4th stratum, here I come!
Gained access to the Shogun class, but since all my party members are in the 40s, Motoko will have to wait for someone retiring and changing class or for a completely new party.
Before fighting the boss on B12F I changed Arisu (Farmer/Monk) for Litchi (Monk/Farmer) to have better in-battle healing. I've come to the conclusion that the Princess alone isn't capable of supporting a high level party as her in-battle passive healing skill tops at 46HPs/turn and she must be unharmed. I haven't ditched her due to her buffs, but now that Shoguns are available I'm thinking on improving my first line...but again, maybe when I'm done with the game.
I stopped using Litchi at level 5 and now she's near level 30 and I don't want to postpone Labyrinth exploration anymore.
Besides, Aina with Nine Smashes can dish out 400-500 damage per turn, without buffs...Erika had her Giant Killer skill upgraded a couple of levels and Cloudbuster almost matches Aina's Nine Smashes so I don't strictly need a new damage dealer. Unfortunately subbing Arbalist do not give access to Giant Killer.
I still have to chose a sub class for Erika as the Arbalist class needs a lot of skill points (at least, on how I'm customizing it, with Cloudbuster, elemental attacks and Giant Killer plus extra TPs and HPs) that would leave out only an handful of points for subbing; currently considering Wildling to limit preemptive attacks from enemies or Buccaneer to increase critical rates.
But Triela is now the heavily armored ninja! I know it doesn't make any sense but I realized that mixing classes turns the game into comedy gold, like the having a farming princess or a ninja pirate (does the EO universe implodes after making one?).
Back to the heavily armored ninja, Triela can create a clone of herself by splitting in half HPs and TPs: this clone is at the player's command and can be commanded as a sixth party member; having two Phalanxes means the party can be protected by Parry and Magic Parry in the same turn or multiple elemental guards.
If one of the two dies, the remaining is considered the "true" character and if the battle ends with both alive the casting character gains back TPs and HPs of his/her clone.
Being a Phalanx (high HP and defense) even with half HPs the characters can survive till the end of the turn (passive) healing from Princess or until Litchi casts an active healing spell.
Now I'm curios to build up a Ninja and see what other skills the class has.
A party idea could be Shogun, Ninja, Buccaneer, Zodiac and Monk. But then again, when the main game is done.
Gained access to the Shogun class, but since all my party members are in the 40s, Motoko will have to wait for someone retiring and changing class or for a completely new party.
Before fighting the boss on B12F I changed Arisu (Farmer/Monk) for Litchi (Monk/Farmer) to have better in-battle healing. I've come to the conclusion that the Princess alone isn't capable of supporting a high level party as her in-battle passive healing skill tops at 46HPs/turn and she must be unharmed. I haven't ditched her due to her buffs, but now that Shoguns are available I'm thinking on improving my first line...but again, maybe when I'm done with the game.
I stopped using Litchi at level 5 and now she's near level 30 and I don't want to postpone Labyrinth exploration anymore.
Besides, Aina with Nine Smashes can dish out 400-500 damage per turn, without buffs...Erika had her Giant Killer skill upgraded a couple of levels and Cloudbuster almost matches Aina's Nine Smashes so I don't strictly need a new damage dealer. Unfortunately subbing Arbalist do not give access to Giant Killer.
I still have to chose a sub class for Erika as the Arbalist class needs a lot of skill points (at least, on how I'm customizing it, with Cloudbuster, elemental attacks and Giant Killer plus extra TPs and HPs) that would leave out only an handful of points for subbing; currently considering Wildling to limit preemptive attacks from enemies or Buccaneer to increase critical rates.
But Triela is now the heavily armored ninja! I know it doesn't make any sense but I realized that mixing classes turns the game into comedy gold, like the having a farming princess or a ninja pirate (does the EO universe implodes after making one?).
Back to the heavily armored ninja, Triela can create a clone of herself by splitting in half HPs and TPs: this clone is at the player's command and can be commanded as a sixth party member; having two Phalanxes means the party can be protected by Parry and Magic Parry in the same turn or multiple elemental guards.
If one of the two dies, the remaining is considered the "true" character and if the battle ends with both alive the casting character gains back TPs and HPs of his/her clone.
Being a Phalanx (high HP and defense) even with half HPs the characters can survive till the end of the turn (passive) healing from Princess or until Litchi casts an active healing spell.
Now I'm curios to build up a Ninja and see what other skills the class has.
A party idea could be Shogun, Ninja, Buccaneer, Zodiac and Monk. But then again, when the main game is done.
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