Well, mine turned up 2 days before the release date, which has now given me plenty of time to tell you what I like & dont like about it.
I'll break it down:
The good:
SP mode story is a interesting idea. Based 15 or so yrs in the future, the USA loses its grip on 'world domination' (he he) & power resources, while North Korea has united with the South & 'obtained' Japan, & thus begin their sly takeover of the USA.
Korea are now occupying the USA, treating those who do not comply as criminals. You are part of a band of underground USA renegades who are trying to help the American Army (which is still fighting, but is divided & scattered thoughout USA) win back their country.
Storywise & visualswise it did kinda ring a bell with another game I'd played, which was Frontlines: Fuels Of War, & after reading further into this game I found out its made by the same studio - Kaos Studios.
The opening sequence, along with some other in game sequences are pretty shocking to watch
. That guy who thought the Dead Island trailer was bad would be fuming playing this
.
There are some sections where you take control of vehicles & guns & they work well. Explosions look great too!
The art shown on the loading screens is really nice looking, & has a kind of GTA 4 loading screens style to it.
MP-wise there are some nice diverse looking enviroments to kill each other in. Visuals may not be up to the COD standard, but the maps are bigger & seem to allow for more movement within them. It has a kinda of Battle BadCompany style of visuals where they are crisper, as opposed to the COD soft look imo.
Guns are your usual affair, but not as varied as COD, & are again more like the smaller choices offered in the BF/MOH games.
The drones are a great idea, as are the vehicles. Both are easy to control, & again add to the complexity that this game offers over COD.
Theres a nice array of 'perks', which range from your usuals such as 'slight of hand', 'quick aim' 'longer melee distance' etc, & new stuff that allow drones to move faster or are able to withstand more damage.
While in MP you gain XP to level up, & BP (battle points) for kills, assists etc. BT can be used to 'buy' extras, such as a bulletproof vest, air/land drones, strikes. All cost different amounts but can be 'bought' there & then providing you have enough points. I guess its the equivalent of Killstreaks, but your BP carries over if you die so it allows you to get those extras without having to start again.
The bad:
Controls. I have no gripes with there being no Southpaw, as it has been included here. Kaos have used the L trigger for sight aiming this time around, instead of the terrible L3/R3 set-up that was used in Frontlines. The 1 problem I do have is with the way the 'look' analog reacts when directed. Its almost as tho there is a dead zone from zero up until a certain point, & then it kicks in, leaving your aim completely knackered. There is no slight move & hold of the analog to get it to move slow here, & it really started to annoy me when playing online when I kept getting capped all the bloody time. Maybe I could've got used to it given time. Actually it might just have been some kind of delay between when I pressed the analog & when it repsonded.
Running. You can constantly run, however, its still not much of a higher pace than walking is.
Grenades. Throwing them is kinda weird, & they dont really get thrown in an arc. More like a straight line, which means having to lob them a lot higher than in 'other' games.
SP story. Way too short. I think I read somewhere its between 4-5 hrs, but I defo completed it in less than 4. Kinda ended a bit fast storywise too. I thought it was the end of a chapter, then the end credits started rolling.
So overall not a bad start (if you dont count Frontlines Fuel Of War as a beginning). If they intend on making a sequel they really should get gamers input in order to improve the problems tho.
I'll break it down:
The good:
SP mode story is a interesting idea. Based 15 or so yrs in the future, the USA loses its grip on 'world domination' (he he) & power resources, while North Korea has united with the South & 'obtained' Japan, & thus begin their sly takeover of the USA.
Korea are now occupying the USA, treating those who do not comply as criminals. You are part of a band of underground USA renegades who are trying to help the American Army (which is still fighting, but is divided & scattered thoughout USA) win back their country.
Storywise & visualswise it did kinda ring a bell with another game I'd played, which was Frontlines: Fuels Of War, & after reading further into this game I found out its made by the same studio - Kaos Studios.
The opening sequence, along with some other in game sequences are pretty shocking to watch
. That guy who thought the Dead Island trailer was bad would be fuming playing this

There are some sections where you take control of vehicles & guns & they work well. Explosions look great too!
The art shown on the loading screens is really nice looking, & has a kind of GTA 4 loading screens style to it.
MP-wise there are some nice diverse looking enviroments to kill each other in. Visuals may not be up to the COD standard, but the maps are bigger & seem to allow for more movement within them. It has a kinda of Battle BadCompany style of visuals where they are crisper, as opposed to the COD soft look imo.
Guns are your usual affair, but not as varied as COD, & are again more like the smaller choices offered in the BF/MOH games.
The drones are a great idea, as are the vehicles. Both are easy to control, & again add to the complexity that this game offers over COD.
Theres a nice array of 'perks', which range from your usuals such as 'slight of hand', 'quick aim' 'longer melee distance' etc, & new stuff that allow drones to move faster or are able to withstand more damage.
While in MP you gain XP to level up, & BP (battle points) for kills, assists etc. BT can be used to 'buy' extras, such as a bulletproof vest, air/land drones, strikes. All cost different amounts but can be 'bought' there & then providing you have enough points. I guess its the equivalent of Killstreaks, but your BP carries over if you die so it allows you to get those extras without having to start again.
The bad:
Controls. I have no gripes with there being no Southpaw, as it has been included here. Kaos have used the L trigger for sight aiming this time around, instead of the terrible L3/R3 set-up that was used in Frontlines. The 1 problem I do have is with the way the 'look' analog reacts when directed. Its almost as tho there is a dead zone from zero up until a certain point, & then it kicks in, leaving your aim completely knackered. There is no slight move & hold of the analog to get it to move slow here, & it really started to annoy me when playing online when I kept getting capped all the bloody time. Maybe I could've got used to it given time. Actually it might just have been some kind of delay between when I pressed the analog & when it repsonded.
Running. You can constantly run, however, its still not much of a higher pace than walking is.
Grenades. Throwing them is kinda weird, & they dont really get thrown in an arc. More like a straight line, which means having to lob them a lot higher than in 'other' games.
SP story. Way too short. I think I read somewhere its between 4-5 hrs, but I defo completed it in less than 4. Kinda ended a bit fast storywise too. I thought it was the end of a chapter, then the end credits started rolling.
So overall not a bad start (if you dont count Frontlines Fuel Of War as a beginning). If they intend on making a sequel they really should get gamers input in order to improve the problems tho.
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