If you weren't that inspired by the demo, then the whole game won't change your mind. Without wanting to say it in a derogatory way (as I do like the game) it's a one trick pony with the the ARS activation > shoot > dodge > manage cooldown> repeat formula, being your mainstay. As with the demo, once you go through your boost completely, pretty much the whole enemy AI gang will home in on you.
I'm currently blasting through the Xbox 360 version (will be getting the PS3 version also I much preferred the controller) and at the moment just starting Chapter. 3 Act. 1
During Act 2 (I think) there's a nice little homage to
With reports as to next to no New Game + possibilities (as in keeping your upgraded weapons and no armour power-ups to prolong you boost capabilities, it's a tough sell for people to want to come back to it. Unless they love the sadistic God Hard mode. Or going through for high scoring speed runs, which I presume is the name of the game.
Will report back once I've given the PS3 a good run as to how much difference the lead platform for Vanquish has over the 360 version. Though I'm sure Digital Foundry will do a much in depth study, for those interested in that sort of thing.
I'm currently blasting through the Xbox 360 version (will be getting the PS3 version also I much preferred the controller) and at the moment just starting Chapter. 3 Act. 1
During Act 2 (I think) there's a nice little homage to
With reports as to next to no New Game + possibilities (as in keeping your upgraded weapons and no armour power-ups to prolong you boost capabilities, it's a tough sell for people to want to come back to it. Unless they love the sadistic God Hard mode. Or going through for high scoring speed runs, which I presume is the name of the game.
Will report back once I've given the PS3 a good run as to how much difference the lead platform for Vanquish has over the 360 version. Though I'm sure Digital Foundry will do a much in depth study, for those interested in that sort of thing.
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