dig patterns.
For those who played the demo of this sequel, you know what has changed. There are now different locations and you move from one to the other after surviving a few attacks. And your creatures can now mutate. In the Training Section, there are also far more details and hints given as to what is going on and how it works.
And yet it's still pretty baffling to me.
With the new locations, well, all that changes is the look on the outside world. Your underworld looks identical (the game even jokes about this and recommends you put a plastic filter over your screen if you're expecting it to look different). What you do get are different creatures, though (mostly) the differences are mostly cosmetic and, even then, pretty minor.
The mutation mechanic is something I haven't really got to grips with. It just sort of happens or doesn't happen. I'll give it more time at some point.
And so it's very much more of the same. It's hard to say yet if any of these new things add anything to the game. Now that it's split into locations, it loses that permadeath feel of the first game (you restart from the location you were on) and that strikes me as a negative, not a positive. Actually it's not so much more of the same in terms of how we're used to that with games - it mostly is the same.
But one area this game really shines is the humour. I have cracked up laughing several times (and was surprised that they got away with opening the game with TITZ BITCH and more). One reference to a dead star was brilliant. It is very, very funny. So that's good.
I expect giving it a bit more time will reveal more in terms of the mutation system, although this game being what it is, part of me thinks it will just be a case of muddling through and seeing what does what. Still, having more detailed explanations in the Training section helps.
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