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Dynasty Warriors 7

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    Dynasty Warriors 7

    So, another year, another Dynasty Warriors game from Koei.

    For the first time in a while though it's a pretty decent one. Visually it's using the character models and art style of 6, but they've thrown out the 'Renbu' combat system they put in that one, and gone back to the more tried and tested combo system of the previous games.

    The main gameplay change here though is the weapons. Each character can carry two weapons at once, and tapping the shoulder button mid combo switches between them. When you switch it triggers an effect based on which weapons you're swapping between. For example, swapping away from the bow chucks out a few freeze arrows, wheras switching to the twin axes gives all your attacks wind element for a few seconds. You can also change which two weapons your character has equipped during the battle, from any you have available to you.

    Each character does still have their 'preferred' weapon though, and if you're using that you get an extra 'EX' attack which triggers with an extra press of the heavy attack button. It's a bit like the 'heavy character' setup in Warriors Orochi, if you played that.

    Characters eventually have two different musou specials available to them as well. They very from single attacks that do big damage (Huang Gai's are basically wrestling moves that do huge damage to a single target, officer killers basically), to the usual area effect ones.

    Story mode takes a new approach this time. Instead of choosing a character and then playing through all the stages as that character, you choose a faction and the game will have you play a different character in each stage (some stages are split into parts, and you change character halfway through). There are four factions this time, completing the usual three unlocks the 'Jin' faction, which means they're going to the end of the source story for the first time.

    This means that people are only present for the battles that they should be according to the source material, and that people die at the right times. It also seems you won't get to 'change history' by winning battles that that army lost in the source. In that respect, this is the best they've done at actually telling the three kingdoms story in any of the games.

    Before each battle you sometimes have a section where you explore the starting base and chat to various characters. You can also buy and upgrade weapons here. When you talk to the character to start the battle it flows seamlessly straight into the fight.

    The other main mode is 'conquest'. In this one, you have a map of China split into a hex grid, and each square corresponds to a battle. You can use any characters you've unlocked here, and I get the impression that this mode is where you have full access to all the characters (I'm halfway through the Wu story mode and past the point at which the two Qiao sisters would've figured, and didn't play as them, yet they crop up as playables in the conquest mode, for example).

    The battles here are quite like those in the 'Empires' spin off games, in that they're shorter and have simpler objectives. As you fight you build 'affinity' with other officers and can eventually have them join you in battle. This also has online co-op, but I've not tried that yet.

    I really like it. There's much more 'meat' to it than the pretty weak 6 (although not quite as crazy as 5, where every single character had a unique story mode). And the conquest mode makes me wonder if there's even going to be an Empires followup to this. And it's much more appealing to fans of the source material than before.

    The engine is at least semi-decent now, but the draw distance still isn't fantastic (enemy cavalry have an alarming tendancy to fade into existence right on top of you).

    Yeah, it's not going to convert anyone that doesn't like these ones anyway. But after the disappointments of 6 and Strikeforce, this is frankly outstanding. I thought they'd killed the franchise with those, but it appears not.

    #2
    Dammit you've made me want to get this now!

    I didn't mind 6 but it was so light weight compared to 5 which was probably my favourite. they seemed to just bring the game to the next gen consoles, but failed to give it as much depth and missed out on adding multi-player.

    I like the sound of the new story mode, does it make it complicated though as you have to learn each characters moves/strengths/weaknesses?

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      #3
      Originally posted by Blaiz0r View Post
      does it make it complicated though as you have to learn each characters moves/strengths/weaknesses?
      Sort of. You're really learning the movesets associated with the weapons this time round. You can totally ignore each characters 'preferred' weapon entirely and just play everyone using your favourite one if you want. The EX moves, and the fact that using different weapons lets you build up 'seals', which are basically little stat boosts you can bolt onto weapons once you've earned them, means it does encourage you to mix it up.

      One thing I didn't mention is that each character has a rating out of three stars with each weapon as well, so while you can use whatever you like, using one they're only at one star with gives you speed and damage penalties. And some weapons are unavailable to certain characters (it does make some sense, the tiny girls can't use the giant hammers, and big burly guys like Lu Bu won't use steel fans...)

      The musou moves assoicated with each character are unique though, so you have to learn what those do and how best to use them.

      About the only time I've struggled was when it switched me to Huang Gai and his preferred weapon is *much* slower than the ones I'd been using with the characters it had had me playing as before, and he was the first one I'd used where the musou moves are single target only rather than area effect.

      I'm not sure if you can actually choose your character if you replay a story stage afterwards yet, haven't tried. It might be that you're only forced to use a particular character the first time through.
      Last edited by Flabio; 08-04-2011, 13:23.

