Disgaea: The roguelike
Another NIS game reusing the Disgaea engine but at least this time there's a big change to the game format. For those who don't know what a Rogue-like is, it's an RPG that appears to be in real time but is actually turn based. You move one square, then the enemies move one square, you attack, then the enemies attack.
The plot is incredibly nonsensical and hard to describe so I'll simplifying it as much as possible.
Darkdeath Evilman wants to kill Super Baby. Super Baby is prophesised to save mankind, if Super baby is killed, the world will end. The Unlosing Ranger races to defeat Darkdeath Evilman but is hit by a car, killing him. He passes his transformation belt over to you and you become the Unlosing Ranger.
You battle DarkDeath Evilman and get wiped out. You're then sent to Bizzarro Earth to train until you can become strong enough to defeat him.
The game is structured very in the same way as Disgaea, you do story levels by selecting them from a list and get a bit of story before and after. Presumably at some point there's an open random dungeon system but I haven't encountered it yet.
You have two level systems, a base level and a current level. If you die or leave a level, you go back to lv.1 but your base level improves which improves your starting stats. So you become weak again but also become stronger (simple!).
Weapon's conditions lower the more you use them (and they lower fairly fast) so you tend not to stick with one set of equipment that you stick with and all actions slowly raise your hunger which requires you to eat to replenish.
There's a huge amount of customisation as each body part and weapon changes your appearance. You can also install items in your body as "chips" which increases your base stats.
It's very enjoyable so far, the gameplay is very simplistic, most of the depth comes from customisation and inventory management.
The writing is up to Disgaea standards and is pretty funny at times (the plot outline I gave doesn't come close to saying how bizzarre it is). There are constant little
Downers? The disgaea engine is a bit clunky, even for this style of game and there's issues with you clipping through scenery in your secret base.
Your character is mute and has no personality (the default name is even "main character"), all the dialogue is people talking over you. The dialogue is funny, just don't expect yourself to have a part in it. Ever.
Isometric viewpoint + d-pad + every movement uses a turn = frustration.
You can only have a single save game (only PSP game I know with this), if you save partway through a level and turn the system off, the game will assume you died and put you back at level 1 and take away all your non-stored items.
Another NIS game reusing the Disgaea engine but at least this time there's a big change to the game format. For those who don't know what a Rogue-like is, it's an RPG that appears to be in real time but is actually turn based. You move one square, then the enemies move one square, you attack, then the enemies attack.
The plot is incredibly nonsensical and hard to describe so I'll simplifying it as much as possible.
Darkdeath Evilman wants to kill Super Baby. Super Baby is prophesised to save mankind, if Super baby is killed, the world will end. The Unlosing Ranger races to defeat Darkdeath Evilman but is hit by a car, killing him. He passes his transformation belt over to you and you become the Unlosing Ranger.
You battle DarkDeath Evilman and get wiped out. You're then sent to Bizzarro Earth to train until you can become strong enough to defeat him.
The game is structured very in the same way as Disgaea, you do story levels by selecting them from a list and get a bit of story before and after. Presumably at some point there's an open random dungeon system but I haven't encountered it yet.
You have two level systems, a base level and a current level. If you die or leave a level, you go back to lv.1 but your base level improves which improves your starting stats. So you become weak again but also become stronger (simple!).
Weapon's conditions lower the more you use them (and they lower fairly fast) so you tend not to stick with one set of equipment that you stick with and all actions slowly raise your hunger which requires you to eat to replenish.
There's a huge amount of customisation as each body part and weapon changes your appearance. You can also install items in your body as "chips" which increases your base stats.
It's very enjoyable so far, the gameplay is very simplistic, most of the depth comes from customisation and inventory management.
The writing is up to Disgaea standards and is pretty funny at times (the plot outline I gave doesn't come close to saying how bizzarre it is). There are constant little
Downers? The disgaea engine is a bit clunky, even for this style of game and there's issues with you clipping through scenery in your secret base.
Your character is mute and has no personality (the default name is even "main character"), all the dialogue is people talking over you. The dialogue is funny, just don't expect yourself to have a part in it. Ever.
Isometric viewpoint + d-pad + every movement uses a turn = frustration.
You can only have a single save game (only PSP game I know with this), if you save partway through a level and turn the system off, the game will assume you died and put you back at level 1 and take away all your non-stored items.
Comment