Announcement

Collapse
No announcement yet.

Mortal Kombat Demo [PS3, 360]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Mortal Kombat Demo [PS3, 360]

    I caved in and brought PS+ 1 year sub just to get my grubby mitts on this demo.

    The demo consists of single player ladder mode and versus. 1-Player Ladder is basically just the old arcade mode style tower all MK's have. Upon character selection you can choose the difficulty and begin your ascent up the ladder by fighting all 4-combatants available in the demo (Scorpion, Sub-Zero, Johnny Cage and Mileena). The game teases a fight with Goro but once you reach him on the ladder the mode ends and your treated to a pretty cool video trailer of whats to come!

    My first impressions are favourable, the game has a fluidity pretty much all of the MK's have lacked and the game in general looks pretty lush even in Stereo 3D which is worth checking out.

    Every character has their standard move set consisting of special attacks, EX Special attacks (1 super bar required), throws, link combo's, Normals, Special Normals and one X-Ray move all of which are worth playing with and creating your own custom combo's and juggles with, which are paramount to the game. First impressions lead me to believe the combo system is akin to Street Fighter, but the game certainly is all about agressive play and combo's in the vein of the Vs. series. You can disrupt a lengthy combo by using a Breaker which is activated at level 2 on the super meter or later. Finally your left with X-Ray moves which can only be used at level 3. These moves have different properties from character to character, for example Johnny Cage's X-Ray is a counter attack whilst Scorpions has similar properties to an offensive attack.

    There are some abilities im yet to understand what their properties are, such as the stance switch. To my eyes all moves retain the same properties irrelevant of stance at least for the demo characters.

    Also the game seems to require an 8-button system which is odd considering the Tournament Edition stick has 6 Buttons in the old MK layout.

    Lastly detailed in the character move lists are 1x Fatality and 1x Stage Fatality, although Ed Boon in his recent interview with Gamespot suggested theres more hidden Fatalities and Stage Fatalities.

    The demo so far leaves me with very good impressions and certainly doesnt feel like the half baked stuff we've had over the last decade or so. Provided theres some decent online modes to go with the plethora of single player content I reckon this could be a really decent fighter. Welcome back MK I've missed you...

    #2
    Had a play of this last night and it holds up quite well. Looks nice enough and flows pretty decent when playing. The demo gives a very strong vibe of it being too much of a Mortal Kombat II remake which is certain to attract a number of fans but I feel it would have made a better PSN/XBL game than a full price retail disc. I'd consider it but definately not at ?40

    Comment


      #3
      Its a shame you feel that way man, I certainly see it as a lot more then that especially considering the content, theres a lot more in there then Marvel 3 for example. I will definitely be keeping my 3 pre-orders.

      Comment


        #4
        Damn im tempted to pick a subsciption to that playstation thing just to play this demo, its just a pity the rest of the stuff on offer is garbage.

        Comment


          #5
          I've always been a big fan of Mortal Kombat and I thought the demo was very good. However, I'm waiting for the sub £20 price point as I'm not paying £35-£40 for it. I just never see beat-em-ups as full price games IMO.

          Comment


            #6
            Before i purchased MvC3 at full rrp. I was thinking it was going to dissapoint me, however it has impressed me hugely even with the lackluster features and i'm still playing it now. Games these days don't have the staying power as they use to for me and i usually trade them in after finishing them or grown tired of them. I keep coming back to it every day and i'm hoping Mortal Kombat will be the same!

            Anyone know when the demo hits for regular users? I'm hoping at least next week.

            Comment


              #7
              Having trouble figuring out a good button layout for a TE stick, the block button in particular. Not only is it used for blocking but it's used for special attack modifiers, kind of like EX moves in SSF4. Like Scorpions standard "get over here!" spear can be modified (with cost to your meter) to be faster and more damaging if you press block and punch instead of just punch. I can now understand the layout of the official MK sticks as they have the block button in the center, surrounded by the other attack buttons. It's pretty hard for me I may have to play with a pad or buy the panel replacement thing from Madcatz. I wish they included a training mode in the demo, there's alot I want to test

              Good stuff

              Comment


                #8
                is the controls still as insanely strict timing wise like in mortal kombat vs dc or have they been loostened a bit ?

                and is the computer ai still prone to getting the countering all your moves type of play ?

                Comment


                  #9
                  Originally posted by eastyy View Post
                  is the controls still as insanely strict timing wise like in mortal kombat vs dc or have they been loostened a bit ?

                  and is the computer ai still prone to getting the countering all your moves type of play ?
                  Right well, from demo play the AI seems much easier then past MK's even on the hardest setting.

                  As for combo timing, well I managed to complete a fair few of the combo challenges in MK vs DC but understand what you mean by tight timing, but to be fair the same can be said of all fighters at higher level play. In that regard this one seems relatively standard in its difficulty of combo strings. Apologies, I guess thats not too much help...

                  Comment


                    #10
                    Thanks for the impressions people this game looks to be shaping up nicely. I like that it plays like Mortal Kombat II as I think that's the best one. I always thought MK was a bit hard on some settings so good to see it balanced out a bit. Can't wait for this to go up on the normal store. I think Tuesday. Watched this guy below playing the demo it looks kool.

                    Last edited by JU!; 13-03-2011, 13:51.

                    Comment


                      #11
                      nice video man, thanks and I assure you its decent! gotta say though, My Scorpion is better

                      Comment


                        #12
                        Played the demo and loved it, im sure its going to be day 1 for me, plays fast smooth and solid with an old school feel which i love.

                        Comment


                          #13
                          I dont play beat em ups that much but the demo is really fun. Seems to be very acsessible yet has loads of depth, Im actualy thinking about getting it on release day.

                          Comment


                            #14
                            This is a day 1 purchase for me I love the demo. I'm not a particularly big MK or beat em up fan in general but this demo is just tons of fun. It has a feeling of being nostalgic and fresh at the same time.

                            The game seems really easy and fun to just pick up and play and didn't leave me feeling like a brain dead fool like SF does, but again I'm not a massive beat em up fan.

                            The presentation is fantastic as well great graphics and runs super smooth. The persistant gory damage on the character models look brilliant as well, especially after a Sub-Zero headbutt.

                            Comment


                              #15
                              So...when's the 360 demo out?

                              Comment

                              Working...
                              X