Couldn't find a First Play thread for this, bar one for the DEMO, which totally echoes what I'm about to post right now (but misses out on the depression this game causes when playing the full version):
Been stuck on this (360) the last eight or nine days, mainly in a grindy way, it's just such a bloody struggle getting through it all, this is a game with no personality at all, generic and competent-seeming (graphically and gameplay-wise) but broken around the edges, so very f*ckin' broken. A permanently bland grind
Gamma settings are f*cked (this game is DARK, no options ingame to change), aiming sensitivity is WELL off the scale (I had to set it down to 1/10 in order for me to get any level of accurate aiming). Arse.
Music is that horribly depressive 'jungle combat music', favoured by many war FPSes of the current years, yet has less personality than even them (it's sooooo boring, it just goes ON. And ON. Then ON again, always grey). Add in *those* occasional, derivative, BORING panpipes, this music is like you'd expect Facebook's carpet to look like in times of war.
@ 'jungle combat music' creators, check out Jerry Goldsmith's First Blood music, that's the way it's done, NOT chronic, sub-weedy, sub-Bruckheimer. I don't know if I'm being thick here, but ingame, I could not find a way to turn that ****e off, the prospect of sound fx alone might've made this particular experience easier to cope with.
Seeing as a lot (a very lot) of the enemies you face scuttle around at an alarmingly rapid rate, and the frame rate seems to be quite low, then you are FU*KED when you attempt to target these enemies with projectile weapons. You will waste much ammo on them. So it's better using the KNIFE, your basic weapon.
So then, this game seems to suggest it is all about the Knife. And somewhere, you get this sense that the game is a bit cleverer than it appears, IS less-bland, more Sam-Fishery and elegant than initial forays would suggest. But the Knife has 'Instant Kill QTE's, and the timing is pretty fudgy and f*cked on them. Some sections, you might have 3/4 big dinos snapping at you, yet it keeps on flashing the QTE sign to press your right trigger button and it's *not* working and it's *supposed* to be.....gaaaaah, f*ck this pedofork of a game.
Not only that:
Levels are BORING. Level progression rarely feels 'progressive'.
As a quick guide, here's how it happens:
1. Initial, sedately-paced, easy-to-roam-around jungly bit, which feels rather peaceful to play.
2. 'Military Bit', probably a 'compound' or a an open vista (usually that) full of armoured soldiers, usually about 18 or so, occasionally tricky, then SAVE message upon defeating them.
3. Confusing Jungle bit (go find A's transistor, whatever)
4. Spend hours attempting to find your way through a generic, seemingly randomly-generated jungle maze, with often NO indication of where you're supposed to be headed.
5. Eventually *find* A's transistor.
6. Cutscene begins, A's transistor gets nicked by reptiles. (Cut back to 4, expect 2. next.)
(This cues a MASSIVE, repetitive section of chasing that transistor AKA 'Comms Unit').
Then to T-Rex (predictably, T-Rexes????? At some point???)
Decided to check a FAQ out, and I'm about 70%. Feeling a proper OCD urge to finish this but it's been making me sick the past week, it is *actually* terrible. Just thinking about it makes me not want to play games, the fact that I'm more than halfway through it sends a 'Quest!' message to my subconscious, ordering me to finish this ****.
This is the worst 360 game I've ever played. It's proper ****. I hate it.
Been stuck on this (360) the last eight or nine days, mainly in a grindy way, it's just such a bloody struggle getting through it all, this is a game with no personality at all, generic and competent-seeming (graphically and gameplay-wise) but broken around the edges, so very f*ckin' broken. A permanently bland grind
Gamma settings are f*cked (this game is DARK, no options ingame to change), aiming sensitivity is WELL off the scale (I had to set it down to 1/10 in order for me to get any level of accurate aiming). Arse.
Music is that horribly depressive 'jungle combat music', favoured by many war FPSes of the current years, yet has less personality than even them (it's sooooo boring, it just goes ON. And ON. Then ON again, always grey). Add in *those* occasional, derivative, BORING panpipes, this music is like you'd expect Facebook's carpet to look like in times of war.
@ 'jungle combat music' creators, check out Jerry Goldsmith's First Blood music, that's the way it's done, NOT chronic, sub-weedy, sub-Bruckheimer. I don't know if I'm being thick here, but ingame, I could not find a way to turn that ****e off, the prospect of sound fx alone might've made this particular experience easier to cope with.
Seeing as a lot (a very lot) of the enemies you face scuttle around at an alarmingly rapid rate, and the frame rate seems to be quite low, then you are FU*KED when you attempt to target these enemies with projectile weapons. You will waste much ammo on them. So it's better using the KNIFE, your basic weapon.
So then, this game seems to suggest it is all about the Knife. And somewhere, you get this sense that the game is a bit cleverer than it appears, IS less-bland, more Sam-Fishery and elegant than initial forays would suggest. But the Knife has 'Instant Kill QTE's, and the timing is pretty fudgy and f*cked on them. Some sections, you might have 3/4 big dinos snapping at you, yet it keeps on flashing the QTE sign to press your right trigger button and it's *not* working and it's *supposed* to be.....gaaaaah, f*ck this pedofork of a game.
Not only that:
Levels are BORING. Level progression rarely feels 'progressive'.
As a quick guide, here's how it happens:
1. Initial, sedately-paced, easy-to-roam-around jungly bit, which feels rather peaceful to play.
2. 'Military Bit', probably a 'compound' or a an open vista (usually that) full of armoured soldiers, usually about 18 or so, occasionally tricky, then SAVE message upon defeating them.
3. Confusing Jungle bit (go find A's transistor, whatever)
4. Spend hours attempting to find your way through a generic, seemingly randomly-generated jungle maze, with often NO indication of where you're supposed to be headed.
5. Eventually *find* A's transistor.
6. Cutscene begins, A's transistor gets nicked by reptiles. (Cut back to 4, expect 2. next.)
(This cues a MASSIVE, repetitive section of chasing that transistor AKA 'Comms Unit').
Then to T-Rex (predictably, T-Rexes????? At some point???)
Decided to check a FAQ out, and I'm about 70%. Feeling a proper OCD urge to finish this but it's been making me sick the past week, it is *actually* terrible. Just thinking about it makes me not want to play games, the fact that I'm more than halfway through it sends a 'Quest!' message to my subconscious, ordering me to finish this ****.
This is the worst 360 game I've ever played. It's proper ****. I hate it.
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