I've done a few runs with this on both Easy/ Normal difficulties and on the whole a pleasing game, with very little in the way of confusion as to what to do next. Straight up platformer/ combat game.
Whilst the combat isn't as technical as Ninja Gaiden/ Devil May Cry/ Bayonetta, you can't mash-it-til-it-works and get away with it on the Normal difficulty as such.
The controls are:
The two weapons available from the demo are a sword and flying daggers. Both these weapons also change your dodge attributes and jumping as well. Say for example you have the sword, initiating dodge will give you a short diagonal upwards jump. When double jumping with the sword you can hold the jump button for a second time to double jump and float down. Yet when you have the daggers, it gives you a ground dash and air dash.
Visually very nice and reminds me of a few games. More recently Malicious due to its vibrant bold colours and when the main protagonist takes damage, shards of armour fall off revealing his torso and jeans.
Initial previews mentioned the somewhat dodgy platforming or cameras associating the jumping sections, in some ways I agree. Think Crash Bandicoot where in instances you have to run forwards and platform that way. It could be hard to judge distances. Then there's the side on platforming which doesn't prove much of a problem.
Anyway, the quasi-Panzer Dragoon art style has piqued my interest a little more to invest in the import version come the 28th April.
Whilst the combat isn't as technical as Ninja Gaiden/ Devil May Cry/ Bayonetta, you can't mash-it-til-it-works and get away with it on the Normal difficulty as such.
The controls are:
- Square or Triangle - Attack. You can hold the button for a charged attack
- X or O for jump. You can double jump also.
- R1 - Block, and if timed right just before an attack you can counter?
- L1 - Weapon charge. You can also aquire enemy weapons once they are in a stunned state
- R1 + L1 - not sure what this one is.
- R1 + Square or Triangle - Launcher attack
- R1 + X or O - Dodge
The two weapons available from the demo are a sword and flying daggers. Both these weapons also change your dodge attributes and jumping as well. Say for example you have the sword, initiating dodge will give you a short diagonal upwards jump. When double jumping with the sword you can hold the jump button for a second time to double jump and float down. Yet when you have the daggers, it gives you a ground dash and air dash.
Visually very nice and reminds me of a few games. More recently Malicious due to its vibrant bold colours and when the main protagonist takes damage, shards of armour fall off revealing his torso and jeans.
Initial previews mentioned the somewhat dodgy platforming or cameras associating the jumping sections, in some ways I agree. Think Crash Bandicoot where in instances you have to run forwards and platform that way. It could be hard to judge distances. Then there's the side on platforming which doesn't prove much of a problem.
Anyway, the quasi-Panzer Dragoon art style has piqued my interest a little more to invest in the import version come the 28th April.
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