Wow, a western company releases a Japanese doujin game on PSN in the US and UK and no one on NTSC-uk talks about it? Come on guys, are we NTSC-uk, or PAL-usa?
Game published by Rockin' Android who brought us the terrible Gundeomonium collection. A trio of dull and repetitive 2D shooters for $15. Or $6 each. I got burned on these because I played them once and couldn't be bothered to go back. So I was reluctant to try this.
But I did, because I had spare 5 Euro on my mainland account (I've got like 8 PSN accounts - it helps for tax evasion purposes).
I played the tutorial and first level. It's actually quite good, mechanically, but it's not very exciting to look at. The polygonal environments are sub-Yaroze quality and there really isn't any variety in the graphics. The main character and boss sprites look awesome thought. It's 2D overlaid onto 3D.
Mechanics are difficult to describe. The first part of a level is just you dashing about slashing up easy enemies until you reach the boss, at which point it's a bit like Suguri, which was a bit liek Senko no Ronde. Basically an arena fight with bullet patterns.
You can slash with your sword or throw daggers. You can also cast magic by tapping button directions followed by normal attack. This causes your EXPLOSION METER to fill up. It continuously decreases, but if you spam your magic if overflows and you detonate, taking personal damage.
There's also a special attack button which utilises the pale mist orbs released by enemies when attacked. So one tactic is to lay waste to several to release these orbs, then dial in the special attack combo whereupon all the white orbs either turn into homing daggers or a giant blue laser. You can also collect orbs to release manually, to set up devastating attacks.
There's also dashing, dash-knockback-cancelling into invincibility, dagger moves, and other stuff, like dagger homing attacks where you can teleport to where you fire your dagger.
The first true boss is an epic sized dragon skeleton.
QUICK OVERVIEW
The game feels like it was designed by a bunch of hardcore beat-em-up and shmup fans, who've created an easy to pick up system with a lot of depth, but lacked the resources to make the game look polished.
Maybe, I only played briefly.
I've had some fun, but I'm a shallow guy, and I don't know how long I'll stick with it before returning to something with truly visually bombastic flair, like Vanquish. Still, a fiver, right? Not bad, not bad. Better than that crappy Gundemonium Collection at least.
Game published by Rockin' Android who brought us the terrible Gundeomonium collection. A trio of dull and repetitive 2D shooters for $15. Or $6 each. I got burned on these because I played them once and couldn't be bothered to go back. So I was reluctant to try this.
But I did, because I had spare 5 Euro on my mainland account (I've got like 8 PSN accounts - it helps for tax evasion purposes).
I played the tutorial and first level. It's actually quite good, mechanically, but it's not very exciting to look at. The polygonal environments are sub-Yaroze quality and there really isn't any variety in the graphics. The main character and boss sprites look awesome thought. It's 2D overlaid onto 3D.
Mechanics are difficult to describe. The first part of a level is just you dashing about slashing up easy enemies until you reach the boss, at which point it's a bit like Suguri, which was a bit liek Senko no Ronde. Basically an arena fight with bullet patterns.
You can slash with your sword or throw daggers. You can also cast magic by tapping button directions followed by normal attack. This causes your EXPLOSION METER to fill up. It continuously decreases, but if you spam your magic if overflows and you detonate, taking personal damage.
There's also a special attack button which utilises the pale mist orbs released by enemies when attacked. So one tactic is to lay waste to several to release these orbs, then dial in the special attack combo whereupon all the white orbs either turn into homing daggers or a giant blue laser. You can also collect orbs to release manually, to set up devastating attacks.
There's also dashing, dash-knockback-cancelling into invincibility, dagger moves, and other stuff, like dagger homing attacks where you can teleport to where you fire your dagger.
The first true boss is an epic sized dragon skeleton.
QUICK OVERVIEW
The game feels like it was designed by a bunch of hardcore beat-em-up and shmup fans, who've created an easy to pick up system with a lot of depth, but lacked the resources to make the game look polished.
Maybe, I only played briefly.
I've had some fun, but I'm a shallow guy, and I don't know how long I'll stick with it before returning to something with truly visually bombastic flair, like Vanquish. Still, a fiver, right? Not bad, not bad. Better than that crappy Gundemonium Collection at least.
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