First impressions? I'm puzzled, not much by the game itself, but by the use of the 3D feature chosen by the developers: large portions of the game have it completely turned off, with only dialogues and certain cutscenes using it. Where the 3D is used, is used to good effect, although switching back and forth between 2 and 3 dimensions display can be tiring, especially when some cutscenes have an incredibly near foreground, which can make focusing difficult. During dialogues the depth of field is great, I can't really understand why Marvelous chose to ignore 3D effects during battles and when navigating the main hub.
Even more puzzling is why there's no 3D in the girls' dressing room. Yes, there's a dressing room where you can choose each girl's standard outfit, her underwear (or a swimsuit resembling underwear) and her shinobi costume; it's also possible to switch colors for every outfit and if I have understood correctly, different outfits can influence the girls' stats and special attacks.
Moving to the game, Senran Kagura is a mission-driven beat'em'up. The five girls at your disposal are shinobi is training and the main seeting is in their school; between mission they hang around a classroom that act as a hub; here it's possible to switch girls, view stats, collected gallery images, enter the sound test, set game options and chose which mission you want to tackle. Yes, the wardrobe is here too.
Each girl has her own set of moves and different stats, though they aren't that different in the field. Yubei has a ranged attack and hits hard, the two sword-wielding girls are on the fast side; the blond babe trades speed for attack power while the pink haired girl seems the speed type, though basic mechanics don't change much between them, with the biggest difference being the special attack, either line- or area- based.
Y and X are for light and heavy attacks; when used as a fourth attack in a combo X launches the enemy into the air. A is used for dashing and when there's an airborne target it can be used to "home in" on it and continue the combo. B is for jumps.
Movement is slaved to the circle pad, L and R are for special actions. R unleash an area attack, L makes a girl change into her shinobi clothes and in this mode L and Y perform the special attack.
The system is very basic, but moves are flashy and the generous hit boxes do not bog down combat, though the first missions have been nothing more than button mashing.
Even more puzzling is why there's no 3D in the girls' dressing room. Yes, there's a dressing room where you can choose each girl's standard outfit, her underwear (or a swimsuit resembling underwear) and her shinobi costume; it's also possible to switch colors for every outfit and if I have understood correctly, different outfits can influence the girls' stats and special attacks.
Moving to the game, Senran Kagura is a mission-driven beat'em'up. The five girls at your disposal are shinobi is training and the main seeting is in their school; between mission they hang around a classroom that act as a hub; here it's possible to switch girls, view stats, collected gallery images, enter the sound test, set game options and chose which mission you want to tackle. Yes, the wardrobe is here too.
Each girl has her own set of moves and different stats, though they aren't that different in the field. Yubei has a ranged attack and hits hard, the two sword-wielding girls are on the fast side; the blond babe trades speed for attack power while the pink haired girl seems the speed type, though basic mechanics don't change much between them, with the biggest difference being the special attack, either line- or area- based.
Y and X are for light and heavy attacks; when used as a fourth attack in a combo X launches the enemy into the air. A is used for dashing and when there's an airborne target it can be used to "home in" on it and continue the combo. B is for jumps.
Movement is slaved to the circle pad, L and R are for special actions. R unleash an area attack, L makes a girl change into her shinobi clothes and in this mode L and Y perform the special attack.
The system is very basic, but moves are flashy and the generous hit boxes do not bog down combat, though the first missions have been nothing more than button mashing.
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