Searching is disabled but I went back a while and didn't see a first play (although there is a review of it).
This has got rave reviews everywhere which is very strange for a visual novel type game so I thought I'd check it out until the 3DS gets titles worth buying. Just played an hour of it so the impressions are fairly basic so far.
The plot seems to be that you wake up in a sinking ship with 8 other people and you've 9 hours to escape which will be done through a mix of exploration and puzzle solving. The story is told entirely in text (which is written from a strongly third person perspective which is unusual for a game).
As to how the game has played so far, it reminds me a lot of that Crimson Room flash game that was popular a few years ago, lots of navigating around, looking for hidden objects but with a stronger focus on logic puzzles. It's a bit of a slow start, largely due to large amounts of incredibly obvious tutorials (that keep repeating themselves).
Annoyances so far:
- sloooooooow text. It crawls along the screen at a snails pace and you can't press a button to skip it.
- only a single save slot. Considering the story supposedly branches a lot, this is really bizzarre and irritating.
-clunky design. Puzzle tutorials repeat every time you attempt them. You can't view your inventory when doing puzzles, even if the puzzle requires you to refer to something written on an item.
The game's interesting at the moment and looks a respectable puzzle game but at the moment I can't see why it's got such amazing reviews. I'm guessing it really sucks you in once you get into the meat of it.
This has got rave reviews everywhere which is very strange for a visual novel type game so I thought I'd check it out until the 3DS gets titles worth buying. Just played an hour of it so the impressions are fairly basic so far.
The plot seems to be that you wake up in a sinking ship with 8 other people and you've 9 hours to escape which will be done through a mix of exploration and puzzle solving. The story is told entirely in text (which is written from a strongly third person perspective which is unusual for a game).
As to how the game has played so far, it reminds me a lot of that Crimson Room flash game that was popular a few years ago, lots of navigating around, looking for hidden objects but with a stronger focus on logic puzzles. It's a bit of a slow start, largely due to large amounts of incredibly obvious tutorials (that keep repeating themselves).
Annoyances so far:
- sloooooooow text. It crawls along the screen at a snails pace and you can't press a button to skip it.
- only a single save slot. Considering the story supposedly branches a lot, this is really bizzarre and irritating.
-clunky design. Puzzle tutorials repeat every time you attempt them. You can't view your inventory when doing puzzles, even if the puzzle requires you to refer to something written on an item.
The game's interesting at the moment and looks a respectable puzzle game but at the moment I can't see why it's got such amazing reviews. I'm guessing it really sucks you in once you get into the meat of it.
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