PC version played - demo is on Origin and Steam. Also out on 360 Gold and PSN.
This ticks every box for me.
Epic, yet knowingly over-the-top high fantasy script and setting, fast paced combat stripped straight from God of War, deep levelling up system with classes and skill trees, awesome epic loot...
Game maths = World of Warcraft + God of War / Torchlight.
Demo gives you a dungeon to escape that acts as a clever introduction to the fighting styles (Swords/Daggers/Staves), and once you are out you have a timed 45 minutes (timer stops when in dialogue or inventory) to quest and explore the **** out of the nearby, sprawling environment.
The reason I mention WoW above is that the graphical style really reminds me of that. Obviously it's much more detailed, but the use of vibrant styalised colours as opposed to the realism of say, Skyrim, is really striking. Also the questing is similar - lots of '!' and '?' over people's heads.
The combat is the standout though. I'm sure it gets a lot deeper and more involved as you gain more skills, but already at level 3 (where I was when my 45 minutes dinged) I was dodging, parrying and combo-ing in full real time. Not something we've really seen in what is, esentially, a Diabloesque game.
This only entered my radar in the last week or so with EA's marketing push. Clearly they sense a hit here - so do I.
I urge all who like loot-em-up's and RPG's to at least hit up the demo.
This ticks every box for me.
Epic, yet knowingly over-the-top high fantasy script and setting, fast paced combat stripped straight from God of War, deep levelling up system with classes and skill trees, awesome epic loot...
Game maths = World of Warcraft + God of War / Torchlight.
Demo gives you a dungeon to escape that acts as a clever introduction to the fighting styles (Swords/Daggers/Staves), and once you are out you have a timed 45 minutes (timer stops when in dialogue or inventory) to quest and explore the **** out of the nearby, sprawling environment.
The reason I mention WoW above is that the graphical style really reminds me of that. Obviously it's much more detailed, but the use of vibrant styalised colours as opposed to the realism of say, Skyrim, is really striking. Also the questing is similar - lots of '!' and '?' over people's heads.
The combat is the standout though. I'm sure it gets a lot deeper and more involved as you gain more skills, but already at level 3 (where I was when my 45 minutes dinged) I was dodging, parrying and combo-ing in full real time. Not something we've really seen in what is, esentially, a Diabloesque game.
This only entered my radar in the last week or so with EA's marketing push. Clearly they sense a hit here - so do I.
I urge all who like loot-em-up's and RPG's to at least hit up the demo.
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