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        #4
        So theres no changing history if you play as say Guan Yu in his ambush by Wu/Wei and win he still won't be around past that battle? DW5 spoiled us rotten for story mode. What about Lu bu who technically has no fraction?

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          #5
          I'm playing Wu at the moment, but I suspect the story mode won't have you playing as Guan Yu at that point in the Shu story. You don't choose who you play as.

          As an example from the Wu story, take Sun Ce...


          In the part of the story where he is cursed by the mystic and then dies, you play through the first part of that battle as Sun Ce fighting off phantoms etc... then when you beat the mystic it goes into a cutscene of him being shot down by arrows. You then play the second part of the battle as Sun Quan, looking for Sun Ce. When you find him, you get another cutscene.



          So I suspect with Guan Yu, they might have you play the part of the battle up to the ambush as Guan Yu, then switch you to a different character for the rest of it. It's much more 'plot' focused than it is on the individual characters.

          I think it's a decent change, although like you say, 5 did go utterly mental with how much story mode content it had, and I don't think this has as much actual content. But I do think it does it in a more interesting way.

          There's still the 'other' faction in the conquest mode, where you can play as anyone you've unlocked.

          Comment


            #6
            Enjoying what i played so far, the changing of weapons help keep combos alive and using different ones gains new seals, similar to GW2 pilot in a different mecha gets him new abilities. Only set back so far is the frame-rate, onthe 360 at least it chug's with nothing like the smoothness of DW6.

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              #7
              Originally posted by Tobal View Post
              Only set back so far is the frame-rate, onthe 360 at least it chug's with nothing like the smoothness of DW6.
              Is it 60fps aside from the chugging parts or is it locked to 30?

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                #8
                the frame rate isnt locked to 30fps. Its fairly steady though but sometimes pans at 60fps when there isnt much on the screen - i havent really played the DW games much, since the 2/3 incarnation - tbh they havent really changed much at all and technically this is fairly sloppy. I never could understand why a screen full ememies would just stand there and let you hack them to bits....

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                  #9
                  Originally posted by dvdx2 View Post
                  I never could understand why a screen full ememies would just stand there and let you hack them to bits....
                  Because the alternative isn't anywhere near as much fun to play. Go have a nosy at N3...

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                    #10
                    Frame-rate all over the place i couldn't tell you what it suppose to be , DW6 never had this problem.. i guess its the price we pay for all these weapons being ready to use at anytime. Indeed, if you bump up DW games to the hardest setting then all those minions all take pot shots at you, interrupting rampages and quickly becomes frustrating getting nailed from range by arrows and juggled by the crowd, its not fun even on normal having Lu Bu chase you around like Resident Evil's Nemsis/Mr.X when escaping as Cao-Cao, hoping to go back and redo that one once i get some better seals for defense and HP.

                    So far my fav weapon is the spear and twin swords, love the spears 'change out' attack doing that move from Dw6 CGI intro.

                    Comment


                      #11
                      Twin swords gets a lot of play from me, cause it's such a good crowd clearer. But it's lousy against the officers, doesn't do enough damage.

                      I quite like the flail (not the one with the scythe blade, the other one). The 5th and 6th specials are comedy gold.

                      Rapier is a decent officer killer, but too easy to miss with altogether. Harp and Flute seem utterly useless to me.

                      Trying to stick to 'normal' all the time in story mode, but there are some insane difficulty spikes. Got to the end of Chibi in the Wu storyline and then got one-shotted by Cao Cao... bah. And speaking of Cao Cao, one of the 'you have to keep the bugger alive' missions, he does a dialogue line about avoiding the nasty fire spitting thing, and then goes and stands right in front of it and dies. Grr...

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                        #12
                        This has been my first Dynasty Warriors game and I'm not too clued up on the Romance of the Three Kingdoms but colour me impressed. I've finished all the story mode, took me around 60 hours over a couple weeks. It's not super epic but it's enjoyable, I knew a little of Cao Cao before and probably why I liked the Wei story best. All the stories lead nicely onto Jin's too. Story mode could have been the only mode and I'd be just as impressed, it's so long and there's so many characters to play.

                        The combat is a bit too simple, and the skills are learnt a bit too fast. Over 60+ hours hitting attack x6 > Mousou attack gets old. I know it gets more indepth than that with weapon swapping but there's no need, I'm playing on Hard and it does the job. EX attacks are useless?

                        It's a simple but fun game. Need to get stuck in on Conquest, hopefully finish it before Deus Ex is out but that looks doubtful as it looks massive

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