Now that this appears reasonably stable, thought we might get some first impressions up?
Mine: it's a minor improvement over UC2 multiplayer, with small but significant plusses like being able to respawn on your buddy and incorporating treasure hunts into the deathmatch. The menus are much richer now as well and look like they'll offer a more attractive range of perks (2 'boosters' and 1 'kickback'). Getting to unlock those perks, however, looks likely to be as much of a slow grind as it was in UC2, but I may be wrong there. Weapons: exactly the same. Also the same is the gameplay, with its strangely sedate, almost treacle-like flow of play. Folks still just jogging around, turning or rolling sedately when under fire. Remains oddly relaxing for a combat game. I think I would've preferred a small boost to the overall speed of play, albeit not to CoD levels. Graphically still terrific of course, and almost too busy with lots of detail and disorienting contrasts from light to dark. (Played the Chateau level) Gonna give it some more time later.
EDIT: played some more, really liking it. Buddy system is cool, especially in the new 3 Team Deathmatch mode. 3 teams of 2. That's the standout mode for me so far. Love the way the levels alter over the course of play (scripted/timed, I should say). Not a good idea to get caught on top floor of Chateau when the fire's raging, or on the floors below when it all comes down. Improvement that you don't have to stop and press a button/go through animation to pick up grenades. Getting onto ladders is still a bit N64 era Zelda, which isn't good. Like the fancy Uncharted TV thing on the dash and hope this gets used to stream random games in progress rather than just the usual publicity junk that's filling it now. Lots and lots of tweaks, then, to what was already a solid MP.
Mine: it's a minor improvement over UC2 multiplayer, with small but significant plusses like being able to respawn on your buddy and incorporating treasure hunts into the deathmatch. The menus are much richer now as well and look like they'll offer a more attractive range of perks (2 'boosters' and 1 'kickback'). Getting to unlock those perks, however, looks likely to be as much of a slow grind as it was in UC2, but I may be wrong there. Weapons: exactly the same. Also the same is the gameplay, with its strangely sedate, almost treacle-like flow of play. Folks still just jogging around, turning or rolling sedately when under fire. Remains oddly relaxing for a combat game. I think I would've preferred a small boost to the overall speed of play, albeit not to CoD levels. Graphically still terrific of course, and almost too busy with lots of detail and disorienting contrasts from light to dark. (Played the Chateau level) Gonna give it some more time later.
EDIT: played some more, really liking it. Buddy system is cool, especially in the new 3 Team Deathmatch mode. 3 teams of 2. That's the standout mode for me so far. Love the way the levels alter over the course of play (scripted/timed, I should say). Not a good idea to get caught on top floor of Chateau when the fire's raging, or on the floors below when it all comes down. Improvement that you don't have to stop and press a button/go through animation to pick up grenades. Getting onto ladders is still a bit N64 era Zelda, which isn't good. Like the fancy Uncharted TV thing on the dash and hope this gets used to stream random games in progress rather than just the usual publicity junk that's filling it now. Lots and lots of tweaks, then, to what was already a solid MP.
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