Where to begin...
I've been anticipating this game for around 2 years+ now, and it'd be wrong to say that it lived up to the hype I had for it. It missed out EVER so slightly. I was expecting it to be a 10/10 game and to me it's probably a 9-9.5.
If you've played Metroid, you know what to expect from this. However, I like the freedom that this gives you of movement, you can move literally anywhere unlike having to get the space jump in Metroid which is still somewhat restrictive.
I love how connected the ship feels to the world, when you have to squeeze through a little gap the ship hits off the roof/bottom of the cave, and tilts/turns in response to it. The grabber upgrade also feels very responsive when you pick a rock etc up. My only gripe with that is, it doesn't work on everything. If it won't pick something up, say like a very big rock, it just won't grab it. I wish it had grabbed it, but just stopped you from moving away like when you grab one of the plants.
The environments are beautifully designed and each one looks interesting and hugely different from the last. The upgrades are pushed out at a good pace and you never feel bored in terms of new equipment to use, you probably get new stuff in this quicker than bastion and that felt quite varied.
There's also lots of concept art/movie collectables with the movie collectables needing 3 "artifacts" to view each clip, which are 3 second animations from the artist.
I haven't finished it yet as I didn't want to blow through it in 1 day, I've probably played around 5-6 hours of the single player, and I'm fairly near the end, have all the upgrades etc.
I also checked out the "Lantern Run" mode with a friend yesterday and it's great fun. You each have a lantern that you have to drag along with you to amass points/ light the way through the cave. You can drop one and have it break (by the creature chasing you catching up to it) but if both break it's game over. If you die, you respawn at an upgrade point if you're playing with more than one person as I was. We played it for around an hour and didn't get bored, highest score we got was 450,000 and it felt like we went for ages! The achievement is 1,000,000. I'll definitely be trying for it.
Anyway all in all, this is my favourate title from summer of arcade. I hope you guys will pick it up and give interesting creative titles like this a chance
I've been anticipating this game for around 2 years+ now, and it'd be wrong to say that it lived up to the hype I had for it. It missed out EVER so slightly. I was expecting it to be a 10/10 game and to me it's probably a 9-9.5.
If you've played Metroid, you know what to expect from this. However, I like the freedom that this gives you of movement, you can move literally anywhere unlike having to get the space jump in Metroid which is still somewhat restrictive.
I love how connected the ship feels to the world, when you have to squeeze through a little gap the ship hits off the roof/bottom of the cave, and tilts/turns in response to it. The grabber upgrade also feels very responsive when you pick a rock etc up. My only gripe with that is, it doesn't work on everything. If it won't pick something up, say like a very big rock, it just won't grab it. I wish it had grabbed it, but just stopped you from moving away like when you grab one of the plants.
The environments are beautifully designed and each one looks interesting and hugely different from the last. The upgrades are pushed out at a good pace and you never feel bored in terms of new equipment to use, you probably get new stuff in this quicker than bastion and that felt quite varied.
There's also lots of concept art/movie collectables with the movie collectables needing 3 "artifacts" to view each clip, which are 3 second animations from the artist.
I haven't finished it yet as I didn't want to blow through it in 1 day, I've probably played around 5-6 hours of the single player, and I'm fairly near the end, have all the upgrades etc.
I also checked out the "Lantern Run" mode with a friend yesterday and it's great fun. You each have a lantern that you have to drag along with you to amass points/ light the way through the cave. You can drop one and have it break (by the creature chasing you catching up to it) but if both break it's game over. If you die, you respawn at an upgrade point if you're playing with more than one person as I was. We played it for around an hour and didn't get bored, highest score we got was 450,000 and it felt like we went for ages! The achievement is 1,000,000. I'll definitely be trying for it.
Anyway all in all, this is my favourate title from summer of arcade. I hope you guys will pick it up and give interesting creative titles like this a chance

Comment