I can't believe there isn't a thread for this already. It's an absolutely brilliant game and one of the finest Wii titles not to be made by Nintendo.
If you've played the other Trauma Center games then you'll find this a huge step forward. There are six playable doctors, all of which have their own style of gameplay and can be selected at will, either following each story individually or weaving between them like a soap opera.
Around half follow the standard Trauma Center style of gameplay with puzzle-like high-pressure operations. The game design has been massively improved here, getting rid of the silly Healing Touch (which was too tricky to pull off on Wii) and introducing the first-person Endoscopy mode which takes much better advantage of 3D space.
The other modes are more like a traditional adventure game in the way they function. You can be a GP, who'll have to perform tests and examinations to diagnose a patient's problems. And you can be a forensics expert (Naomi from Second Opinion) who performs autopsies and crime scene investigations to unravel the mysteries of various deaths - think a streamlined version of Phoenix Wright with less chatter and more deduction.
There's much more variety to the gameplay styles now, which lends the game a more even tone. The old Trauma Centers tended crank up the tension and difficulty to almost unbearable levels and were almost exclusively about challenge and dexterity. Team on the other hand strikes a greater balance between challenging arcade-puzzle sequences and slower-paced thoughtful puzzles.
The whole thing is wrapped up in a rather nice story that unfolds the more you delve into each character's backgrounds and see how each of their stories interconnect even when they're not on-screen together - once a patient is diagnosed, for example, it's not uncommon to see them pop up again in a surgery scene.
As with the other Trauma games, Atlus has injected a quirky sense of humour. The dialogue (almost all of which is voiced) is sharp, snappy and occasionally witty. Each character is exactly that... A person with a distinct personality and set of characteristics that distinguish them from the others. I'm sure you'll find one or two that you prefer over the others, especially as some of them have rather unusual "extra-curricular" activities.
I'm only about 5 hours in right now, so I can't give a definitive verdict. But from what I've experience so far, this is shaping up to be just the second wind that Trauma Center needed and is easily one of my favourite games of the year.
Anyone else playing this?
If you've played the other Trauma Center games then you'll find this a huge step forward. There are six playable doctors, all of which have their own style of gameplay and can be selected at will, either following each story individually or weaving between them like a soap opera.
Around half follow the standard Trauma Center style of gameplay with puzzle-like high-pressure operations. The game design has been massively improved here, getting rid of the silly Healing Touch (which was too tricky to pull off on Wii) and introducing the first-person Endoscopy mode which takes much better advantage of 3D space.
The other modes are more like a traditional adventure game in the way they function. You can be a GP, who'll have to perform tests and examinations to diagnose a patient's problems. And you can be a forensics expert (Naomi from Second Opinion) who performs autopsies and crime scene investigations to unravel the mysteries of various deaths - think a streamlined version of Phoenix Wright with less chatter and more deduction.
There's much more variety to the gameplay styles now, which lends the game a more even tone. The old Trauma Centers tended crank up the tension and difficulty to almost unbearable levels and were almost exclusively about challenge and dexterity. Team on the other hand strikes a greater balance between challenging arcade-puzzle sequences and slower-paced thoughtful puzzles.
The whole thing is wrapped up in a rather nice story that unfolds the more you delve into each character's backgrounds and see how each of their stories interconnect even when they're not on-screen together - once a patient is diagnosed, for example, it's not uncommon to see them pop up again in a surgery scene.
As with the other Trauma games, Atlus has injected a quirky sense of humour. The dialogue (almost all of which is voiced) is sharp, snappy and occasionally witty. Each character is exactly that... A person with a distinct personality and set of characteristics that distinguish them from the others. I'm sure you'll find one or two that you prefer over the others, especially as some of them have rather unusual "extra-curricular" activities.
I'm only about 5 hours in right now, so I can't give a definitive verdict. But from what I've experience so far, this is shaping up to be just the second wind that Trauma Center needed and is easily one of my favourite games of the year.
Anyone else playing this?
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