Thought I'd start a new thread for this, just so as not to clog up the headline thread.
So, yeah. It's still Third Strike. It's still amazing.
One little gripe though. Online seems to work generally well, at least for player/endless battles, but ranked matches seem a bit borked to me. For one, why does it search for a match and throw you straight into the first it finds instead of finding a list of waiting players and letting you pick, like practically every other game ever (and indeed, in it's own player matches). Unless I've missed something, you can't create a match either.
I found myself waiting ages last night for it to find a game I could actually get into. Very often it would just be searching for ages with no result at all, or else it would pop up a message saying the session doesn't exist anymore. Fine, I suppose, but it'd be much better if I had a list of potential matches I could choose from. Effectively a 'quick' match is the only option in ranked rather than a 'custom' match, and it doesn't seem to work that great.
Another odd thing I noticed were very high disconnection percentages for lots of players. Fair enough if you're connection craps out on a game and you've only played 2 matches or something- your disconnection rate is going to be 50% until you've played more games. The weird thing was I came up against people with disconnection percentages shown as over 120,000%. WTF?
Anyone else found any online-related weirdness? BTW, my NAT shows up as open/green so by rights everything should be fine and dandy.
edit: just thought of another one too. Why does it only show the ping of other players when you're about to play them? Far better to show ping/connection quality in the initial search results so you can decide whether to play against someone or not. For such a polished package, some of the choices made with regard to the online features seem a little odd.
So, yeah. It's still Third Strike. It's still amazing.
One little gripe though. Online seems to work generally well, at least for player/endless battles, but ranked matches seem a bit borked to me. For one, why does it search for a match and throw you straight into the first it finds instead of finding a list of waiting players and letting you pick, like practically every other game ever (and indeed, in it's own player matches). Unless I've missed something, you can't create a match either.
I found myself waiting ages last night for it to find a game I could actually get into. Very often it would just be searching for ages with no result at all, or else it would pop up a message saying the session doesn't exist anymore. Fine, I suppose, but it'd be much better if I had a list of potential matches I could choose from. Effectively a 'quick' match is the only option in ranked rather than a 'custom' match, and it doesn't seem to work that great.
Another odd thing I noticed were very high disconnection percentages for lots of players. Fair enough if you're connection craps out on a game and you've only played 2 matches or something- your disconnection rate is going to be 50% until you've played more games. The weird thing was I came up against people with disconnection percentages shown as over 120,000%. WTF?
Anyone else found any online-related weirdness? BTW, my NAT shows up as open/green so by rights everything should be fine and dandy.
edit: just thought of another one too. Why does it only show the ping of other players when you're about to play them? Far better to show ping/connection quality in the initial search results so you can decide whether to play against someone or not. For such a polished package, some of the choices made with regard to the online features seem a little odd.
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