I cash all the stamps in, and I try to balance familiars between physical attacks and magic. Admittedly they're mostly quite low levelled due to metamorphosing.
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Ni no kuni: Wrath of the white witch PS3 / Ni no kuni: The jet black mage DS
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Finally got the teleport spell last night - if we're expected to have 20 hours on the clock at this point though, then we are way behind the curve!
The main challenges we've been having are trying to balance when to swap out & metamorphasise the familiars, and trying to keep the AI party members in check. The latter is particularly irritating. Aside from telling them to sit on their bloody hands, and even with a save point right before a boss, it's so common for them to spunk half their MP up the wall in just one fight. Then they don't even bother to grab the blue orbs when they do!
I'm still liking it and I think it'll get finished, but there really are better JRPGs doing the rounds right now.
Originally posted by SketczHaving hated Rogue Galaxy, I should have expected this. Level 5 don't know how to make a good RPG
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Evolve the familiars as soon as you have learned all its skills. Every familiar levels up differently and some can take an age to level up, just because they are level 1 again doesn't mean they will take awhile to get just as strong as he was previously. For instance my Catastroceros takes forever to level up, currently level 25 and most of the rest of my familiars are in their 90s. He just blows them all away.
Never gets mentioned but each character have a favorite type of familiar. If you look in the characters & familiars section, when you move them around, it will give you a menu of which ones that character particularly likes.
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Somewhere between 30 and 35 hours, from memory.
Originally posted by SuperBeatBoyEvolve the familiars as soon as you have learned all its skills. Every familiar levels up differently and some can take an age to level up, just because they are level 1 again doesn't mean they will take awhile to get just as strong as he was previously. For instance my Catastroceros takes forever to level up, currently level 25 and most of the rest of my familiars are in their 90s. He just blows them all away.
Never gets mentioned but each character have a favorite type of familiar. If you look in the characters & familiars section, when you move them around, it will give you a menu of which ones that character particularly likes.
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I'm trying to level up Bone Ranger, because he has a natural physical attack defence/immunity. Is he worth it? Also trying to level up that stone sign thing, since he has INSANELY high defence at low levels (like 80 def at lvl 9, compared to my other critters on lvl 19 and only 60 def - or something like that). Though his attack stat is still piss poor.
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Bone Ranger is not worth it imo. His third form is said to be the best monster in the game but only once you've reached level 90. Which means you're likely done with the game more or less. I have such one at level 45 and he's utter **** still.
If you're looking for an attacker, you can't go wrong with Purrloiner (castaway cove area). He's fantastic. clicketyclank rocks as well.
The Monolith you mention is one of the best tanks in the entire game. I think only Lumberwood is better, I have upgraded it to tier 3 and it has a defense of over 400.
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I've given my bone baron to Swaine which is level 99. Its damn good, but the guy uses bloody beam man instead most of the time. I've done every errand in the game including the hardest boss. Don't know if i could go about trying to get every trophy. There's a trophy for getting all the familiars, which would be a nightmare.
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Just came from the desert palace to get the boat at the sea side. Not allowed on the boat until you get a letter from the palace queen! Trundle back to the desert palace to get the letter. Arrive at the palace, can't get in need to warp back to the home town to spend over 5 minutes watching something utterly pointless. Learn what food the fat queen likes, go and give it to her, still no letter as you need to fix her broken heart. Speak to the person right beside her and he says go and find someone in town who has the heart piece she is missing. Go to the other end of town, am told I need to go back to the person right by the fat queen as he was the person I needed all along. Do some pointless spells, sort the queen out and get the letter, trundle back to the sea side
That has to be the worst bit of padding I have seen in an RPG for a long time. Tell me it does not get any worse then that? I can deal with bounty hunts etc making you retread old ground but story wise it takes the piss. As Stekcz says Level 5 are guilty of bloating nearly all of their RPGs, Dark cloud 2 especially. Dragons Quest 8 success must be to them sticking to the mechanics.
Anyway. I am off to play more as at last I have a boat and hopefully the game will open up more.
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Right after getting the boat I hit a super hard story boss battle. Took me 5 attempts to finish, and only after grinding for a while. I am SOOOO tempted to drop the difficulty to Easy level.
I've concluded I don't like this. It looks gorgeous, but it is an excruciating chore to play.
Take item combining. I know bread and beef make sandwiches. I needed 15 for the boss battle. Would it let me make a batch of 15? Hell no. I had to:
Select bread
Flick past 2 tabs
Select beef
Click to combine
Bash X to cancel the animation
Watch the success animation
Repeat
FIFTEEN TIMES!!!
FFS! Just let me do batches!
Ni no Kuni is in no way a good RPG. It is too padded, far too archaic, and it has learned NOTHING from various other better RPGs released in the last few years.
Furthermore!
Although it is a long game, it is not a diverse games. I spent 15 ****ing hours in the desert. Take any other RPG ever released, not by Level 5, and there is more variety is half that time. Take any Final Fantasy. The Suikodens. Dragon Quest games. Panzer Dragoon Saga. Any Zelda or Ancient Ys or Persona or Lunar game. Think of any RPG from the 16-bit era onwards. How many of them keep you in the same ****ing town for 15 hours!?
I am absolutely dreading reaching the next area. Because no doubt it will find a million ways to keep me grinding there rather than showing me something new.
This is cheaply made. Obviously they spent so much money on the Ghibli animation that the only way to produce a lengthy quest was to keep you stuck in the same damned area ad nauseum.
It was the same with Rogue Galaxy. TEN HOURS ON THE JUNGLE PLANET! I just gave up after that.
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I swear you are playing the game wrong some how
I never needed to craft any health items, just use Oliver's cure spell for 3MP when outside of battle and head back to an inn if you need HP/MP fully restored. With characters levelling up you won't need to to rest for ages. When in battle switch to Oliver again to get people healthy and top up MP with a strong coffee when that gets low.
It almost sounds like your levels are too low but I don't see how that is possible if you spent 15 hours in the desert?!
And as for batch crafting can't you use a recipe instead of hand crafting items? Fairly certain you get the easy recipes early on in the game.
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I haven't found the sandwich recipe unfortunately. I got recipes from a girl in the coastal town, but they're mostly useless weapon recipes.
Just finished the pregnant mam bit, and my main characters (Oli et al) are at around lvl 24 each?
Went through 10 sandwiches with the jellyfish boss. Plus a revival feather because Swaine died. I find I really have to spam provisions constantly to keep everyone alive.
My strongest familiar is still Mighty, at lvl 21. He has higher attack and defence stats than any other. Except maybe the tombstone familiar, which has crazy high defence. But his attack is useless. I followed your idea and evolved my buncher to a yellow buncher. I hope he gets stronger as I level him.
I think my problem is I'm trying to level up newly caught familiars in the hope they become really strong. But the AI switches to a lvl 2 familiar, for example, and loses all their health after doing so...
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Once you get the boat leveling up your familiars does become a damn sight easier.
Especially the island where you can get Miteys
My team is as follows:
Oliver - Dynamite, Turban Legend, Lesser Spotted Niad
Esther - Puss In Boats, Captain Whambastic, (leveling spot)
Swaine - Turban Myth, His Familiar, Snow Version of Dynamite
At the moment I am destroying everything I come across with ease, it was tough going when I had a bad combination of familiars in my team however.
I am just about to get the Dragon however so my lineup will probably change drastically! Is it even possible to charm a toko?
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