Know we have a BB:CS thread already, however given this is semi-exclusive to the handhelds (at least until the 1.03 update + Trinity DLC hits consoles) and has a fancy 3D version, I thought it'd be an idea to kick off a separate thread.
I've not spent masses of time with it yet, but first impressions of the 3DS version are not stellar. The 3D effect gives you a couple of layers in the background, and then a foreground with your characters, but compared to it's console big brothers (and even the PSP version of CT) each of these is considerably less detailed. The sprites seem pretty small on the screen, have considerably less animation, and if you don't get on well with the 3D (I am not finding it particularly easy to adjust to) it makes things look quite nasty. There's a fair bit of slowdown during certain moves, too, and some of the execution seems way off compared to any other version of the game (this could either just be BBCS2 changes or me being arse, however).
Perhaps the biggest frustration is that by default, the d-pad is used for all control as opposed to the lovely nublet above it, and it is quite frankly ****e to play with - as of yet I have not found a way to change this over. Whereas SSFIV has the bottom screen with 'cheat buttons', instead on this you have a multi-page movelist that is there merely for reference. Whilst this does mean you do actually have to learn to play the game properly, the control handicap is extremely severe.
In terms of what's changed since CS, there's the new characters (Makoto, Valkenhayn, and ultra-new Platinum who I am yet to try), there is a new, even more hilariously bad announcer ("weeble one"), you can gain medals (which seem to be in line with the achievements for the console versions) and there are a couple of new modes.
So far I'm playing Abyss, and from what I can make of it it's like a beefed-up survival mode; you pick one character and keep fighting until you drop. As you do so, you gain reward points and your 'depth' increases as you get further down into Kagutsuchi. Every 20... metres?... (roughly 2/3 fights), you are challenged by a random unlimited character with increased stats; winning this gives you a choice of stat boosts you can take as a reward - you have 4 stat areas; attack, defense, heat, speed, as well as 3 'special' slots for extra attributes like "life regain up" "armour grinder" (chip damage increase) etc. Every 100 metres you are dropped back to a menu screen and given the option to take the money and run; presumably Arc have been watching a lot of 'Who Wants to Be a Millionaire'.
I still love the game, and it's still great fun, but so far I am not blown away and was in fact more impressed when I first tried the PSP version of CT. I'll give it some more time, and whilst I prefer the core game over SSFIV it's certainly not as polished for the 3DS.
I've not spent masses of time with it yet, but first impressions of the 3DS version are not stellar. The 3D effect gives you a couple of layers in the background, and then a foreground with your characters, but compared to it's console big brothers (and even the PSP version of CT) each of these is considerably less detailed. The sprites seem pretty small on the screen, have considerably less animation, and if you don't get on well with the 3D (I am not finding it particularly easy to adjust to) it makes things look quite nasty. There's a fair bit of slowdown during certain moves, too, and some of the execution seems way off compared to any other version of the game (this could either just be BBCS2 changes or me being arse, however).
Perhaps the biggest frustration is that by default, the d-pad is used for all control as opposed to the lovely nublet above it, and it is quite frankly ****e to play with - as of yet I have not found a way to change this over. Whereas SSFIV has the bottom screen with 'cheat buttons', instead on this you have a multi-page movelist that is there merely for reference. Whilst this does mean you do actually have to learn to play the game properly, the control handicap is extremely severe.
In terms of what's changed since CS, there's the new characters (Makoto, Valkenhayn, and ultra-new Platinum who I am yet to try), there is a new, even more hilariously bad announcer ("weeble one"), you can gain medals (which seem to be in line with the achievements for the console versions) and there are a couple of new modes.
So far I'm playing Abyss, and from what I can make of it it's like a beefed-up survival mode; you pick one character and keep fighting until you drop. As you do so, you gain reward points and your 'depth' increases as you get further down into Kagutsuchi. Every 20... metres?... (roughly 2/3 fights), you are challenged by a random unlimited character with increased stats; winning this gives you a choice of stat boosts you can take as a reward - you have 4 stat areas; attack, defense, heat, speed, as well as 3 'special' slots for extra attributes like "life regain up" "armour grinder" (chip damage increase) etc. Every 100 metres you are dropped back to a menu screen and given the option to take the money and run; presumably Arc have been watching a lot of 'Who Wants to Be a Millionaire'.
I still love the game, and it's still great fun, but so far I am not blown away and was in fact more impressed when I first tried the PSP version of CT. I'll give it some more time, and whilst I prefer the core game over SSFIV it's certainly not as polished for the 3DS.
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