Just had a quick hour blast on it, still the same game hack'n'slash gameplay like all dynasty warrior games before, but with a focus on boosting around the field like a madman and massive lovenote to gundam fans. In comes new art style to that benefits from the smaller battlefields, looking far better than the open plains of DW7.
Game opens with a forced tutorial battle controlling Setsuna in the 00R, introducing the standard DWG controls of Attack->Charge->Special->Boost, the partner system(acts similar to Marvel vs Capcom striker system), the guard break is gone, as is the transformations in to plane modes and in comes the battlefield gauge, which is new to the Gundam games and i think borrowed from koei's empire games.
Instead of a straight, shortest route to the boss gameplay of all DW games, they have created smaller tigher maps of contecting rooms which have influence on the battle like calling in reinforcements, respawn rate of enemy officers, defensive cannons, opening locked gates, launch pads, and general def/att of cannon fodder and toughness of enemy commander. Makes for a much more involving battlefield when someone like Char can respawn to take a room behind your moving front line.
After completing the opening mission, the game opens up story mode similar in setup to DWG1, 3 main stories with pilots playing them from there point of view. Setup is now Select a pilot, then select a story mission or DWG2 style mission mode, which then breaks down into mission setup where you can read messages from other pilots, set assists(partners and operators), develop moblie suits and buy items/skills.
The other big change to the game are pilot points gained from completed missions, replacing the horrible % chance of unlocking skills and leveling system from DWG2. These points are universal to all pilots to buy pilot skills, pilot licenses, Build MS(from blueprints), MS upgrades and MS special equipment. Pilots still gain exp which opens up extended attacks, but MS no longer do.
Enjoying it alot so far, and a plus note is japanese voices are selectable but not all the pilots have their original VA. I went back to english after a few trials just because im so familar voices from putting way to many hours in to DWG2 even if Setsuna's english VA is horrible(still him shouting "I AM GUNDAM" made me laugh)
Game opens with a forced tutorial battle controlling Setsuna in the 00R, introducing the standard DWG controls of Attack->Charge->Special->Boost, the partner system(acts similar to Marvel vs Capcom striker system), the guard break is gone, as is the transformations in to plane modes and in comes the battlefield gauge, which is new to the Gundam games and i think borrowed from koei's empire games.
Instead of a straight, shortest route to the boss gameplay of all DW games, they have created smaller tigher maps of contecting rooms which have influence on the battle like calling in reinforcements, respawn rate of enemy officers, defensive cannons, opening locked gates, launch pads, and general def/att of cannon fodder and toughness of enemy commander. Makes for a much more involving battlefield when someone like Char can respawn to take a room behind your moving front line.
After completing the opening mission, the game opens up story mode similar in setup to DWG1, 3 main stories with pilots playing them from there point of view. Setup is now Select a pilot, then select a story mission or DWG2 style mission mode, which then breaks down into mission setup where you can read messages from other pilots, set assists(partners and operators), develop moblie suits and buy items/skills.
The other big change to the game are pilot points gained from completed missions, replacing the horrible % chance of unlocking skills and leveling system from DWG2. These points are universal to all pilots to buy pilot skills, pilot licenses, Build MS(from blueprints), MS upgrades and MS special equipment. Pilots still gain exp which opens up extended attacks, but MS no longer do.
Enjoying it alot so far, and a plus note is japanese voices are selectable but not all the pilots have their original VA. I went back to english after a few trials just because im so familar voices from putting way to many hours in to DWG2 even if Setsuna's english VA is horrible(still him shouting "I AM GUNDAM" made me laugh)
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