FlickKick Football is part of the family of Flick games on the ipod touch, iphone and ipad* in which you simulate kicking a ball towards a goal from various distances by flicking it with your finger. The harder/longer you flick the higher the shot will be, and you can add aftertouch with the initial flick to curl/curve the ball into the goal.
Sounds easy - as it very well is, until you start adding in static and moving defenders (done in a Roy of the Rovers cardboard cutout style) and goalkeepers which move across the goal which makes things a little bit more difficult but the real difficulty comes with the Skill Zones.
These skill zones are a section around the goal mouth, just inside the posts and crossbar, which brings a real risk versus reward equation into the game. In time attack mode (one of the 3 game modes) hitting the skill zone adds on 3 seconds to your time, but over compensate your aim and you will miss the goal altogether or see your shot rebound off the crossbar/post which means losing more than 3 seconds .
In Arcade mode you start with one life, miss the goal, hit a defender or the goalie once and your game is over. However every time you hit the skill zone it adds an extra life (to a total of 3).
Now this sounds way too easy, you can just hit the skill zone a couple of times early on and then breeze through taking the easy shots, aiming for the middle of the net taking no risks at all. I have found that taking this route lulls you into a false sense of security, and later on when you need to hit the skill zone to replace a lost life.
The pleasure you get from lobbing a defender and hitting the top corner skill zone is as equal to any you might get from a full price game on any console, and the super added bonus is that this one only costs 59p.
The game is openfeint enabled, so there is global and friends high score tables, and its being updated/improved upon all the time (a new mode in which you need to hit a bullseye in the goal was only released the other day)
Well worth a punt by anyone owning an ipod/iphone/ipad
*its only upscaling on the ipad at the moment, there is an ipad version on the way but not sure when
Sounds easy - as it very well is, until you start adding in static and moving defenders (done in a Roy of the Rovers cardboard cutout style) and goalkeepers which move across the goal which makes things a little bit more difficult but the real difficulty comes with the Skill Zones.
These skill zones are a section around the goal mouth, just inside the posts and crossbar, which brings a real risk versus reward equation into the game. In time attack mode (one of the 3 game modes) hitting the skill zone adds on 3 seconds to your time, but over compensate your aim and you will miss the goal altogether or see your shot rebound off the crossbar/post which means losing more than 3 seconds .
In Arcade mode you start with one life, miss the goal, hit a defender or the goalie once and your game is over. However every time you hit the skill zone it adds an extra life (to a total of 3).
Now this sounds way too easy, you can just hit the skill zone a couple of times early on and then breeze through taking the easy shots, aiming for the middle of the net taking no risks at all. I have found that taking this route lulls you into a false sense of security, and later on when you need to hit the skill zone to replace a lost life.
The pleasure you get from lobbing a defender and hitting the top corner skill zone is as equal to any you might get from a full price game on any console, and the super added bonus is that this one only costs 59p.
The game is openfeint enabled, so there is global and friends high score tables, and its being updated/improved upon all the time (a new mode in which you need to hit a bullseye in the goal was only released the other day)
Well worth a punt by anyone owning an ipod/iphone/ipad
*its only upscaling on the ipad at the moment, there is an ipad version on the way but not sure when

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